mueller
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Posts posted by mueller
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These units look great! Your attention to detail is astounding. Thanks for all the hard work, Meatball.
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Looking good! Can't wait to try this campaign out.
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Looks cool, I'd be very interested in playing this with bigger numbers.Can you get in touch?
Sure, just send me a PM.
Updated to work perfectly with Aliabad 1.1.
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Thanks for the great map, McNools. It's been tons of fun to play on and work with so far. Here is a mission I've made for it, hopefully you'll have time to try it out.
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Description
This is the first mission I've decided to release publicly. It was made in about an hour for a couple people to play and turned out to be quite fun. Enjoy!
You're part of a Section of Royal Marines who've been tasked with searching for some Taliban fighters that have been harassing other groups in the area for the past week. Is this just another routine patrol or something else entirely?
Features
ACE Medical System
Respawns (if you're unfortunate enough to die)
Shepherds blocking your way
Section sized urban combat
1-2 hours of gameplay
A mine or two
Installation
Put the .pbo-file in your MPMissions folder in the game folder.
Credits & Thanks
Bohemia for ARMA
Enigma for his post layout
McNools for his awesome map, keep up the good work!
The ACE, ACRE, and UKF teams for their hard work
Wolffy.au for making the cB Random House Position and Patrol scripts
Requirements
ArmA 2 Combined Operations
BAF
CBA
ACE
ACEX
ACEX_USNavy
ACRE
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Well the smoke thing im sure i could do something about, as i said before i wanted to add in the user options to disable things or whtver im sure i can add in that for the smoke grenades.That would be very nice, sort of like a Blastcore-lite.
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I looked over the RPT, nothing concernig the AK fam in reference to JSRS. So this is kind of really strange problem. You mixed JSRS together or just 1.4 raw without any older stuff? You running latest Arma CO (Arma 1.11, OA 1.60)? You running latest CBA version?We'll find a way. There must be a reason for this. Since its not happened for other clients, I would know already, hehe.
Jarhead
I have the latest versions of ARMA, a raw JSRS 1.4, and the latest version of CBA. I just tried running JSRS alone with CBA and it worked fine, I think the problem might be in ACE. I'll continue adding addons to my line one by one and edit this post when the problem starts. Thanks for all your help so far.
EDIT: I was wrong, it wasn't anything to do with ACE. It is something in my units "in-house" addon, still have to find out what. Thanks Jarhead, you've been a big help and your sound mod is the greatest around!
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Aha, this might be the problem. You running another Soundmod?Not that I know of... :S I only run JSRS along with my other map/gameplay mods, no other sound mods. I have never even heard of this vops addon. I have searched my arma folder and it has come up dry for anything with vops/vop in the name. It is also saying something about not being able to load ACE_SM files but I don't even have that running.
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What does the RPT says? Maybe some missing WSS entries? How many "samples" you have set up in the Audio settings?Jarhead
I'm not sure how to see my RPT and I also do not know anything about WSS entries. How can I find out about these? I have my samples set to 128, the highest it can go.
EDIT: I found out how to see my RPT but it is way too long to post but it does say some stuff like "Cannot load sound 'vops_s_guns\snapfar_m2.wss'". I'll send you a PM with a link to it.
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So many questions, but few answers, hehe.So, you said you run with other mods? So tell us first what mods do you run. And then, do you mean the normal firing sounds (in around 200, 400 meter range) or the distant pops (further than 400)? If you mean the distant pops, thats because of the game engine or even the script itself.
If we would run every shot with a extra sound, like MG's, we would totally slow down the performance because of all the event handlers getting started. So if you talkind about the distant pops, I know exactly what you mean, but this can't be fixed I think.
Jarhead
Thanks for the quick reply. I run ACE mod, a couple of maps (Duala, Lingor, Fallujah, and Tora Bora), and ACRE. I am talking about the normal firing sounds (the ones you hear while you are holding and firing the weapon).
Here is a link to a recording: http://tindeck.com/listen/yiqx
I am firing the AK74. First in single shot, then in full auto, then in full auto with the camera in front of the weapon so you can hear the cracks and 'broken' auto.
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Hey guys,
I've been having this problem for a while and don't know what is causing it. Whenever an AK series weapon (with the exception of a few, one being the AKM) is fired in full auto I only hear around every third bullet fire, it ends up sounding really weird but I can still hear all the cracks from the other side of the barrel. I'm going to make a recording of this in a bit so you all can have a better idea of what it sounds like. I have tried running CO vanilla and that seems to be the only time it works.
Has anyone had this problem before or heard of it? Is there an easy way to fix it? Would linking a recording help you guys understand what it sounds like?
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Hey guys,
I've been having this problem for a while and don't know what is causing it. Whenever an AK series weapon (with the exception of a few, one being the AKS) is fired in full auto I only hear around every third bullet fire, it ends up sounding really weird but I can still hear all the cracks from the other side of the barrel. I have tried disabling all of my mods and that is the only time I can hear it correctly fire.
Has anyone had this problem before or heard of it? Is there an easy way to fix it?
First I fired the AK74 on single, then auto, then auto with the rifle pointing at the camera to capture the sound of the cracks and broken auto.
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Would it be possible to turn this into a co-op mp mission? If so: could I have your permission to try it out (was thinking about maybe adding another whole player crew with a different craft, different objectives, co-pilot to pilot script)?


ExA RG-31 Mk5
in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Posted
Great work! These are amazing vehicles. It was worth the wait!