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Everything posted by zooloo75
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Improve the Medical System - Bleeding Out?
zooloo75 replied to blackpixxel's topic in ARMA 3 - GENERAL
Nothing a lineIntersects can't fix! XD -
Destroy enemy ammo box and get a negative score.
zooloo75 replied to Jigsor's topic in ARMA 3 - MISSION EDITING & SCRIPTING
BIS should just remove the scoreboard completely, it serves no purpose in this game. -
Firefight Improvement System 2
zooloo75 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
New addition: Sandbags! Troops that are in combat and don't have cover nearby will quickly lay down a few sandbags on the ground so they can get a bit more cover when prone. Each unit gets 2 sandbag fortifications (subject to change). -
Cool idea, add me on Steam, we should play it some time!
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Firefight Improvement System 2
zooloo75 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I've received permission from Scott_NZ to distribute ArmA2NET along with the FFIS2 files. Development is moving at a great pace! If you want, leave him a thanks on his visitor page for his generosity and for making this development a lot easier! (http://forums.bistudio.com/member.php?78370-Scott_NZ) -
Firefight Improvement System 2
zooloo75 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Well since Sunday, playing the same scenario in the same location over and over again throughout the days, the total data size is 26.4KB. It is possible for the data to become gigabytes large, just as much as it is possible to become domegemegrottebytes large. I believe I've discussed how this works in previous posts. If not, I'll describe it all in-depth later once I shape it to how I want it to be. -
Firefight Improvement System 2
zooloo75 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Oh I know how to code in C++, it's just that I prefer to use C#. -
Firefight Improvement System 2
zooloo75 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Thanks :) ---------- Post added at 05:22 PM ---------- Previous post was at 04:40 PM ---------- Still no word from BIS on the legality of using ArmA2NET by Scott_NZ which is the framework allowing me to use C# to code my DLL for this mod. ArmA2NET has no PBO file, it is just a pack of DLLs which adds no content ingame, so technically they aren't "mods" like CBA. The technicality is worrying me and BIS hasn't attempted to answer my question. I've sent Scott_NZ a private message regarding permission to distribute ArmA2NET within the FFIS2 files which should waive any possible issues in the contest. If I don't receive permission from Scott or get a thumbs down from BIS, I'll have to rewrite the DLL in C++ (as I said before, I don't mind writing it in C++, but if I don't have to, then I won't; I prefer C# over C++). -
Firefight Improvement System 2
zooloo75 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Data pagination is complete and working! Now to fix an SQF-side parsing error. ---------- Post added at 05:06 AM ---------- Previous post was at 04:14 AM ---------- Error fixed! Calling it a night! Big progress to be made during the weekend! :D -
Firefight Improvement System 2
zooloo75 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Update: Gaining momentum! Data pagination is almost complete! (This also hasn't been done before for any DLL extension for ArmA. I may have to add my method to the wiki). This works around the data size limitation of callExtension. -
Firefight Improvement System 2
zooloo75 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Yes, hosting it will work when hosting within the game as it follows roughly the same concept as playing singleplayer. All data will be saved from the host. The data is saved to files within the FFIS mod directory, and the file structure is straightforward. Merging multiple data files is easy (simply copy and paste new data to the beginning or the end of the file). The recorded data contains the side of the affected unit, so differentiation of sides is possible. Compatibility with other mods is also another thing I'm keeping in mind during development, allowing users to choose which features they want enabled from my mod. Expect conflicts in AI behavior when mixing AI mods together though. I am coding a complete overhaul of the AI though. I plan on allowing AI to lean and use the different stances as players can do (that may be singleplayer only though). -
Firefight Improvement System 2
zooloo75 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I am keeping multiplayer compatibility in mind in FFIS2, in fact I am primarily making it for servers, as well as singleplayer. The data is easy to transfer as they are just text files in the FFIS2 directory. There is no limit to how much the AI can learn (Yet. I doubt there will be though), and yes if you replay the same scenario over and over again, the AI's tactics will evolve and as you said, exploit potential weaknesses in your offensive. Don't forget, this applies to your team too, so expect your troops to learn from their own weaknesses. -
Plans for a new/updated SOUND ENGINE in ARMA3??
