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Cougs

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Posts posted by Cougs


  1. I have d/l Kyalania demo and it works sweet. Thanks. I then tried to copy/emulate that in my own mission with limited success.

    I can walk up to a bot and I get a RELEASE POWS on the action menu. Sweet. The resquepows.sqf fires (I put a hint in there so I'd know) but the units don't actually join my squad in the bottom left corner.

    I had the init in the player as above. I had my pows named as above. I had the Addaction in the init of the pow group leader. I have the SQF in the correct folder.

    What else am I missing? I stripped a lot of stuff out of the demo so I wonder if I took out too much.

    Also, can you use this on civilians only? Will it work for OPFOR or Insurgents or any class of bot? Can you use setCaptive 1 in tandem to design a VIP/hostage snatch and grab mission?

    And I just thought of one other thing (sorry) - can the script fire on a proximity trigger instead of an addaction so the pows are released by just getting to the right spot (a cell door)? Hmm, or the trigger can do the addaction on the POW but I'm not sure what that would achieve. Sorry - rambling. :)


  2. I want Blufor to stumble into a trigger during a night mission and when they do I want a bunch of search lights manned by OPFOR to suddenly turn on and give Blufor the willies. :D

    If I put down a manned search light it is on by default. If I put down an empty search light then it can't be manned by anyone and never turns on.

    How can I

    a) init a searchlight so it is off then turn it on with a trigger

    or

    b) init a searchlight so it is empty and off, then man it (and turn it on) via trigger

    ? Ta in advance.


  3. Idle question and thinking out loud as I'm not near an ARMA editor at the moment:

    Does the Norrin revive script somehow interfere with the !ALIVE check on units and triggers?

    I had a

    IF BOT !ALIVE THEN DO SOMETHING

    script that was working pre-revive scripts. Now I've put in revive scripts the !ALIVE check fails. That is, a bot will be dead (dead and no revives left) but !ALIVE returns false (!ALIVE should be true).

    I'm just wondering if the dead-but-not-dead-then-revived-or-respawned-but-wait-I've- got-multiple-lives thing needs to be accounted for?

    Either that or my script never really worked under all conditions in the first time - which is entirely possible!

    I know the bot was well and truly 6 feet under as his face disappeared from my 'list' in the bottom left corner in singe player mode.


  4. I'm using Norrins Revive for SP in Arrowhead and I can't get respawn to work.

    The revive works - I can revive ppl and the AI revive me and each other, that part is sweet.

    When my own 'death' counter counts down to zero, I get some text say "timer exceeded. Choose a respawn point" except there are no respawn points available.

    I've read the instructions to the letter but I think those instructions were written for MPlayer. What should the marker be called to provide a single respawn in single player mode?

    Which part of the script needs to be changed to reflect this marker name? Thx.

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