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panzer_baron

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Posts posted by panzer_baron


  1. Hello, can we know what is that new project please ? Will be it WW2 theme also ?

    It's about WW2 too, yes. We have more interest in it rather then modern wars. At the moment there is not much info, because it has just recently started.

    ---------- Post added at 07:46 PM ---------- Previous post was at 07:44 PM ----------

    Frankly, I still love this game and what amusements it brings to us. I play it every often up to now! In terms of blame of 'greedy', I take such words back and sorry for any misunderstandings about AWAR's devotion. And please also could understand our feelings and sadness of being abandoned by the game DEV which we had been trying to support.

    I just wish some of you guys from AWAR could still support the game for us in any ways you could do.

    - OFPCAT from IF Forum

    Yes, my old mate, I pretty understand your sadness too... I am not happy at all too. Really not the best end for such a project. But I don't give down, we will try to be more careful with the next one.

  2. Hello, I am Panzer Baron, AWAR's art-director.

    Guys, the situation is pretty sad, mostly especially for AWAR, as the main developer. The game itself as a brand belongs to Deep Silver (publisher and investor), all the main decisions are also taken only by Deep Silver, and we are not approved to say anything not-agreed with them about the situation.

    Iron Front was our first project. The sales were pretty successful as far as I know, but I don't see any moves to continue it by Deep Silver.

    About the greediness - guys, please, don't forget that 50% of the Iron Front was done for free, just because we were hoping to release a good game. And personally, I think we achieved it. With a small team, with no experience of any big project before, we created a game that was noticed a bit in the world.

    The need for money is not because we are greedy - we just need resources to keep the team alive - we don't have any serious capital. And so, we had somehow to move on. Now we work on a new project, taking in account all the good and bad experience we gained from Iron Front developing.


  3. If you make a mission with trenches in the editor, the best way for the soldiers inside the trenches to act properly, is to write in the initialization of the commander of the trench group this:

    {_x setUnitPos "UP"; doStop _x; _x allowFleeing 0; _x forceSpeed 0; _x setPosATL [getPosATL _x select 0, getPosATL _x select 1, 0.23];} foreach units this;

    The getPosATL_x select 1, 0.23 is the altitude of the units, for various trenches are suitable a different altitude, you can test in the editor with various trenches.

    For example, to set an anti-tank gun in the anti-tank trench, it needs this setPosATL [getPosATL this select 0, getPosATL this select 1, 0.75]; in the initialization of the unit, where the 0.75 is the altitude.


  4. U sure u want that? :) Because right now my rating wouldnt be very good, maybe 3/10. I would give this 3 points because of the absolute top notch qualitiy at the textures/models/design of weapons,units,vehicles,maps. Also because of the new features compared to ArmA OA. The Campaigns seem VERY intersting, voice acting in the german campaign is outstanding (so far the game let me play it). But all those positives get washed away because right now im not able to use the game.

    In the future i will give it a 9/10 or 10/10 for sure :)

    Everybody is free to write good and bad comments, isn't it obvious. I see enough good comments in this topic also, they could write their opinion too.

  5. There are 5 important modules in the Iron Front, among the classical arma ones.

    - Advanced AI. Makes the AI more aggressive and effective without making them deadly sharp-shooters.

    - FVD. When you sit in aircraft, you get larger view distance then in the standard mission settings. Must have for any aircraft mission.

    - Tank riders. Enable the soldiers who are on tanks, to act more realistic (dismount when in combat, dismount when the turret of the tank turns around)

    - Using mines and tripwires. That module is must to make all the mines and explosives to work, in couple with the Functions module.

    - Advanced artillery features. Needed for the artillery towing and pushing. Needed to be in couple with the Functions module.


  6. Hmmm, I cant launch the game, as it says it "Cannot display this video mode".

    But how do I fix that, I cant get in the game in video settings, so,.....

    I useally have screen in 1600x1200, so have tryed change it to 1280x1024, but it dosent help.

    So, sorry for noobish question, but have never had this problem with OFP-ARMA2.

    We will take a look. At the moment I can suggest to go IF.cfg (My documents/Iron Front) and write in other resolutions there.

  7. 20 in the campaign? Really? I only get to where I kill the paratroopers and then thats it.

    Is that 20 combined with the German versions for the father and motherland or am I missing something?

    AWESOME GAME even with some bugs ( arma lets face it ) and never had a crash to desktop...yet

    thanks

    Well, both campaigns (russian and german) have in summary 20 missions, yes.

