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Everything posted by zooloo75
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BloodLust (Version 2022.04.13)
zooloo75 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Do you see the red "BloodLust Settings" button in the escape menu ingame? If so, it's loaded but maybe the effects don't seem apparent.If not, then there's an issue with the mod loading. I'm not at home right now, so I can't provide more hands-on support. -
BloodLust (Version 2022.04.13)
zooloo75 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'll test out the Armaholic distro tonight, though to my knowledge, it should be identical to my mirror. Do note that I play on the DEV build, so give that a shot in the mean time if you don't mind.You can also try the Steam build or my mirror and see if that makes a difference. -
BloodLust (Version 2022.04.13)
zooloo75 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Are you using the Steam Workshop distribution of BloodLust, Armaholic, or my mirror? -
BloodLust (Version 2022.04.13)
zooloo75 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Do you have CBA? -
BloodLust (Version 2022.04.13)
zooloo75 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Disable vaporization if you don't like the current state of it. It's a WIP feature. -
Sad about chains of conditions
zooloo75 replied to serena's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yep. The first one should have quit evaluating the moment it saw that one of the evaluations was false. -
BloodLust (Version 2022.04.13)
zooloo75 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Sure, I can add in a probability which can be configured. -
BloodLust (Version 2022.04.13)
zooloo75 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
UPDATE (HOTFIX) New version available: http://files.bitdungeon.org/arma/@bloodlust_v2.01.zip v2.01: Fixed UI sizing. Moved "BloodLust Settings" button to top-right of Escape menu. Added "Reset" button to Settings Manager (resets everything to default values). -
Yay, free anatomy lessons in multiplayer!
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BloodLust (Version 2022.04.13)
zooloo75 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Will release a hotfix soon. -
BloodLust (Version 2022.04.13)
zooloo75 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
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BloodLust (Version 2022.04.13)
zooloo75 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Awesome, can't wait for the release! -
BloodLust (Version 2022.04.13)
zooloo75 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
UPDATE New version available: http://files.bitdungeon.org/arma/@bloodlust_v2.0.zip v2.0: Added ingame settings menu, accessible from the escape menu. Swapped low health blood splatters with high health blood splatters for a more realistic effect. Blood splatters on surfaces now have a random direction. -
BloodLust (Version 2022.04.13)
zooloo75 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Got some help from Greenfist (author of the ReColor addon) on getting the settings menu accessible from the ingame escape menu. Shout out to him! -
BloodLust (Version 2022.04.13)
zooloo75 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
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BloodLust (Version 2022.04.13)
zooloo75 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thank you for your kind words. I am planning on a MP version of BloodLust. It'll be simplified for both performance-sake and because of the useful data I'd be missing for not using the HitPart event handler (which is one of the big things holding BL back from MP). I personally don't play MP, since it's nothing but WasteLife, hence my lack of urgency to get this MP-compatible, but I do understand that there are some groups who actually do play ArmA the way it's meant to be played (don't bother arguing with me about this), and I do want to bring them one of the most anticipated features they've been waiting for for quite some time now. ----------- I'd also like to add that in v2.0, I've randomized splatter rotations on surfaces -- before, splatters were always facing the same direction when they were placed on surfaces, this was something that I didn't notice until today, and thankfully with a bit of guidance from NetFusion on the math side of things, I've been able to get this fixed :) -
BloodLust (Version 2022.04.13)
zooloo75 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You gonna eat that? -
BloodLust (Version 2022.04.13)
zooloo75 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Nice vid! Added to Steam Workshop page :) -
BloodLust (Version 2022.04.13)
zooloo75 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Small update today. I will be working on an ingame settings menu for v2.0. UPDATE! New version available: http://files.bitdungeon.org/arma/@bloodlust_v1.9.zip v1.9: Bullet caliber now affects amount of blood splatter emitted. Added more blood splatter textures. Tweaked values. -
BloodLust (Version 2022.04.13)
zooloo75 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Currently working on reworking the splatter system to take ammo caliber and health (health is already present in current version) into account. -
BloodLust (Version 2022.04.13)
zooloo75 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yea, I had that issue during the transition. Had to disable shadows on the .p3d in object builder.It seems that models without a shadow LOD will have soft shadows applied to them instead. Go into Object Builder, select all vertices, press E, then untick the Shadows checkbox. Good luck, can't wait to try out your version! -
When you understand algorithms and data structures, you'll appreciate how good the current engine actually is.
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BloodLust (Version 2022.04.13)
zooloo75 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Cool idea, but that'd be a pain in the ass to implement (mostly due to art assets), and it wouldn't be too great on performance. -
BloodLust (Version 2022.04.13)
zooloo75 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Definitely something wrong with his screenshots, lol, but you do bring up a good point. Right now, blood splatter size depends on the health of the body part hit. This could be combined with different texture sets depending on an ammo caliber range as well.