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zooloo75

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Everything posted by zooloo75

  1. zooloo75

    BloodLust (Version 2022.04.13)

    New idea: Once a unit dies, I can attach gore models to certain areas of the body depending on the damage of each part. e.g. someone that got their abdomen shot to pieces would have intestines sticking out once they're dead. Side note: Just finished implementing the new blood splatter texture selection system which is based off of a body part's health. The more health a body part has, the more blood it will expel and vice versa. I've also noticed a large performance improvement with this system (since it limits the amount of gore possible from a unit). In addition to this, the new textures are in -- and the file size is ~8MBs instead of the current version's ~77MBs. I've also modified the bleeding system to continue any current bleeding on a unit after they die, leaving blood dripping from their dead body where they were hit.
  2. zooloo75

    BloodLust (Version 2022.04.13)

    Maybe replace all the textures with the word, "Blood."
  3. zooloo75

    BloodLust (Version 2022.04.13)

    There's quite a few good AI mods released already. I tend to switch between VCOM AI and AISS. Regarding blood textures: I am planning on redoing the blood splatter system to where each body part has its own amount of blood, so if someone gets shot in the arm a few times, there'll be less blood released in each following shot. This of course means an overhaul on the blood texture selections, and of course, new blood textures. TL;DR, expect new blood textures.
  4. zooloo75

    BloodLust (Version 2022.04.13)

    They'd probably ban me for doing something that graphic.
  5. zooloo75

    BloodLust (Version 2022.04.13)

    I was actually thinking of doing this for the Workshop version just to see if anyone would notice. *those screenshots weren't lying about the censorship*
  6. zooloo75

    BloodLust (Version 2022.04.13)

    Performance degradation is expected whenever new features are added -- this mostly holds true for anything (though severity varies). I will likely rewrite this entire mod once I reach a point where I've completely decided upon how everything should function. This is merely an elaborate proof-of-concept and testing grounds right now. Optimizations will be made, some things may be simplified for performance sake, and some things may be completely different.
  7. zooloo75

    BloodLust (Version 2022.04.13)

    UPDATE! New version available: http://files.bitdungeon.org/arma/@bloodlust_v1.7b.zip v1.7b: Meat chunks now shoot out towards the path of the projectile. Meat chunks are now less bouncy. Tweaked values for more blood and increased splatter limits. Increased gib bleed rate.
  8. zooloo75

    BloodLust (Version 2022.04.13)

    The mod is now unbanned from the workshop.
  9. zooloo75

    BloodLust (Version 2022.04.13)

    New Steam Workshop mod image:
  10. zooloo75

    BloodLust (Version 2022.04.13)

    Dwarden further clarified that my mod was flagged due to the Workshop pictures being too graphic. Will change these to something a little more suitable for the children. Maybe green juice escaping people's bodies. I'll just leave this here: https://youtu.be/B1Zz7xHlAO8?t=1m
  11. zooloo75

    BloodLust (Version 2022.04.13)

    Boom - copy and paste response on why the mod was banned from the Workshop.
  12. zooloo75

    BloodLust (Version 2022.04.13)

    I'm not even mad, lol. I actually find this funny. I guess I'm doing a good job with the gore.
  13. zooloo75

    See through car

    It may be an .rvmat issue. Could you paste the .rvmat contents here?
  14. zooloo75

    BloodLust (Version 2022.04.13)

    At least I can ship this mod with, "So gorey, that Bohemia Interactive banned it from the workshop." Only more reason to stick to our trusted Armaholic.
  15. zooloo75

    BloodLust (Version 2022.04.13)

    So this just happened: https://imgur.com/n9WXNdm Gotta love censorship.
  16. zooloo75

    BloodLust (Version 2022.04.13)

    I was thinking of having caliber size influence the amount of gibs that spawn. Right now it spawns at a probability and if the projectile is moving over a certain speed. Will definitely improve the conditions in the future.
  17. zooloo75

    BloodLust (Version 2022.04.13)

    "Also going to make them appear more in-line with the projectile path instead of this weird jitter I have it set at." Done.
  18. zooloo75

    BloodLust (Version 2022.04.13)

    Thanks for the feedback. I'm currently tuning the little meat chunk gibs, figuring out how to make them less bouncy. Also going to make them appear more in-line with the projectile path instead of this weird jitter I have it set at.
  19. zooloo75

    BloodLust (Version 2022.04.13)

    UPDATE! New version available: http://files.bitdungeon.org/arma/@bloodlust_v1.7a.zip v1.7a: Meat chunks now emit blood when it hits surfaces. Reduced meat chunk spawns. Added leg gibs for vaporization (very WIP). Modified blood splatters to be darker and not glow indoors.
  20. zooloo75

    BloodLust (Version 2022.04.13)

    I will release an alpha of v1.7 for testing purposes in a few minutes.
  21. zooloo75

    BloodLust (Version 2022.04.13)

    I wonder if it's possible to disable BI's bleeding splatters. Not a fan of it. It looks like the toppings of a pizza fell off onto the ground and then became stuck half way through becoming a ghost.
  22. Facewear/glasses added through VA are not seen in game when the unit is marked as player
  23. I fully support this request. It would make entry wounds possible to do for my Blood Lust addon.
  24. zooloo75

    BloodLust (Version 2022.04.13)

    Thanks. I think wound textures are part of the model, therefore altering one unit means I'd have to alter every unit. Also the wound texture appears to just be a generic texture which isn't affected by any factors such as wound positions; it's just there to show that the person is hurt. Not a feasible solution. I was going more along the lines of attaching a wound model to the point the unit was hit.
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