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Everything posted by zooloo75
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BloodLust (Version 2022.04.13)
zooloo75 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
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BloodLust (Version 2022.04.13)
zooloo75 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Good news about the update: with the implementation of my animation system, this brings potential for animated splatters and other effects. Maybe blood pools forming? -
BloodLust (Version 2022.04.13)
zooloo75 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
UPDATE! New version available: http://files.bitdungeon.org/arma/@bloodlust_v1.8.zip v1.8: Expanded upon vaporization with a new gib model and more blood splatters. Added blood spray animations for exit wounds. Added weight to gibs, reducing bounciness. Bug fixes (such as floating bleed splatters) and code refactoring. Spent most of the day finishing the implementation of blood sprays, squashing bugs (gah!!! majority of the day wasted here), and refactoring the code base. Consider donating beer money. I seriously need it. :beeeers: -
BloodLust (Version 2022.04.13)
zooloo75 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Tried out your mod! Love it! :D -
BloodLust (Version 2022.04.13)
zooloo75 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Awesome! Can't wait to try this out ingame! BloodLust v1.8 is keeping me very occupied right now :P -
BloodLust (Version 2022.04.13)
zooloo75 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Are you referring to the position that the spray is spawned? If so, I've fixed it already -- positioned it a bit further ahead. -
BloodLust (Version 2022.04.13)
zooloo75 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Alright, I've got the blood sprays just the way I want them. Now to fix that floating bleed splatter bug. v1.8 sure is something, isn't it? ;) -
BloodLust (Version 2022.04.13)
zooloo75 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Decided to get rid of the cloud spray. I prefer the spiky sprays more. Consistency is key! :D The cloudy spray doesn't really look too believable on a flat plane / billboard model as much as the spiky spray does. -
BloodLust (Version 2022.04.13)
zooloo75 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I have all 4 animations chosen at random. The cloudy one seems to overwhelm the spiky ones though. FYI, opaque is how much an object CAN'T be seen through :P -
BloodLust (Version 2022.04.13)
zooloo75 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Some action in v1.8: -
BloodLust (Version 2022.04.13)
zooloo75 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I need opinions on this new blood cloud animation. Not sure if I should keep it or not. -
Head Gore Mod v1.1 (Updated 6-6-2016)
zooloo75 replied to MrSanchez's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Awww yeaa!! BadBenson showed me his helmet shooting off script, and it looked great!- 73 replies
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- 2
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- gore mod
- head popping
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(and 5 more)
Tagged with:
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Head Gore Mod v1.1 (Updated 6-6-2016)
zooloo75 replied to MrSanchez's topic in ARMA 3 - ADDONS & MODS: COMPLETE
WOOOO! Will have to try this out! Epic vid!- 73 replies
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- gore mod
- head popping
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(and 5 more)
Tagged with:
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BloodLust (Version 2022.04.13)
zooloo75 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Remade the blood spray animations from stock footage of (hopefully fake) blood spraying from gunshots. ...I'm going to sleep now. P.S. Nice vid asuseroako -
BloodLust (Version 2022.04.13)
zooloo75 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Boom. -
BloodLust (Version 2022.04.13)
zooloo75 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
BadBenson linked me to a very nice spritesheet for an exit spray -- so I tried it out :D -
BloodLust (Version 2022.04.13)
zooloo75 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Preview of the animated exit wound sprays (WIP): Right now, it's just a sloppy, tiny, 3 frame blood spray animation. More frames to better portray the blood exiting and then dissipating will look better. -
BloodLust (Version 2022.04.13)
zooloo75 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Second'd! -
BloodLust (Version 2022.04.13)
zooloo75 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Working on something new: It is animated. -
Shaders are your friends!
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BloodLust (Version 2022.04.13)
zooloo75 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I wish :P -
BloodLust (Version 2022.04.13)
zooloo75 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
UPDATE! New version available: http://files.bitdungeon.org/arma/@bloodlust_v1.71.zip v1.71: Fixed script error on bleed. -
BloodLust (Version 2022.04.13)
zooloo75 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Meat chunks/gibs can be disabled (through a not so user-friendly method right now). If you look into the scripts, you should see a variable named, "IsGibbingEnabled". Set it to false in game either through the scripting console, or set the appropriate profileNamespace variable to save this setting: profileNamespace setVariable ["IsGibbingEnabled_v1.7", false]; -
BloodLust (Version 2022.04.13)
zooloo75 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I did not create brain splatter textures, as I'm going to model actual brain to attach to a person's head as well as creating better meat chunks. The file size is reduced due to the fewer textures in this version. -
BloodLust (Version 2022.04.13)
zooloo75 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
UPDATE! New version available: http://files.bitdungeon.org/arma/@bloodlust_v1.7.zip v1.7: Remade blood splatter textures. Overhauled blood splatter system to use units' hitpoint health, resulting in large, medium, and small blood splatters. Dead units will now continue to bleed out, leaving puddles of blood where they were hit. Performance improvements.