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Deg

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Everything posted by Deg

  1. Thanks for the reply checking it all out now :)
  2. Its my salvage and gather mission, actually im substituting money for salvage points, Im trying to have it so if you come across a wreck or crate or what ever you get x amount of money (salvage points) for it when you interact with it like when you open an ammo crate or a body for example, and also thats what im trying to figure out, those methods , how to add money(salvage points) to my funds in such circumstances, is it something to do with the warfare module? im really not sure all ive figured out so far is to add a set amount of funds and value for things for my COIN on mission start. Is there somewhere that explains methods for adding and subtracting money?.
  3. Hi all, i have finally got my construction interface working :) but now i need to have it so the player needs to find a truck to be able to start building, so my question is how can i link the construction interface to a MTVR named "truck" so i have to build from the truck instead of the player, ive tried synching the module to the truck and ive tried synchronizeObjectsAdd [truck]; in my coin.sqf but neither work, ive been trying to figure out this scripting stuff but i find it very confusing :o if someone could help me out that would be great. Thanks in advanced. Deg
  4. Hi all, i was just wondering if its possible to make your own custom side missions for the SOM, i've searched around and seem to only find how to add the original ones, ambush,trap,escort,ect.. which i already know how to do. I would like to be able to add say like a base attack or something similar, but i can't seem to find anything about making your own custom side missions. Any help or a point in the right direction would be appreciated. :)
  5. Hey all i was wondering is there a way to populate towns randomly with civs and enemies so ill have no idea whats where. Ive been trying to figure this out for a few days but having a hard time :confused: Would somebody be kind enough to give me an example or point me to where one is, ive searched around and couldnt find any examples. Thanks in advanced. Deg
  6. Still though thanks for your help got me one step closer hehe, now to tackle my construction interface issues lol :)
  7. Great thanks for all your help, ill try it out in the morning and thanks again. :)
  8. Oh so when i finally finish my mission and try it out it wont be there or do i have to disable it like you mentioned above ?
  9. Thanks one thing though why am i giving patrol points to the enemy or see it for that matter?
  10. nul=[this,"UPS_Town_1"] execVM "scripts\upsmon.sqf"; Thank you very much this worked, :) another question what is the little screen on the upper right with the west,east and res. for is it to show unit counts ? hmm im calling out patrol points even to the enemy?
  11. I put a marker UPS_Town_1 and a group in a town and in the leaders init line i put nul=[this,"UPS_Town_1"] execVM "upsmon.sqf"; and see if it worked but when i preview i get Script upsmon.sqf not found, maybe i did something wrong.? i followed what you said or maybe im just totaly lost lol.
  12. Thank you ill do this after i do some yard work and let you know. oh by the way what does ''if (isServer) then'' is that for a mp or can it be for sp to ?
  13. If i downloaded say the urban patrol script or mandos heli-route, where do i need to put those files to get them to work, sorry for the newb question :o i had seen a post a couple days ago about such a thing something about a txt file in your missions folder :confused:, im still looking but i cant seem to find the post. could sombody give me an explanation or a point in the right direction.:)
  14. Thanks, yes ive thought about this but how would i set up waypoints or get them to patrol the town when they spawn there, i was looking at the urban patrol script but im not sure where to copy it to :o
  15. Thanks guys :) im just trying to make a post apocalypse gather and salvage type mission with small groups of enemies and such not to fast paced and kind of free roam.
  16. Thanks ill look into those, im pretty confused with all this scripting stuff and where to put scripts into your mission folder, i mean i know how to put scripts into the init line of units and stuff in the editor, but thats about as far as it goes lol.
  17. Thanks for the reply but wont that spawn enemies around the player in a given radius and not in a given town ? All im trying to do is have the enemies spawn at different towns randomly on the map, so if i head towards a town ill have no clue if there are enemies there or not unless i scope out the town first. I mean i could put down enemies in each town and change thier probability of presence but that kind of takes away the exicitement of not knowing.
  18. Hey folks i was tinkering with the 3d editor and its by far a much better way to place structures and bases but id like to use it for just placement. Can i copy those mission files to my 2d mission files, and what will be the way to go about it, i was reading somewhere about having to add a init.sqf text file or something to your 2d mission file :confused: but i cant seem to find the thread i was looking at. Sorry for the newb question im really trying to learn all i can about this.:o
  19. Thanks that helped alot and really cuts down on time building bases :)
  20. Thanks ill give it a try when i get home.:)
  21. Hey all im getting the hang of using the editor so i was thinking about making a post-apocalyse type mission where you start out with minimal equipment and maybe a small base/camp and have to scavange for the rest and such and i have a few ideas for now and wondering if its doable. My Goals: -some type of construction vehicle has to be found to build basic fortifications. The fortifictions have to be built near the truck. -towns might be randomly occupied by their own citizens and militia and will defend it against all outsiders, some towns might have a functional garage for repairs or a medical facility of some kind. -once and awhile a random faction soldier could spawn at your base and could be recruited. -random calls over your radio from unknown troops asking for some assistance, and if helped could join you. -random radio call from a town asking for help and if objective is completed that town will be friendly towards you. -jerry can or some other container that could be carried incase your vehicle runs out of fuel. These are some of my ideas for now your thoughts are welcome,thanks. Deg
  22. I hate being a such newb but im learning as i go,ive only had arma 2 now for a couple weeks and got it for the editing aspect of it, how would i go about starting doing these first 2 goals, do i need to use the warfare module and civilian module ? im still trying to figure out all the modules, i dont know much about scripting, im really not sure what to use to get this to work, but a point in the right direction or some friendly feed back will be most welome. :) Deg
  23. For this i was kind of thinking since you or another squad mate will be carrying the jerry can it will be quite heavy so maybe no rifles just a side arm or no weapon at all then you could just have your squad mates guard you. :) Oops i ment to ask what you did with the jerry can. ---------- Post added at 02:43 PM ---------- Previous post was at 02:35 PM ---------- Thanks ill look into this some more, looks like some things might fit into my senario, im planning on using the chernarus map. :)
  24. Thanks :) im not even sure where to begin hehe, im sure ill have plenty of questions to ask in the coming days ahead :o . Maybe ill start with the construction vehicle first. Deg
  25. Thanks for the reply and yup open-ended/free-roam, i like the thought of having to scavenge off the land and enemies and throw in some random vehicles that need to be repaired and fueled to use. No planes though maybe get lucky and find a chopper,or perhaps a tank. :)
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