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Everything posted by zooloo75
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Making models for Arma 3, content for free, still monetizing, somehow (it's a question, ;) )
zooloo75 replied to 3D_vet's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
I think it's a matter of usage rights. You're granting people the right to use your content in ArmA, but not granting permission to use your content outside of ArmA/the release's intended purpose. I'm not a legal expert by any means, but I'd be shocked if this wasn't the case. -
Check your difficulty settings. There's an option to toggle it.
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How to make this script work for Arma 3?
zooloo75 replied to George Patron's topic in ARMA 3 - MISSION EDITING & SCRIPTING
What is this from? -
Request: Add a smooth transition for the camera when changing sight modes. If you switch between iron sights and optics, there is an instant transition, breaking immersion. To improve this, the camera could tween between the current sight position to the next sight position, perhaps in a duration of a tenth of a second.
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How to make this script work for Arma 3?
zooloo75 replied to George Patron's topic in ARMA 3 - MISSION EDITING & SCRIPTING
This looks to be a small part of something much bigger. Without context, this is just random code. There's many ways you can add what you want, but to get it to fit into this framework you're using is another story. -
BloodLust (Version 2022.04.13)
zooloo75 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
UPDATE New version available: http://files.bitdungeon.org/arma/@bloodlust_v2.45.zip Official BloodLust Website: http://bitdungeon.org/arma/bloodlust/ Note: The server and clients must run the addon. [12-3-2016] v2.45: Exposed all configurables to the BloodLust Settings Menu, expanding the usage of third-party/custom content for BloodLust. Fixed issue where some settings wouldn't apply when imported. Fixed splatter rotation math (blood smears now rotate correctly, following the wound path, instead of being a random rotation). Blood splatters are now rotated to visualize the projectile path. Please throw a few bucks my way! :868: -
BloodLust (Version 2022.04.13)
zooloo75 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Current changelog for v2.45: Exposed all configurables to the BloodLust Settings Menu, expanding the usage of third-party/custom content for BloodLust. Fixed issue where some settings wouldn't apply when imported. ------ I was able to replace the mod's blood splatter textures with some test images loaded in from the game's root directory (not packed in a PBO). This means that swapping of texture packs for BloodLust can be done on the fly! Simply place your textures somewhere in the ArmA directory, then replace the blood splatter texture paths in the BloodLust Settings Menu. For quicker access, once you do this, you can export your settings and share them with others. -
wild west [SP/MP] Old West - Wild West Map
zooloo75 replied to Igor Nikolaev's topic in ARMA 3 - USER MISSIONS
Looking forward to this! -
Give the guy a chance. He's not even in office yet...
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With 5.1 surround sound, everything my character does while in first person view sounds like it's emitting 5 meters behind me.
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Making models for Arma 3, content for free, still monetizing, somehow (it's a question, ;) )
zooloo75 replied to 3D_vet's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
It sounds like you make the original content, then take the time to port it to the game. It's still your work, so you can do whatever you want with it. -
BloodLust (Version 2022.04.13)
zooloo75 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Some Littlebird action! Vaporization in effect ;) -
http://www.calytrix.com/products/titan/core-features.html Noice
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I'm going to play the living shit out of this simulator -- and mod it. That is, if we can buy it.
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Glad to see Outerra finally being put to use!
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BloodLust (Version 2022.04.13)
zooloo75 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
2spooky -
oh man , estimate on optimisations ?
zooloo75 replied to axonmagnus's topic in ARMA 3 - TROUBLESHOOTING
Specs? Also what missions and mods are you running? Performance can vary heavily from so many factors. -
BloodLust (Version 2022.04.13)
zooloo75 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
UPDATE New version available: http://files.bitdungeon.org/arma/@bloodlust_v2.44.zip Official BloodLust Website: http://bitdungeon.org/arma/bloodlust/ Note: The server and clients must run the addon. [11-28-2016] v2.44: Replaced blood splatter monitoring algorithm, which removed splatters from destroyed buildings, with an event-driven system for better performance. Vaporized gibs will now emit blood smears instead of blood droplets. -
Need to make a small explosion on trigger
zooloo75 replied to Vectif's topic in ARMA 3 - MISSION EDITING & SCRIPTING
How about a grenade explosion? You can try spawning a grenade, making it invisible, then positioning the grenade on to the unit, then setting its damage to 1 (which I think would cause it to explode -- maybe).- 16 replies
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- small explosion
- trigger
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(and 3 more)
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BloodLust (Version 2022.04.13)
zooloo75 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
No problem! Enjoy! -
It might be a problem on my end, but I swear performance used to be better in Georgetown the last time I played ArmA (which was when Apex was released).
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i7 4790k GTX 980Ti SC+ 16GB RAM 512GB SSD Windows 10 Graphics settings don't make much difference between low and ultra in terms of performance. In Georgetown, Tanoa, I get about 25-40fps with lowest draw distances at 500. This is in the editor with about 30 units. Less object-dense areas yield a nice fps above 80-110. There are so many factors that can cause poor performance in this game, and it's no easy job to solve. Could be anything or everything, ranging from too many objects in the scene, poorly optimized scripts, slow algorithms in the game, etc.
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BloodLust (Version 2022.04.13)
zooloo75 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Increase the BloodLust_VaporizationDamageThreshold. -
BloodLust (Version 2022.04.13)
zooloo75 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Settings carry over between versions as long as I don't change the name of the settings, which I haven't yet. -
BloodLust (Version 2022.04.13)
zooloo75 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
UPDATE New version available: http://files.bitdungeon.org/arma/@bloodlust_v2.43.zip Official BloodLust Website: http://bitdungeon.org/arma/bloodlust/ Note: The server and clients must run the addon. [11-28-2016] v2.43: Added settings to limit the total number of blood sprays. Minor optimizations applied to blood spray animation function. The game will now pause while in the BloodLust Settings menu. Try out my latest settings: [["BloodLust_MaxArterialBloodSprays",5],["BloodLust_MaxBloodSprays",5],["BloodLust_MaxBloodSplatters",500],["BloodLust_MaxBleedSplatters",500],["BloodLust_MaxGibs",50],["BloodLust_BloodSplatterIterationCaliberMultiplier",0.9],["BloodLust_BloodSplatterIterations",10],["BloodLust_VaporizedBloodSplatterIterations",50],["BloodLust_VaporizedBloodSplatterJitterAmount",10],["BloodLust_VaporizationDamageThreshold",0.6],["BloodLust_IsVaporizationEnabled",true],["BloodLust_IsVaporizationEnabledOnPlayer",true],["BloodLust_BloodSplatterGroundMaxDistance",1.5],["BloodLust_BloodSplatterIntersectionMaxDistance",4],["BloodLust_BloodSplatterJitterAmount",0.015],["BloodLust_BloodLustActivationDistance",200],["BloodLust_IsBleedingEnabled",true],["BloodLust_BleedDuration",1],["BloodLust_BleedFrequency",0.005],["BloodLust_BleedFrequencyVariance",0.05],["BloodLust_BleedSplatterJitterAmount",0.5],["BloodLust_BleedSoundAudibleVolume",4],["BloodLust_BleedSoundAudibleDistance",10],["BloodLust_IsBloodSprayEnabled",true],["BloodLust_BloodSprayFramerate",120],["BloodLust_IsGibbingEnabled",true],["BloodLust_GibIterations",3],["BloodLust_GibSpeed",1.75],["BloodLust_GibProbability",0.15],["BloodLust_GibbingProjectileSpeedThreshold",300],["BloodLust_VaporizationGibIterations",17],["BloodLust_VaporizationAmmoClassnames",["MissileCore","RocketCore","TimeBombCore","GrenadeCore","ShellCore","BombCore"]],["BloodLust_BloodSplatterIntersectionBlackList",["#particlesource","dummyweapon.p3d","BloodSplatter_Plane","BloodSplatter_SprayPlane","BloodSplatter_MeatChunk_1","BloodSplatter_Brain","WeaponHolderSimulated","WeaponHolder","Thing","Man","AllVehicles","Default"]],["BloodLust_IsBloodSplatterMonitoringEnabled",true],["BloodLust_BloodSprayProbability",0.75],["BloodLust_BloodSprayIterations",7],["BloodLust_BloodSplatterProbability",1],["BloodLust_BloodSplatterMonitoringDelay",0.5],["BloodLust_GibBleedDuration",3],["BloodLust_GibCaliberThreshold",0.4],["BloodLust_IsCleanUpEnabled",true],["BloodLust_CleanUpDistance",100],["BloodLust_CleanUpDelay",30],["BloodLust_IsUnitVehicleCollisionEffectsEnabled",true],["BloodLust_UnitVehicleVaporizationCollisionSpeed",30],["BloodLust_UnitVehicleVaporizationProbability",0.25],["BloodLust_ExplosionBloodSplatterIterationMultiplier",30],["BloodLust_IsVaporizedHeatWaveEnabled",true],["BloodLust_BleedSmearSpacing",0.05],["BloodLust_ArterialBloodSprayFramerate",60],["BloodLust_ArterialBloodSprayProbability",1],["BloodLust_IsArterialBloodSprayEnabled",true],["BloodLust_ArterialBloodSprayDuration",1],["BloodLust_IsMultiplayerCoreEnabledInSingleplayer",false],["BloodLust_BloodSpraySoundAudibleVolume",1.5],["BloodLust_BloodSpraySoundAudibleDistance",7],["BloodLust_IsBloodSpraySoundEnabled",true],["BloodLust_BleedSmearDuration",5],["BloodLust_IsBloodLustEnabled",true],["BloodLust_IsVehicleCrewVaporizationEnabled",true],["BloodLust_IsVaporizedGibCamSwitchEnabled",false],["BloodLust_IsFallingVaporizationEnabled",true],["BloodLust_FallingVaporizationSpeedThreshold",20],["BloodLust_FallingVaporizationGibSpeedScalar",0.2],["BloodLust_ExplosionDamageThreshold",0.2]]