koalasalad
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Posts posted by koalasalad
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I have an action that when you use it, it adds a weapon to your inventory and subtracts a score. (i haven't quite figured out how to use money instead of score yet) Everything works fine except i cant figure out how make it so the player will not be able to "buy" the weapon if his score is under a certain amount. what would i need to add to my script?
player1 addScore -100; player1 addWeapon "M9";
thanks
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I need a trigger to deactivate once a unit leaves its trigger area. Once the unit gets inside the trigger area, an add action button appears. What I need is for that add action button to disappear once the unit leaves the trigger area. Would I have to put something in the condition of the trigger?
thanks
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Thanks Bushlurker!! I got it working now.
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I am doing the Tutorial and I keep getting this error message when I try to import Satellite + Mask:
Error loading 'p:\tut\tut_samplemap\source\mapLegend.png"
my tag is SALAD so shouldn't it be
p:\SALAD\tut_samplemap\source\mapLegend.png
thanks for the help
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Ah...I had a feeling I needed to set a variable
Thanks Buliwyf
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I can't figure out what to put in the condition of a trigger to complete a task when a vehicle is detached from another vehicle. Here is a screenshot of my vehicle:
My Attached Vehicle (I didn't know if you needed to see it?)
When I detach the pickup from the V3S I want my task to be completed. What would I put in the condition field of the trigger?
Thanks
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You could always download Warfare BE. It already has the BAF and PMC units added to it as well as many other cool features. I would definitely recommend Benny's mission to anyone that enjoys warfare.
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try this:
"This is useful if you're trying to populate "empty" towns when using ALICE2."
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So i made a quick mission and attached some minitripod MG gunners on an MV-22. Everything works fine except when I make a turn with the MV-22 all the units fall off. Is there a way to keep them from falling off or do I just have to make sure I dont make too hard of a turn?
Thanks
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put this in the init field of the module:
this setvariable ["debug",true];
It will show you on the map where all the civilians are
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if you need more testers you can PM me
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ok...i probably typed it in wrong. I will try again, thanks for the help.
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I have the helicopter flying to a location and i want it to hold at a certain height when it arrives. Is there a way to do that?
I tried using the:
"FlyInHeight" command but that didn't work.
"SetPos" command but that didn't work either.
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Name: Luke
Age: 17
Location: USA (East Coast)
Microphone & teamspeak: Have Mic and willing to install teamspeak if required
Languages: English
Ready to pay for a server?: Undecided
Games: Arma2 CO with BAF and PMC, BFBC2, counterstrike source, COD4, and more!
User codename: koalasalad
ACE: no but will download if required
Roles preferred: Rifleman/Machinegunner
Time spent with Arma2 and skill/experience: Been playing arma 2 CO for almost a year.
I am mainly available during the weekends but I could find some time during the week if I need to. I'm a good team player and am willing to play any gamemode. I would prefer coop with some pvp thrown in there from time to time. And I will warn you, im not the most talkative person on teamspeak but I could always change.
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This just started happening today. When i go to multiplayer I get kicked out of arma 2 and this pops up;
"Include file CA\Warfare2\Scripts\ClassicUI.hpp not found."
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I was playing Warfare Benny Edition...i guess im gonna have to deal with the lag
Thanks for the help Beagle
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people can play arma 2 with worse system specs then me without lag. i dont understand.
Intel Core i7 CPU 870@2.93Ghz
8 Gb RAM
ATI Radeon HD 5570
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I am playing arma 2 with my friend and we are both on the same network using local area connection. The AI are so laggy and i know it is not from the connection. I have a very good connection and i even tried to connect the computers together instead of using the wireless and that only barely helped. I am also positive it is not from my graphics being too high because i can play with all setting on normal with 1920x1080 resolution and when i put all the graphics on very low it still doesn't help. Nothing I have read from other posts has worked. Please just give me any solution you can think of because this is getting annoying.
Thanks
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I have read multiple threads already about tasks but they didn't seem to help. When i make a task in the briefing file it shows up in the game and i can set it as my current task but when I complete it nothing happens. How do i make it so it will be marked as complete when i do the task?
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it worked! thanks for all the help guys.
(sorry about posting this in the wrong forum)
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they download as a .7z and .rar so how do i get them to become .pbo?
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I have been trying to download new islands and mods for a while now but it hasn't been working. I have read and watched movies on how to do it but it doesn't seem to work for me. This is what i have been doing, please tell me what i'm doing wrong. (i have the steam combined operations)
Inside the steam arma 2 folder I made a @islands folder and put a Addons folder inside that. I then downloaded the island into the Addons folder inside the @islands folder. I then set the launch options for steam to -Mod=@islands. When I start up the game it shows the mod is enabled in the expansions menu but i can't play the downloaded island.
Thank You
Create nested addaction menu
in ARMA 2 & OA : MISSIONS - Editing & Scripting
Posted
To remove actions you first have to name your action so it would look something like this:
Then to remove it you would put: