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zooloo75

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Everything posted by zooloo75

  1. zooloo75

    Tanoa discussion (Dev-Branch)

    Loving the map so far. If only those fancy skyscrapers had some interiors ;) Anywho, check out the vid I posted on my new script which features Tanoa: https://forums.bistudio.com/topic/191430-release-access-points-aka-get-me-on-that-rooftop/
  2. zooloo75

    Tanoa discussion (Dev-Branch)

    The map looks great! Despite being broke, I caved in and bought the DLC. Can't beat the deal! Found an issue with what I assume is an occluder LOD (do note that I am running tons of addons, so take this with a grain of salt): Images:
  3. zooloo75

    BloodLust (Version 2022.04.13)

    UPDATE New version available: http://files.bitdungeon.org/arma/@bloodlust_v2.34.zip Official BloodLust Webpage: http://bitdungeon.org/arma/bloodlust/ Note: The server and clients must run the addon. [6-7-2016] v2.34: Fixed script error in multiplayer core regarding an undefined variable, "_lastEventTime".
  4. zooloo75

    BloodLust (Version 2022.04.13)

    Thanks for the report. This was a remnant of some old code, I've fixed this and will release a hotfix in a bit.
  5. zooloo75

    BloodLust (Version 2022.04.13)

    In the last update I made it so units are vaporized (body parts are scattered around the wreckage).
  6. zooloo75

    BloodLust (Version 2022.04.13)

    Thanks! If you find the vaporization damage threshold to be low, you can tweak it in the settings menu. The key is called, "BloodLust_VaporizationDamageThreshold".Also if you saw this obliteration effect in a YouTube video, that player could have tweaked the values to be lower or ran an older version where it was lower or looked different. It's best to try out the current version for yourself if you haven't already.
  7. zooloo75

    Folders in Virtual Arsenal

    Agreed with Mr.Sanchez' solution. Maybe even having a few more columns containing author and addon name which can be sorted alphabetically for convenience.
  8. zooloo75

    Tanoa discussion (Dev-Branch)

    #illuminati #conspiracy #whoispufu #hashtag
  9. zooloo75

    BloodLust (Version 2022.04.13)

    I've decided to offer a small perk to those who have or will be donating before August 1, 2016. Those whom donate before August 1, 2016 will have their name added permanently to a "Thank You" area in the BloodLust Settings Menu. Participants should leave a message through PayPal of the name they want displayed, else I will just use your initials. Would be like an early supporters section.
  10. zooloo75

    Enhanced Movement

    So with the update, I pressed F to switch weapons in the helicopter I was flying and was unaware that F was the interaction key. My guy happily leaped out the chopper and due to my BloodLust mod, exploded into multiple chunks of meat upon impact with the ground. I changed the interaction key though after leaping out a few more times for my own amusement.
  11. zooloo75

    You know too much Bohemia! ;)

    Most of the vehicles in A3 were based off of prototypes IIRC.
  12. zooloo75

    Tanoa discussion (Dev-Branch)

    Damn, this is lookin' good!
  13. zooloo75

    Broken ragdolls

    Can confirm that this is still happening. IIRC the ragdolls didn't do this before.
  14. zooloo75

    BloodLust (Version 2022.04.13)

    Wrote a little event hook which makes units go splat when hitting the ground from a high altitude. Execute it in the debug console or something. BloodLust_OnUnitKilledPostEventHandlers pushBack { _unit = _this select 0; _killer = _this select 1; _isFreeFalling = (animationState _unit) find "halofreefall" != -1; if(_isFreeFalling && isTouchingGround _unit && _unit == _killer) then { [_unit, (speed _unit) * 0.2] call BloodLust_VaporizeUnit; }; };
  15. zooloo75

    BloodLust (Version 2022.04.13)

    UPDATE New version available: http://files.bitdungeon.org/arma/@bloodlust_v2.33.zip Official BloodLust Webpage: http://bitdungeon.org/arma/bloodlust/ Note: The server and clients must run the addon. [6-5-2016] v2.33: Exploding vehicles will now cause its crew to vaporize. Gib textures tweaked. Added unit vaporized event hook. Added camera switch to a gib upon vaporization of the player. Possible performance improvement in multiplayer (switched remoteExecCall with remoteExec).
  16. zooloo75

    BloodLust (Version 2022.04.13)

    Yep, I already tried this early on; attachTo is quite wonky, attached models float around a memory point which aren't indicative of what you actually see of the model itself. It also messes up rotations.
  17. zooloo75

    BloodLust (Version 2022.04.13)

    Shittt, I think all this BloodLust development screwed up my sleep pattern. 6AM, and still writin' code.
  18. zooloo75

    BloodLust (Version 2022.04.13)

    I think I tried that as well without luck. Operator precedence may be lacking in the SQF department :(
  19. zooloo75

    BloodLust (Version 2022.04.13)

    Here's a new event hook example. This will cause units that are killed within an exploding vehicle, to vaporize. Execute this in the debug console or slap it in an addon (whatever your preferred method is for adding this functionality). Get into a dogfight, or launch a missile at a truck. _UnitVehicleExplosion = { _unit = _this select 0; _vehicle = vehicle _unit; _isUnitInVehicle = _vehicle != _unit; if(_isUnitInVehicle && damage _vehicle == 1) then { _fuelExplosionPower = getNumber (configfile >> "CfgVehicles" >> (typeOf _vehicle) >> "fuelExplosionPower"); if(_fuelExplosionPower >= 1) then { [_unit, _fuelExplosionPower] call BloodLust_VaporizeUnit; }; }; }; BloodLust_OnUnitKilledPostEventHandlers pushBack _UnitVehicleExplosion;
  20. zooloo75

    BloodLust (Version 2022.04.13)

    UPDATE New version available: http://files.bitdungeon.org/arma/@bloodlust_v2.32.zip Official BloodLust Webpage: http://bitdungeon.org/arma/bloodlust/ Note: The server and clients must run the addon. [6-4-2016] v2.32: Fixed script error in multiplayer core when a unit was hit.
  21. zooloo75

    BloodLust (Version 2022.04.13)

    Any idea why this doesn't work? It's as though none of these conditions even matter, it continues execution regardless if any of these conditions are true. if(time == _lastEventTime || ((position _target) distance (positionCameraToWorld [0, 0, 0]) > BloodLust_BloodLustActivationDistance) || count _unitLastFiredProjectileInfo == 0) exitWith {}; Yet when I do it like this, it works. WTF SQF??? if(time == _lastEventTime) exitWith {}; if((position _target) distance (positionCameraToWorld [0, 0, 0]) > BloodLust_BloodLustActivationDistance) exitWith {}; if(count _unitLastFiredProjectileInfo == 0) exitWith {}; Am I just too tired right now, or is this legit? On a related note, fixed that error message you were seeing, Azza.
  22. zooloo75

    BloodLust (Version 2022.04.13)

    Will look into that, thanks. That file path looks fine to me. The file exists as well. Even checked the Configurables.sqf which contains the collection of blood drip sounds, and that path isn't any different than the other paths. Nevertheless, I'll check my RPTs and see if I get that issue. BloodLust_BleedSounds = [ "BloodSplatter\Audio\blooddrip_1.ogg", "BloodSplatter\Audio\blooddrip_2.ogg", "BloodSplatter\Audio\blooddrip_3.ogg" ];
  23. That sounds like a LOD is missing its texture.
  24. zooloo75

    BloodLust (Version 2022.04.13)

    Same as preventing any other addon from being used on your server. Verify sigs.If you have a reason to disable it only for a specific mission, you can dissect the addon and find which functions to overwrite/clear.
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