Charles Darwin
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Posts posted by Charles Darwin
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I would try adding an invisible enemy inf target to the help with the attachto command its fairly simple code and I imagine it would work exactly as you want you could even tailor their aimpoint by moving the the target around
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When you see a _ infront of a word it means that that variable is local to that script so you would have to make the _bomb a global variable
The real questions is what are you attempting to do by deleting _bomb
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If you are purely looking for the movie factor I really suggest my last post it will do far better job than AI
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Thank you I knew it had to incredibly simple lol
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this may help you out you can ignore the parts about. Creating the mission and init files just create the script and call it when needed. There is second part that you will need to watch. You must start the A-10 flying. Alternatively you could make a movie of the airplane taxing but you must use the engineon commandBasically this records the position in all 6 degrees. Of the plane but will not record the state so if you start the playback with engines off without the engines on command the plane will move along the route but never have it's engines on
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Ok spent at least 3 hours searching for this as I am convinced this has to be very simple to do but so far have come up completely empty. I am!!! Creating a simple script that will place all enemy planes in an array and then when called by a player will take "plane1" and
Getbearing"
Getdistance
GetposASL
Then display this on groupchat as "unit name" this is "AWACS" bogey 180 3000m Angels 1000
So basically an AWACS script but I can't figure out how to get a simple compass bearing between the player and the object
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custom sound in f2
ok so i made an intro to a mission and then merged it with the f2 mission, for some reason i cant hear the music in game unless i have the DB+ option in the descritpion turned up so i added the cfg music to the f2 description and it doesnt seem to work even though it worked fine w/o the f2 mission kit..heres what i added to the description
// ============================================================================================ // Music Settings class CfgMusic { tracks[]={}; class music1 { name = ""; sound[] = {"\sound\music1.ogg", db+10, 1.0}; }; };is there something I am missing?
EDIT!!!!!:
NM i forgot to save the mission in OA so that the description updated :S lol
Activate a trigger when height >15
in ARMA 2 & OA : MISSIONS - Editing & Scripting
Posted
Activated by: west
Condition: {_x is oftype == airvehicle and getposatl lessthan 15
That is not exact code I am using my cell phone and trying to type code by using a cellphone is rather difficult but it should get you pointed in the right direction