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Charles Darwin

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Posts posted by Charles Darwin


  1. 1. They already do and it's noticeable.

    2. I agree, however, using the map + GPS works just as well. Blake's PINS is pretty useful too.

    3. Try ACE, they have it spot on. Mando doesn't have all of the functionality available in real life, that ACE adds, like the LOAL (Lock On After Launch) fire-mode for Hellfires.

    4. Agreed, but it probably isn't as simple as it sounds... There's lots of math involved. Dumb bombs locking on is supposed to "simulate" CCIP. In the mean time, try Blake's PINS out. It's pretty nice.

    5. It's a line in the config file "radartype = 0;" Hopefully the base class for all vehicles is set to zero, so the things that really have it can be the exception, rather than the rule.

    6. More importantly, Moving turrets on fixed wing. ;)

    Really, the only things that I want are working shock absorbers on aircraft and turrets on fixed wing, without the need for proxies. The rest can be modded in easily.

    1. Flaps work on some.. not on others..C-130 flaps, last time i tested which admittedly provided drag but did not increase lift at all, same with V-22..the A-10 works perfectly IMO

    2. Sure if you want to put down 800 map dots :) Been wanting to test out pins just havent had the time :S

    3. I meant more in terms of things like mavericks where you have to look for the targets instead of tab locking.

    4. Reiterate my desire to try PINS :) It doesnt have to be "real" CCIP and CCRP..I would settle for semi convincing like the CCIP of Mando and what I have seen of CCRP in PINS

    5. Doesn't solve having the god radar boxes in the hud :) Id rather have the radar up top than the god boxes in the hud

    6. turrets on a FW? where would that help? lol


  2. Accessible = not having to fart around with a badly designed interaction menu.

    Take for example the aircraft in ArmA..unless you take the time to re-map all the keys needed controlling flags gear countermeasures etc the planes are useless because the mouse menu is useless when in a plane.

    now if you think, by asking for a better menu, i am asking for the developers to "dumb down" the aircraft in arma...I play DCS A-10C almost as much as I play ArmA...DCS A-10C is more accessible because the key combinations make sense and there is no clunky mouse menu. If you think DCS is dumbed down simulation compared to ArmA. You have never played ArmA or DCS lol


  3. arma doesn't need to integrate into other software IMO. Just make their own product slightly better on the simulation end for aircraft. ToH went a long way with helicopters just spend some time doing the same thing for aircraft, especially considering they don't need all that much work to make them believably simulated.

    1. Make flaps work properly

    2. introduce a better Flight planning system(MFD + improved hud)

    3. Introduce more realistic missile behaviors(mando ish?)

    4. CCIP/CCRP(dear lord how fricken hard can it be?)

    5. remove god mode radar from aircraft that dont have radars in the first place

    6. Realistic Targeting POD

    most of these have been done in ArmA2 in some shape or another, BIS should be able to do them in a few weeks if they put their minds into it.

    why DCS wouldn't be a good thing to link into ArmA

    1. it would limit the number of people who could use assets

    as a mission maker you would be troubled by putting assets like an A-10 into a mission like domination because you would know not very many peole who have arma..also have DCS A-10C

    2. it would limit the available assets to ones that have simulators..A-10C/Kamov..that's about it for assets. Lock-On is not a great simulator either IMO You could add in FreeFalcon but then you add yet more game by another developer to link into now a 4 game spread. Could you use only DCS A-10/BS to control those aircraft and ArmA to control the others? sure..but then how do you balance out the bad simulator of ArmA to the great simulator in DCS?

    So althought I would LOVE LOVE LOVE LOVE to see something LIKE this in ArmA..this is not the route to take and until BI has enough money to spend to start developing tools that the US military has only been able to have for the last 10 years or so, it's not going to happen in ArmA. So instead I think the compromise is to improve the simulation in ArmA to a level that is passable


  4. The comanche is the only helo of traditional design(not twin rotor such as the kamov) that can do that, as far as i am aware. Even then the comanche can only fly in that manner for a max of 4-5 seconds and it is limited to under 70mph.

    When the comanche videos showing it's ability to do that came out helo magazines were astounded because no other helo can do that at those speeds because the tail is designed to work like a wind-vane and point into the direction of travel.


  5. You should check out TacticalGamer.com to find our servers in game use the filter option and type in TacticalGamer. You'll want to join the alpha server as that is our unmodified server(ArmA2 Free = no mods = no playing on modified servers.) You can also check out our TeamSpeak server and feel free to register to the forums

    We play as a team or not at all, we do not allow lone wolfing on our servers, and everything is done to provide a workable balance between realism and the game mechanics usually erring on the side of realism. We play Domination on Alpha a lot but also more scripted missions which tend to be more fun and more challenging.

    If you hurry we have an event scheduled for our Alpha server. Events are times when you will see TG at its best. We usually run harder missions during these events, since they are harder missions, team play and leadership go up a notch and you will have more fun than during any public game. You will need to sign up to play here:

    Tactical Gamer Alpha Pathfinder Event Sign up Thread

    As far as being able to jump in when you have a moment, TG is a completely open group, you play when you can with no requirements other than following the rules(basically act mature and play as a team)


  6. Mova, check out Tactical Gamer you can find us in game by filtering for TacticalGamer. We play as a team or not at all. Judging by your post we might be just what youre looking for :) We play mostly the ACE2 mod which adds realism to the game in terms of how objects are used, but we don't push hardcore military doctrine or radio discipline, we do have some rules regarding VON/ACRE but only in the aspect of spamming, not so much in using strict radio communications dogma.

    We are an open community so we ask only the time you want to give to the game :)


  7. You should check out TacticalGamer.com to find our servers in gamer use the filter option and type in TacticalGamer. You'll want to join the alpha server as that is our unmodified server. You can also check out our TeamSpeak server and feel free to register to the forums

    We play as a team or not at all, we do not allow lone wolfing on our servers, and everything is done to provide a workable balance between realism and the game mechanics usually erring on the side of realism. We play Domination on Alpha a lot but also more scripted missions which tend to be more fun and more challenging.

    As far as piloting goes, we do run courses in TGU(Tactical Gamer University) for basic piloting, Fixed-Wing and Rotor-Wing CAS, Air Assault, and Transport which I happen to be one of the main instructors for these courses. Unfortunately, we run these with the ACE2 mod which will require you to have CO installed as well. However if you catch me on TS I will be happy to run through a quick course on ArmA2 free settings.

    Forgot to mention, if you hurry we have an event scheduled for our Alpha server. Events are times when you will see TG at its best. We usually run harder missions during these events, since they are harder missions, team play and leadership go up a notch and you will have more fun than during any public game. You will need to sign up to play here:

    Tactical Gamer Alpha Pathfinder Event Sign up Thread


  8. Unfortunately real life and other projects got in the way and my idea never got farther than planning stages.

    I know USEC force has a REALLY nice one from what I have seen in videos but they don't public release the script.

    It wouldnt be that hard to make a very simple one..my idea was to use silent hints and a format to pull in the range and bearing to the target as well as the altitude.

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