zooloo75 replied to zeep's topic in ARMA 3 - GENERAL
Maybe I should implement a secondary sound engine layered on top of the game to handle certain sounds and effect processing. Anything is possible and I can do it :) -
Firefight Improvement System 2
zooloo75 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hiccup in development: Due to callExtension having a limit on the amount of data that can be transferred, I'll have to come up with a pagination method to send the entire data in segments. Also, still waiting on a word from BIS on the legality of using ArmA2NET (since it's just another framework to allow mods to be built on, like CBA). -
Make Arma Not War - Health Care in Danger
zooloo75 replied to Korneel's topic in Arma 3 - MAKE ARMA NOT WAR CONTEST - NEWS
Changing your story a bit: ...Then a zombie enters your room, a craving for brain is slapped on its face as it charges towards you. Quickly, you react and grab the nearest object which so happens to be a syringe; as the zombie approaches your bed, you jab the syringe into its eye and make a run for it! You exit your room and notice multiple soldiers lying on the floor covered in bite marks, as well as their weapons. You grab the weapon of choice and run out of the hospital and suddenly hear a familiar voice, "Jack! Jack! Get over here!". You run towards your fellow comrade and devise a plan to regroup with the rest of his squad. This is where you, a wounded hospital-gowned warrior, take back Altis from the zombie infestation, curing those recently bitten, evaluating their health, and protecting them. The locals help, forming militias to support the survivors and fight off the zombie hoards. Ultimately a permanent cure is made by a scientist in Kavala, whom is protected by a local militia, but is too surrounded by zombies to distribute it. You know where this is going. Not a fan of zombies to be honest, but a good story would make it tolerable for me. -
Firefight Improvement System 2
zooloo75 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I highly doubt there's a converter for C# to C++ since the languages are so different. It's not a problem for me to rewrite it, it's just that I'd rather not if I don't have to. ---------- Post added 06-10-2014 at 12:24 AM ---------- Previous post was 06-09-2014 at 11:44 PM ---------- Update: Units in combat will attempt to take cover in buildings if they are out in the open. ---------- Post added at 01:20 AM ---------- Previous post was at 12:24 AM ---------- I've noticed that the AI have started searching the area for enemy forces after the battle has calmed. They've gone through alley ways, checked buildings, etc. I don't mean to brag on my own work, but damn, this is awesome! XD -
Firefight Improvement System 2
zooloo75 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
News: I may have to rewrite the DLL in C++ (currently written in C#) as the rules of the contest only permit the use of CBA for external mods, meaning I can't use ArmA2NET (http://forums.bistudio.com/showthread.php?131325-Arma2NET). :( I'm crossing my fingers that the devs can address my question. Hopefully they'll make this exception. -
Kill Civilian -> Killing friendly -> Can't aboard to friendly vehicle
zooloo75 replied to kgino1045's topic in ARMA 3 - QUESTIONS & ANSWERS
This may be of help to you. https://community.bistudio.com/wiki/addRating -
Use AI mods all the time :)
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I've seen code plagiarized from their original authors (my code too >.>) in mods on the forums too. People tend to think less of SQF code since it's just plaintext.
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I read the rules and discovered that the only third-party addon allowed is CBA. Can an exception be lifted for ArmA2NET? It allows for .NET related DLLs to be used and is a crucial part of my FFIS2 entry.
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If modders are willing to spend a great amount of effort on their work (even increasing BIS' playerbase), they should have the freedom to decide what they want to do with it, including encryption. Maybe some people don't want their hard work available for some untalented "life modder" to just throw into their mission and claim it as their "new feature". This would also allow people to gather proper permission from the original author of a mod, requesting the unencrypted files. There are plenty of resources for people to learn from such as the wiki, the forums, unencrypted files from the game and community, and the devs themselves. I can see many community members encrypting their work-in-progress mods to prevent theft and then releasing the finished product unencrypted after it is well recognized to by the community that it is their work. As I said before, as modders we put our own time and effort into creating something that everyone is freely able to use. We should have the right to do what we want with our work. If someone wants to release their work unencrypted for people to learn from, good for them; if they want to encrypt their work because they've worked too hard on it and don't want it in the hands of competition or thieves, then they should have every right to do so. I myself would be more comfortable knowing that I can work on a large project without having to worry about people stealing my stuff. You can say I'm whining, but I've had plenty of experiences in ArmA2 of my content being stolen by others without credit and those thieves are very immature to say the least. It's not the people in this community, but the people outside of it that cause the damage.
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Editor Initline command "removeallmagazines this" doesnt work anymore
zooloo75 replied to memphisbelle's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Does this still work? {this removeMagazine _x;} foreach (magazines this); -
Make Arma Not War - Health Care in Danger
zooloo75 replied to Korneel's topic in Arma 3 - MAKE ARMA NOT WAR CONTEST - NEWS
This just gave me an idea of instead just dying instantly (unless the injuries are fatal), black out and wake up in a hospital somewhere in Altis wearing nothing but patient robes. Now recover! -
A3A (Arma 3 Actual)
zooloo75 replied to BlackViperGaming's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Sorry for going off-topic but this has to be the best post ever. Sent from my HTC One V using Tapatalk