Cougs
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Posts posted by Cougs
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It would be great to get a single OA script (dream on) or a mod that addressed just ballistics and optic sights. That would rock. :)
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True - and I compensated by giving two extra mags to every bad guy in my mission design.
Granted, not everyone will think to do this when using this version of the script.
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I did notice it maybe a week ago but I decided I liked it. It looked a bit weird but it forces you to secure the area before you can try a rescue.
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Note: It seems this mod works in OA but FYI it still requires A2 to be installed.
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Ah - i c. The dots are starting to line up.
If the modders made a seperate config for OA then they might go to the extra effort to include FLIR information as well - which of course was introduced in OA.
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I use only mod folders. No sweat on that one.
What I meant to say is that some mods (@SASR) seems to use vanilla A2 content that is in the ADDONS folder. I can't explain the hows or why's - I'm just trying different things and I'm discovering that some A2 Mods somehow reference/use the A2 content that is in the ADDONS folder - which is really not surprising when you think about it.
I'm still messing around with stuff to see what exactly is going on. I'm trying to work out if these A2 mods will work in a pure Arrowhead environment and I'm getting mixed results and I'm sure it depends entirely on the design of each mod.
---------- Post added at 10:09 ---------- Previous post was at 10:08 ----------
Thanks for that link shk - I'll check that out!
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FYI - if you rename the ADDONS folder then you *MAY* disable a lot of other custom content (mods) unwittingly (like skins).
If you rename just the DTA folder then that seems to give you pure ARROWHEAD plus whatever is in your mod line.
Don't quote me though - I don't understand it, I'm just trying different things and different mods require different files.
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Oh - there is a front page?
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FYI Armaholic link broken for me. Mediafire still works.
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Hhhmmm. Interesting. That of course implies I know how to land on a grass strip myself - lol.
Novel idea. I must try. :)
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You just need to find the class name for the ammo you need
"ARTY_8Rnd_82mmHE_2B14" is one type - there are several other types. Search for 'object classnames' and you'll find something you like.
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Is there any way of getting this plane
http://www.armatechsquad.com/ArmA2Class/OA/vehicles/air/full/An2_1_TK_CIV_EP1.jpg
to land ANYWHERE (not a runway). I'd like a covert night landing on a grass field somewhere behind enemy lines. A search has not given me even half a clue.
There must be a fudge available?
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Has anyone tried these in Arrowhead? Is there any reason they wouldn't work? Like - is the engine or rendering the same or whatever?
I'll give it a go and see how well it works.
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I got a slight variation to this and there may be a better way.
I have a group of shabby and smelly civs walking down the road via waypoints. This is "scripted" in that I need them to walk down the road and past a point. Once they reach the point I I was going to run the UPSMON so they wander around the defined marker area and act all civ like.
I've no problem with the UPSMON part - been there, done that, bought the T-Shirt. I'm trying to have a repeating trigger that has civilian present and in the ON ACT I want to fire the UPSMON for that civilian.
How do I detect the civilian in the trigger area? If I use THIS then it refers the trigger (I think). If I use thislist then nothing happens. If I use thislist select 0 then that selects just one from a bunch.
I want to select ALL units in a trigger area and run a script against that unit. The civilians are not named but I could do that if I really had to.
Thx.
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Great idea Daimyo. Make it so the only way the can get positive again is by healing/reviving team mates. Make them payback the karma. ;)
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So - my question is, I can put this in the ini and it will enable XIG (apparently)
LongName=ARMA 2: Operation Arrowhead
ShortName=arma2oa
LauncherDirKey=HKEY_LOCAL_MACHINE\SOFTWARE\Bohemia Interactive Studio\ArmA 2 OA\MAIN
LauncherExe=arma2oa.exe
DetectExe=arma2oa.exe
----NOT SURE ABOUT THIS PART----
LauncherNetworkArgs=-connect=
_GAME_HOST_NAME%
_GAME_HOST_PORT%
Launch=
_LAUNCHER_EXE_PATH%
_LAUNCHER_EXTRA_ARGS%
_LAUNCHER_NETWORK_ARGS%
----NOT SURE ABOUT THIS PART----
InGameRenderer=D3D9
InGameFlags=ENABLE_MOUSE|USE_PRESENT|USE_DINPUT_MO USE
but this will be removed the next time XFire updates.
So my other question is "can I copy protect or set the ini to read only or use some other windows or xfire setting to prevent the update?"
---------- Post added at 10:49 ---------- Previous post was at 10:47 ----------
On a side note, I have other games that have XIG work in steam but not 'native'.
I suspect a deal has been struct between STEAM and XFire to make sure that happens - totally unsubstantiated of course.
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Ahh - I C. That works!! I renamed the folders and viola! Thx. :)
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you mean put the
-mod=
and intentionally put nothing after it? Nope. :(
A2 shows in the expansions and in the editor I loaded Chernarus content. :(
In the meanwhile I'll just have to be extra careful what I put on the map.
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I'm not sure what you're saying Rommel. When I run this
"C:\Program Files\Bohemia Interactive\ArmA 2\arma2OA.exe" -world=empty -nosplash
Then my expansions list shows A2 and OA. I have combined operations - dvd retail. A2 installed first and then OA. Arrowhead knows I have A2 and just includes it automatically, which is really great unless you DON'T want to do that for editing purposes - bah!
Kylania: Your command line doesn't make much sense to me unfortunately. :( I don't use steam and I never participated in any beta product.
My A2 shortcut is
C:\Program Files\Bohemia Interactive\ArmA 2\arma2.exe -nosplash -cpuCount=4
My combined Ops is
"C:\Program Files\Bohemia Interactive\ArmA 2\arma2OA.exe" -world=empty -nosplash
The arma2oa.exe is automatically enabling A2 content as well. How do I force it to not do this?
I have a
C:\Program Files\Bohemia Interactive\ArmA 2\Expansion
folder and in that I have
Addons
DTA
Battleye
Keys
and a
ij15.dll file
I don't have an @Expansion or a beta folder.
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images need to be 128 x 128 or 256 x 256 or 512 x 512 or any power of 2.
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Correct. Your players will need to have their keys mapped correctly though.
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I use UPSMON or UPS and then there is housepatrol.
They are all script based, heaps of options and they work really well. You define the area you'd like them to 'patrol' with an invisible marker and then off they go. No waypoints or anything.
Too easy. :)
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Nice work. Can you edit your post to include a debrief file structure? ;) * hint *
:)
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In the editor click the storm cloud in the top right where the date/time is. On that new screen you can set loyalties down the bottom.
As for killing civ's I don't know that much about that part but the answer is no - you'd need a script of some kind.
Scopes and ballistics
in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Posted
An OA scope & ballistics bundle would be awesome. :)