panzer_baron
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Posts posted by panzer_baron
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Hello, I am Panzer Baron, AWAR's art-director.
Guys, the situation is pretty sad, mostly especially for AWAR, as the main developer. The game itself as a brand belongs to Deep Silver (publisher and investor), all the main decisions are also taken only by Deep Silver, and we are not approved to say anything not-agreed with them about the situation.
Iron Front was our first project. The sales were pretty successful as far as I know, but I don't see any moves to continue it by Deep Silver.
About the greediness - guys, please, don't forget that 50% of the Iron Front was done for free, just because we were hoping to release a good game. And personally, I think we achieved it. With a small team, with no experience of any big project before, we created a game that was noticed a bit in the world.
The need for money is not because we are greedy - we just need resources to keep the team alive - we don't have any serious capital. And so, we had somehow to move on. Now we work on a new project, taking in account all the good and bad experience we gained from Iron Front developing.
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The 1.03 patch will include only the first part of the mod, with infantry only. In the next patch will be added tank crew and other units also.Will Staglers' mod include crews and infantry? -
Fixed, will be included in the next patch. Please, close the topic =)
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On a clean game must be patch 1.01 and then 1.02 installed, not directly 1.02 on a clean game. It's said in the instructions.
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With a few words, the units becomes more aggressive and effective, throwing more grenades, advancing better, without being terminators who kill everyone with a single, accurate shot.
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If you make a mission with trenches in the editor, the best way for the soldiers inside the trenches to act properly, is to write in the initialization of the commander of the trench group this:
{_x setUnitPos "UP"; doStop _x; _x allowFleeing 0; _x forceSpeed 0; _x setPosATL [getPosATL _x select 0, getPosATL _x select 1, 0.23];} foreach units this;
The getPosATL_x select 1, 0.23 is the altitude of the units, for various trenches are suitable a different altitude, you can test in the editor with various trenches.
For example, to set an anti-tank gun in the anti-tank trench, it needs this setPosATL [getPosATL this select 0, getPosATL this select 1, 0.75]; in the initialization of the unit, where the 0.75 is the altitude.
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At the moment, since patch 1.02 arrived, the are more large PvP servers.
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Put in the video settings the Video memory: default.
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Yeh, that's right...I read an interview a while back with a company who specifically go into projects to 'improve their sales' and one of the criteria of their success defined in the contract was a Metacritic score of 70% or more. If I can find the article I will post it up because by the time I got to the end of it, I wanted to kill them!! -
Everybody is free to write good and bad comments, isn't it obvious. I see enough good comments in this topic also, they could write their opinion too.U sure u want that? :) Because right now my rating wouldnt be very good, maybe 3/10. I would give this 3 points because of the absolute top notch qualitiy at the textures/models/design of weapons,units,vehicles,maps. Also because of the new features compared to ArmA OA. The Campaigns seem VERY intersting, voice acting in the german campaign is outstanding (so far the game let me play it). But all those positives get washed away because right now im not able to use the game.In the future i will give it a 9/10 or 10/10 for sure :)
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Guys, I would really appreciate if you would post your opinion about the game in the rating of metacritic.
http://www.metacritic.com/game/pc/iron-front-liberation-1944
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There are 5 important modules in the Iron Front, among the classical arma ones.
- Advanced AI. Makes the AI more aggressive and effective without making them deadly sharp-shooters.
- FVD. When you sit in aircraft, you get larger view distance then in the standard mission settings. Must have for any aircraft mission.
- Tank riders. Enable the soldiers who are on tanks, to act more realistic (dismount when in combat, dismount when the turret of the tank turns around)
- Using mines and tripwires. That module is must to make all the mines and explosives to work, in couple with the Functions module.
- Advanced artillery features. Needed for the artillery towing and pushing. Needed to be in couple with the Functions module.
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There is colonel, check in the editor, for the Wehrmacht.
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About the "coul'dnt find the last one" - sometimes it happens, that if the view distance settings are too low, you will not be able to see the target, if it's too far. Try it.
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We will take a look. At the moment I can suggest to go IF.cfg (My documents/Iron Front) and write in other resolutions there.Hmmm, I cant launch the game, as it says it "Cannot display this video mode".But how do I fix that, I cant get in the game in video settings, so,.....
I useally have screen in 1600x1200, so have tryed change it to 1280x1024, but it dosent help.
So, sorry for noobish question, but have never had this problem with OFP-ARMA2.
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Well, both campaigns (russian and german) have in summary 20 missions, yes.20 in the campaign? Really? I only get to where I kill the paratroopers and then thats it.Is that 20 combined with the German versions for the father and motherland or am I missing something?