  8. First impressions: very good :D Some of the sounds cut out a bit too soon and the bug below weren't the best but overall I'm really impressed (the tiny 1k1k map is awesome), I just hope the MP scene picks up a bit, but it's still very early days.

    Oh, also, where do we report bugs to? When I jog standing up it sounds like like half a squad running (too many step sounds for the amount of actual steps my guy is making) - I'm patched up too.

    At the moment you can post on the official forum http://forum.deepsilver.com/forum/forumdisplay.php/503-Information-amp-Discussions

    Later a dev.heaven page will be added, I think.

    ---------- Post added at 06:38 PM ---------- Previous post was at 06:37 PM ----------

    Do startup commands work still from arma 2.

    -nosplash -world=none -maxmem=2047 -cpucount=2 -exThreads=7

    Yes, they do.

  9. There are two ways to launch a dedicated server in Iron Front:

    1) To launch the IronFrontServer.exe

    2) to make a shortcut of the IronFront.exe and put the "-server" at the shortcut properties, so it will look like "C:\ProgramFiles\AWAR\Iron Front\ironfront.exe" -server

    At the moment, due to technical reasons, the released version does not include the IronFrontServer.exe, so you can try the second method. The IronFrontServer.exe will be included in a patch soon.


  10. If you got a DVD game, then you need the DISK file.

    If you got from Steam or something similiar, you use ESD.

    It's weird the way how that site loaded the patches, without the readme etc.

    Iron Front: Liberation 1944 Patch 1.01

    -----------------------------------------------------------------

    Copyright © 2012 AWAR & X1software. All rights reserved.

    RELEASE CANDIDATE WARNING:

    --------------------------

    THIS UPDATE WILL MODIFY YOU EXISTING GAME INSTALLATION DIRECTORY. ROLLBACK TO PREVIOUS VERSION IS NOT POSSIBLE. THIS IS RELEASE CANDIDATE AND FINAL UPDATE MAY DIFFER. AS ALWAYS, USE AT YOUR OWN RISK. THANK YOU FOR YOUR SUPPORT.

    SYSTEM REQUIREMENTS

    -------------------

    An original version of Iron Front: Liberation 1944.

    HOW TO INSTALL THE PATCH

    -------------------------

    - Run the patch exe to apply the patch setup automatically.

    - It will install all content of the patch to the folder with your Iron Front: Liberation 1944 installation.

    - Please note that it is not possible to rollback to a previous version after the installation of this patch, only a full reinstall of the game is possible, if you want to keep your previous version you may want to backup the entire game installation folder before applying this patch.

    Version 1.01 Changelog

    ---------------------------

    *New: Added the big historical castle of Baranow, with interior and rich detail, a perfect place for battles.

    *New: Reworked the environment objects for the most missions of German campaign.

    *New: Around 20 new multiplayer missions added.

    *New: Long distance firing sight added to StuG III tank.

    *New: Various new animations of infantry introduced.

    *New: Added a new module for the aircraft terrain view.

    *New: New system of disarming the mines.

    *Fixed: Various crashes, especially when buildings were demolished.

    *Fixed: Various errors and crashes of the German campaign.

    *Fixed: Various errors of the tank system.

    *Fixed: Several small technical fixes of the infantry.

    *Fixed: Updates and fixes of the Russian campaign.

    *Fixed: Corrections of weapons, proved necessary after further tests of the testers.

    *Fixed: Fixed the work of anti-tank rocket in the multiplayer.

    *Fixed: Various buildings fixes.

    *Fixed: Small custcenes errors.

    *Fixed: Panzerschreck ballistics.

    *Updated: 15 multiplayer missions updated, updated the Blitzkrieg gametype.

    *Updated: Small fixes of Baranow and Staszow map.

    ---------------------------

    This patching system uses XDelta 3.

    You can get full source for XDelta 3 at http://xdelta.org

    XDelta 3

    Copyright © 2001, 2003, 2004, 2005, 2006. Joshua P. MacDonald

    XDelta 3 free software; you can redistribute it and/or modify

    it under the terms of the GNU General Public License as published by

    the Free Software Foundation; either version 2 of the License, or

    (at your option) any later version.

    XDelta 3 is distributed in the hope that it will be useful,

    but WITHOUT ANY WARRANTY; without even the implied warranty of

    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the

    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License

    along with this program; if not, write to the Free Software

    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA

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