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Charles Darwin

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Posts posted by Charles Darwin


  1. this may help you out you can ignore the parts about. Creating the mission and init files just create the script and call it when needed. There is second part that you will need to watch. You must start the A-10 flying. Alternatively you could make a movie of the airplane taxing but you must use the engineon command

    Basically this records the position in all 6 degrees. Of the plane but will not record the state so if you start the playback with engines off without the engines on command the plane will move along the route but never have it's engines on


  2. Ok spent at least 3 hours searching for this as I am convinced this has to be very simple to do but so far have come up completely empty. I am!!! Creating a simple script that will place all enemy planes in an array and then when called by a player will take "plane1" and

    Getbearing"

    Getdistance

    GetposASL

    Then display this on groupchat as "unit name" this is "AWACS" bogey 180 3000m Angels 1000

    So basically an AWACS script but I can't figure out how to get a simple compass bearing between the player and the object


  3. custom sound in f2

    ok so i made an intro to a mission and then merged it with the f2 mission, for some reason i cant hear the music in game unless i have the DB+ option in the descritpion turned up so i added the cfg music to the f2 description and it doesnt seem to work even though it worked fine w/o the f2 mission kit..heres what i added to the description

    // ============================================================================================
    // Music Settings
    
    class CfgMusic
    {
    tracks[]={};
    
    class music1
    {
     name = "";
     sound[] = {"\sound\music1.ogg", db+10, 1.0};
    };
    };

    is there something I am missing?

    EDIT!!!!!:

    NM i forgot to save the mission in OA so that the description updated :S lol

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