AWESOME GAME even with some bugs ( arma lets face it ) and never had a crash to desktop...yet
thanks
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At the moment for a while there is no way to create any fan mods, so means no huge cheating. We will let the players to test the game firstly itself, shall we?) With the mods will come and the anti-cheat.
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In the video it's shown a preview version of the game, which had a few missions from the campaign set in the single player so the journalists will be able to play.
In future patches more sp missions will come.
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At the moment you can post on the official forum http://forum.deepsilver.com/forum/forumdisplay.php/503-Information-amp-DiscussionsFirst impressions: very good :D Some of the sounds cut out a bit too soon and the bug below weren't the best but overall I'm really impressed (the tiny 1k1k map is awesome), I just hope the MP scene picks up a bit, but it's still very early days.Oh, also, where do we report bugs to? When I jog standing up it sounds like like half a squad running (too many step sounds for the amount of actual steps my guy is making) - I'm patched up too.
Later a dev.heaven page will be added, I think.
---------- Post added at 06:38 PM ---------- Previous post was at 06:37 PM ----------
Yes, they do.Do startup commands work still from arma 2.-nosplash -world=none -maxmem=2047 -cpucount=2 -exThreads=7
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There are two ways to launch a dedicated server in Iron Front:
1) To launch the IronFrontServer.exe
2) to make a shortcut of the IronFront.exe and put the "-server" at the shortcut properties, so it will look like "C:\ProgramFiles\AWAR\Iron Front\ironfront.exe" -server
At the moment, due to technical reasons, the released version does not include the IronFrontServer.exe, so you can try the second method. The IronFrontServer.exe will be included in a patch soon.
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If you got a DVD game, then you need the DISK file.
If you got from Steam or something similiar, you use ESD.
It's weird the way how that site loaded the patches, without the readme etc.
Iron Front: Liberation 1944 Patch 1.01-----------------------------------------------------------------
Copyright © 2012 AWAR & X1software. All rights reserved.
RELEASE CANDIDATE WARNING:
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THIS UPDATE WILL MODIFY YOU EXISTING GAME INSTALLATION DIRECTORY. ROLLBACK TO PREVIOUS VERSION IS NOT POSSIBLE. THIS IS RELEASE CANDIDATE AND FINAL UPDATE MAY DIFFER. AS ALWAYS, USE AT YOUR OWN RISK. THANK YOU FOR YOUR SUPPORT.
SYSTEM REQUIREMENTS
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An original version of Iron Front: Liberation 1944.
HOW TO INSTALL THE PATCH
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- Run the patch exe to apply the patch setup automatically.
- It will install all content of the patch to the folder with your Iron Front: Liberation 1944 installation.
- Please note that it is not possible to rollback to a previous version after the installation of this patch, only a full reinstall of the game is possible, if you want to keep your previous version you may want to backup the entire game installation folder before applying this patch.
Version 1.01 Changelog
---------------------------
*New: Added the big historical castle of Baranow, with interior and rich detail, a perfect place for battles.
*New: Reworked the environment objects for the most missions of German campaign.
*New: Around 20 new multiplayer missions added.
*New: Long distance firing sight added to StuG III tank.
*New: Various new animations of infantry introduced.
*New: Added a new module for the aircraft terrain view.
*New: New system of disarming the mines.
*Fixed: Various crashes, especially when buildings were demolished.
*Fixed: Various errors and crashes of the German campaign.
*Fixed: Various errors of the tank system.
*Fixed: Several small technical fixes of the infantry.
*Fixed: Updates and fixes of the Russian campaign.
*Fixed: Corrections of weapons, proved necessary after further tests of the testers.
*Fixed: Fixed the work of anti-tank rocket in the multiplayer.
*Fixed: Various buildings fixes.
*Fixed: Small custcenes errors.
*Fixed: Panzerschreck ballistics.
*Updated: 15 multiplayer missions updated, updated the Blitzkrieg gametype.
*Updated: Small fixes of Baranow and Staszow map.
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This patching system uses XDelta 3.
You can get full source for XDelta 3 at http://xdelta.org
XDelta 3
Copyright © 2001, 2003, 2004, 2005, 2006. Joshua P. MacDonald
XDelta 3 free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
XDelta 3 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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Detailed and accurate information about modding will come soon after the release =)
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Fixed in the patch)Must See: -
Will join that for sure!)
Situation update?
in IRON FRONT: LIBERATION 1944 - GENERAL
Posted
It's about WW2 too, yes. We have more interest in it rather then modern wars. At the moment there is not much info, because it has just recently started.
---------- Post added at 07:46 PM ---------- Previous post was at 07:44 PM ----------
Yes, my old mate, I pretty understand your sadness too... I am not happy at all too. Really not the best end for such a project. But I don't give down, we will try to be more careful with the next one.