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geier

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Posts posted by geier


  1. Ok. I'll try it tonight.

    Found the solution of "is there a way to create ability of commanding via sync SUB-HC modules not only Pl leader but every soldier in Pl stuff squad?"

    Yep - just make the Pl stuff like a grouped squad and sync every soldier of stuff with SUB of Company commander and Squads' HC. Now - if you kill Pl his soldiers in stuff will take the command in their turn one by one.

    Tonight I'll show my Company's structure with all screens and examples.

    Also I added the script ov riding on armour od bmp , activated by trigger - radio alpha - mount and bravo - dismount. This a little simple but has some great advantages - it allows have all you troops mounted and got to the battle field like it is done IRL.

    Now the trouble is on PL level - when I set the waypoint all pl bmp (3 one) go to one point and are trying to stop armour to armour. Is there a way to let them choose several types - line , column, e.g. via script


  2. Thx, but I found the solution) Now I'm a company commander and have 3 Pl leader in command. I give them order and they transmitts it to their squad leader. Just add to all modules' init "this setvariable ["chainofcommand",true];".

    There're 2 ways/ first - you create the squad with group chain of command (light blue stripe) and then sync it with SUB-HC modules to the Pl leader. Second when you create every soldier and sync it via SUB-HC modules to the Squad leader and then Sq leader via SUB-HC modules to the Pl leader in his turn.

    I don't know what the way is the best but in second e.g. BMP couldn't carelessly smash soldier in squad like it often occurs in first variant. Really don't know why. But in second doesn't work arma's medic system because every unit is standalone.

    The only problem is when the Pl leader is killed the COC became broken. I figure there's a way to create ability of commanding via sync SUB-HC modules not only Pl leader but every soldier in Pl stuff squad. May be it helps.


  3. Hello. This is my issue. I create a mission where I am a platoon leader (OPFOR) using HC modules. All looks fine, AI executes my commands and order, but I've noticed some strange things. E.g. I chose one squad (7 men and BMP(seargent)) and tried to attack the enemy lines by it. BMP came, turn out squad and close combat began. After it (none of my men were injured or killed) I saw that part of a squad had new marker above the. It looked like square with crossed 0 above. Strange, but these men were not injured or dead but they didn't listen to my orders and even diddn't appear in SITERIP list like they were killed? What's the problem? (pic od this issue you can see an attach in center of a screen)

    2469dee5a502.jpg

    http://s03.radikal.ru/i176/1010/27/2469dee5a502.jpg


  4. Hi peeps

    Here's my latest replacement config leveraging Vlias' excellent AK pack: UPDATED

    http://www.filefront.com/16454213/PH-VILAS-AKs-Replacement-addon.zip

    Contents below in spoiler section

    TermiPete's Replacement Pack for Vilas' AK Pack

    ----------------------------------------------

    Notes:

    - I have not done the respawn weapons and ammo for the 3 Russian groups

    - dependent on only Vilas' AKs pack

    - I've tried not to mix up the weapon themes too much:

    CDF = AK74

    NAPA = AK47

    Chedaki = AKM+Hungarian AMDs

    RU = AK-74M

    MVD = representative of Vityaz

    - I have decided to use Vilas' PKM and Pecheneg addons in preference to the BIS ones

    MVD:

    * MVD_Soldier - AK_107_kobra > VIL_AK_74M_C

    * MVD_Soldier_AT - AK_107_kobra, RPG7V > VIL_AKMS, VIL_RPG26

    * MVD_Soldier_GL - AK_107_GL_kobra > VIL_AEK_GL

    * MVD_Soldier_MG - Pecheneg > VIL_PKP, VIL_PYA

    * MVD_Soldier_Marksman - VSS_vintorez > VIL_SVU_A, VIL_PYA

    * MVD_Soldier_Sniper - SVD > VIL_SV_98_69, VIL_PYA

    * MVD_Soldier_TL - AK_107_GL_pso > VIL_Abakan_P29 , VIL_PYA

    Spetsnaz:

    * RUS_Commander - AKS_74_U, MakarovSD > VIL_AKS_74_U, VIL_PYA

    * RUS_Soldier1 - Bizon, Pipebomb > vil_AK_74m, VIL_APS, Pipebomb

    * RUS_Soldier2 - Bizon_silenced, Pipebomb > VIL_Groza_SC, VIL_APSSD, Pipebomb

    * RUS_Soldier3 - AKS_74_UN_kobra (SD) > VIL_VAL_C , VIL_APSSD

    * RUS_Soldier_GL - Bizon, RPG18 > VIL_GROZA_GL, VILAS_RPG26

    * RUS_Soldier_Marksman - VSS_vintorez > VIL_VSS_PSO , VIL_APSSD

    * RUS_Soldier_Sab - Bizon_silenced, Pipebomb > VIL_VAL_N, VIL_APSSD, Pipebomb (note - this is usually a hidden character, but i have changed status to Public)

    * RUS_Soldier_TL - AKS_74_U, MakarovSD > vil_AK_74m_gp_29, VIL_APSSD

    Russian Army:

    * RU_Commander - AKS_74_U, Makarov > VIL_PYA

    * RU_Soldier - AK_107_kobra > VIL_AK_74M

    * RU_Soldier2 - Saiga12K > No change

    * RU_Soldier_AA - AK_107_kobra, igla > VIL_AK_74M, igla

    * RU_Soldier_AR - RPK_74 > VIL_RPK74M

    * RU_Soldier_AT - AK_107_kobra, RPG7V > VIL_AKS_74P, VIL_RPG7V_PGO

    * RU_Soldier_Crew - AKS_74_U > VIL_AKS_74_U

    * RU_Soldier_GL - AK_107_GL_kobra > VIL_AK_74M_GP

    * RU_Soldier_HAT - AK_107_kobra, MetisLauncher > VIL_AK_74M, VIL_RPG29

    * RU_Soldier_LAT - AK_107_kobra, RPG18 > VIL_AK_74M, VILAS_RPG26

    * RU_Soldier_Light - nothing > no change

    * RU_Soldier_MG - Pecheneg > VIL_PKM

    * RU_Soldier_Marksman - SVD, Makarov > VIL_SVD_M , Makarov

    * RU_Soldier_Medic - AKS_74_U > VIL_AKS_74_U

    * RU_Soldier_Officer - AKS_74_U, Makarov > VIL_AKS_74_U, Makarov

    * RU_Soldier_Pilot - AKS_74_U> VIL_AKS_74_U

    * RU_Soldier_SL - AK_107_pso, Makarov > VIL_AK_74M_K (PK-A), Makarov

    * RU_Soldier_Sniper - SVD_CAMO, MakarovSD > No change

    * RU_Soldier_SniperH - KSVK, MakarovSD > No change

    * RU_Soldier_Spotter - AK_107_pso, VIL_AK_74M_P29

    * RU_Soldier_TL - AK_107_GL_kobra > VIL_AK_74M_GP_29

    CDF:

    * CDF_Commander - AKS_74_U, Makarov > VIL_AKS_74_U, Makarov

    * CDF_Soldier - AK_74 > VIL_AK_74

    * CDF_Soldier_AR - RPK_74 > VIL_RPK74

    * CDF_Soldier_Crew - AKS_74_U > VIL_AKS_74_U

    * CDF_Soldier_Engineer - AK_74, Mine > VIL_AK_74, Mine

    * CDF_Soldier_GL - AK_74_GL > VIL_AK_74_GP

    * CDF_Soldier_MG - PK > VIL_PKM

    * CDF_Soldier_Medic - AKS_74_U > VIL_AKS_74_U

    * CDF_Soldier_Militia - AK_47_S > VIL_AKMS

    * CDF_Soldier_Marksman - AKS_74_PSO > No change

    * CDF_Soldier_Officer - AKS_74_U, Makarov > VIL_AKS_74_U, Makarov

    * CDF_Soldier_Pilot - AKS_74_U > Makarov

    * CDF_Soldier_Sniper - SVD > VIL_SVD_63

    * CDF_Soldier_Spotter - AKS_74_UN_kobra > Vil_AKS_74_UB

    * CDF_Soldier_RPG - AK_74, RPG7V > VIL_AK_74, VIL_RPG7V_PGO

    * CDF_Soldier_Strela - AK_74, Strela > VIL_AK_74, Strela

    * CDF_Soldier_TL - AKS_74_kobra > VIL_AKS_74_GP, VILAS_RPG22

    NAPA:

    * GUE_Commander - AKS_74U, Makarov > VIL_AKS_47, Makarov

    * GUE_Soldier_1 - AKS_74_U > VIL_AKS_47

    * GUE_Soldier_2 - AK_47_M > VIL_AKM

    * GUE_Soldier_3 - AK_47_S > VIL_AK_47

    * GUE_Soldier_AR - RPK_74 > VIL_RPK

    * GUE_Soldier_AT - AK_47_M, RPG7V > VIL_AK_47, RPG7V

    * GUE_Soldier_CO - AKS_74U > VIL_AKS_47

    * GUE_Soldier_GL - AK_74_GL > VIL_AKM_GL

    * GUE_Soldier_Medic - AK_47_S, VIL_AKS_47

    * GUE_Soldier_MG - PK > VIL_PK

    * GUE_Soldier_Pilot - AK_47_M > Makarov

    * GUE_Soldier_Sab - AKS_74_U, Pipebomb > VIL_AKMSB, Pipebomb

    * GUE_Soldier_Scout - AKS_74_UN_kobra > VIL_AKMSB, mine

    * GUE_Soldier_Sniper - SVD > VIL_SVD_63

    * GUE_Soldier_AA - AK_47_S, Stinger > VIL_AK_47, Stinger

    * GUE_Worker2 - AK_47_S > VIL_AKS_47

    * GUE_Woodlander1 - AK_47_M > VIL_AK_47_49

    * GUE_Woodlander2 - HuntingRifle > No Change

    * GUE_Woodlander3 - AK_47_S > VIL_AKS_47

    * GUE_Villager3 - HuntingRifle > No Change

    * GUE_Villager4 - HuntingRifle > VIL_SKS

    Chedaki:

    * Ins_Bardak - Makarov > No change

    * Ins_Commander - AKS_74_U, Makarov > VIL_AKS_74_U, Makarov

    * Ins_Lopotev - G36C, Makarov > VIL_AMD, Makarov

    * Ins_Soldier_1 - AK_47_M > VIL_AKM

    * Ins_Soldier_2 - AK_74 > VIL_AK_74

    * Ins_Soldier_AA - AK_47_S, Strela > VIL_AMD, Strela

    * Ins_Soldier_AR - RPK_74 > VIL_RPK74

    * Ins_Soldier_AT - AK_47_M, RPG7V > VIL_AKM, RPG7V

    * Ins_Soldier_CO - AKS_74_pso > VIL_AK_74

    * Ins_Soldier_Crew - AKS_74_U > VIL_AMD

    * Ins_Soldier_GL - AK_74_GL > VIL_AKM_GL

    * Ins_Soldier_Medic - AK_47_S > VIL_AMD

    * Ins_Soldier_MG - PK > VIL_PK

    * Ins_Soldier_Pilot - AKS_74_U > VIL_AMD

    * Ins_Soldier_Sab - AKS_74_U, Pipebomb > VIL_AKMSB, Pipebomb

    * Ins_Soldier_Sniper - SVD > VIL_SVD_63

    * Ins_Soldier_Sapper - AK_47_S, Mine > VIL_AKMS, Mine

    * Ins_Worker2 - AK_47_S > VIL_AMD

    * Ins_Woodlander1 - ? > VIL_AKM

    * Ins_Woodlander2 - HuntingRifle > No Change

    * Ins_Woodlander3 - AK_47_S > VIL_AKS_47

    * Ins_Villager3 - HuntingRifle > No Change

    * Ins_Villager4 - HuntingRifle > VIL_SKS

    Still haven't done respawn loadouts or any crates.

    Open to feedback . . .

    Pete

    Hello! Can you reupload your config pls! there's an error


  5. No it happens whenever it feels like, usually within 10 minutes of playing though, usually less than that even.

    However, I have been tinkering with things and used the "Run as.. Windows Xp SP3" compatibility mode...

    Seems to have improved things a lot for me at the moment. I will continue testing to see how it goes...

    :yay:

    Same here. The crashes go randomly and I don't know what they depend on... Compatible moder? Hmmm... I'll try the tip this evening.

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