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zooloo75

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Posts posted by zooloo75


  1. 2 hours ago, St. Jimmy said:

    Does this one work? https://discord.gg/0aWSevYPq5TDcIVl

     

    You might have some old link. That's taken from Arma Discord.

     

    Also there's likely just "/Arma" one available. Like: 

    https://discord.gg/arma

    Not sure if that works.

    Both links show "The instant invite is invalid or has expired."

     

    It's weird. I was on the ArmA Discord a few days ago, but when I checked back, the Discord room was completely removed from my view.


  2. Thread is very WIP right now. I will be adding screenshots and maybe videos once I get enough people to play with -- feel free to add your own media of the mission as well.

    Download: https://www.dropbox.com/s/fax8f9ecqe2fvx8/Tactics.VR.pbo

    Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=817504876

     

    Tactics | 6vs6 Turn-Based TDM

    Tactics is a turn-based team deathmatch gamemode. Think of it like a turn-based version of Counterstrike.

    There are two teams, SWAT and Terrorists. Each team takes turns moving and attacking. Each turn lasts for 7 seconds. The round ends once one of the teams is wiped out of the arena.

    The gamemode also features a shop where players can buy equipment. Players can earn money by killing enemies and by winning rounds.

    If a player is killed, they drop all of their money on the ground. At this point, any player can pick up the money.

    Players' gear persists between rounds, but resets upon death.

    The game requires at least one person on each team to start.

     

    In the future, I plan on adding random objectives such as bomb defusal and hostage rescue.

     

    I am still working on this mission and need testers and server hosts.

    • Like 1

  3. uBamuSM.png

     

    UPDATE

    New version available: http://files.bitdungeon.org/arma/@bloodlust_v2.46.zip

    Official BloodLust Website: http://bitdungeon.org/arma/bloodlust/

    Note: The server and clients must run the addon.

    [12-11-2016] v2.46:
    Added vaporization effect for multiplayer.
    Added method for server owners to force certain settings on clients (check "ConfigurablesMultiplayer.sqf").
    Blood splatters in multiplayer now inherit the projectile's rotation like in the singleplayer version.
    Corrected usage of playSound3D command in the codebase for multiplayer environments.

  4. Working on a new blood splatter texture pack. Once released, it will be optional, and won't require that the mod be updated. You'll be able to just download the textures and import my custom settings into the BloodLust Settings Menu.

     

    These splatters give a better indication of the projectile path.

     

    f030cb2b5d159bd577bde32d10849da8.jpg

     

    If you'd like to preview these textures or try out this feature, here's the latest version of the pack: https://www.dropbox.com/s/rnfzglmht1szbbr/BloodLust%20Custom%20Texture%20Pack.zip?dl=0

    • Like 2

  5. When using Blood Lust in a multiplayer game does the client and the server have to have the Blood Lust settings set the same or does the server set the Blood Lust settings for everyone ?

     

    The settings can differ between the server and the clients. The multiplayer functionality of BloodLust isn't fully fleshed out still. To force settings across clients, you'll have to analyze BloodLust's code a bit and inject those settings either through the mission or the server to the clients.


  6. uBamuSM.png

     

    UPDATE

    New version available: http://files.bitdungeon.org/arma/@bloodlust_v2.45.zip

    Official BloodLust Website: http://bitdungeon.org/arma/bloodlust/

    Note: The server and clients must run the addon.

     

    [12-3-2016] v2.45:
    Exposed all configurables to the BloodLust Settings Menu, expanding the usage of third-party/custom content for BloodLust.
    Fixed issue where some settings wouldn't apply when imported.
    Fixed splatter rotation math (blood smears now rotate correctly, following the wound path, instead of being a random rotation).
    Blood splatters are now rotated to visualize the projectile path.

     

     

    :shoot: Please throw a few bucks my way!  :868:

    btn_donateCC_LG.gif

    • Like 6

  7. Current changelog for v2.45:

    Exposed all configurables to the BloodLust Settings Menu, expanding the usage of third-party/custom content for BloodLust.
    Fixed issue where some settings wouldn't apply when imported.
     
    ------
     
    I was able to replace the mod's blood splatter textures with some test images loaded in from the game's root directory (not packed in a PBO). This means that swapping of texture packs for BloodLust can be done on the fly! Simply place your textures somewhere in the ArmA directory, then replace the blood splatter texture paths in the BloodLust Settings Menu. For quicker access, once you do this, you can export your settings and share them with others.
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