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Cougs

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Posts posted by Cougs


  1. I use only mod folders. No sweat on that one.

    What I meant to say is that some mods (@SASR) seems to use vanilla A2 content that is in the ADDONS folder. I can't explain the hows or why's - I'm just trying different things and I'm discovering that some A2 Mods somehow reference/use the A2 content that is in the ADDONS folder - which is really not surprising when you think about it.

    I'm still messing around with stuff to see what exactly is going on. I'm trying to work out if these A2 mods will work in a pure Arrowhead environment and I'm getting mixed results and I'm sure it depends entirely on the design of each mod.

    ---------- Post added at 10:09 ---------- Previous post was at 10:08 ----------

    Thanks for that link shk - I'll check that out!


  2. I got a slight variation to this and there may be a better way.

    I have a group of shabby and smelly civs walking down the road via waypoints. This is "scripted" in that I need them to walk down the road and past a point. Once they reach the point I I was going to run the UPSMON so they wander around the defined marker area and act all civ like.

    I've no problem with the UPSMON part - been there, done that, bought the T-Shirt. I'm trying to have a repeating trigger that has civilian present and in the ON ACT I want to fire the UPSMON for that civilian.

    How do I detect the civilian in the trigger area? If I use THIS then it refers the trigger (I think). If I use thislist then nothing happens. If I use thislist select 0 then that selects just one from a bunch.

    I want to select ALL units in a trigger area and run a script against that unit. The civilians are not named but I could do that if I really had to.

    Thx.


  3. So - my question is, I can put this in the ini and it will enable XIG (apparently)

    LongName=ARMA 2: Operation Arrowhead

    ShortName=arma2oa

    LauncherDirKey=HKEY_LOCAL_MACHINE\SOFTWARE\Bohemia Interactive Studio\ArmA 2 OA\MAIN

    LauncherExe=arma2oa.exe

    DetectExe=arma2oa.exe

    ----NOT SURE ABOUT THIS PART----

    LauncherNetworkArgs=-connect=

    _GAME_HOST_NAME%

    _GAME_HOST_PORT%

    Launch=

    _LAUNCHER_EXE_PATH%

    _LAUNCHER_EXTRA_ARGS%

    _LAUNCHER_NETWORK_ARGS%

    ----NOT SURE ABOUT THIS PART----

    InGameRenderer=D3D9

    InGameFlags=ENABLE_MOUSE|USE_PRESENT|USE_DINPUT_MO USE

    but this will be removed the next time XFire updates.

    So my other question is "can I copy protect or set the ini to read only or use some other windows or xfire setting to prevent the update?"

    ---------- Post added at 10:49 ---------- Previous post was at 10:47 ----------

    On a side note, I have other games that have XIG work in steam but not 'native'.

    I suspect a deal has been struct between STEAM and XFire to make sure that happens - totally unsubstantiated of course.


  4. I'm not sure what you're saying Rommel. When I run this

    "C:\Program Files\Bohemia Interactive\ArmA 2\arma2OA.exe" -world=empty -nosplash

    Then my expansions list shows A2 and OA. I have combined operations - dvd retail. A2 installed first and then OA. Arrowhead knows I have A2 and just includes it automatically, which is really great unless you DON'T want to do that for editing purposes - bah!

    Kylania: Your command line doesn't make much sense to me unfortunately. :( I don't use steam and I never participated in any beta product.

    My A2 shortcut is

    C:\Program Files\Bohemia Interactive\ArmA 2\arma2.exe -nosplash -cpuCount=4

    My combined Ops is

    "C:\Program Files\Bohemia Interactive\ArmA 2\arma2OA.exe" -world=empty -nosplash

    The arma2oa.exe is automatically enabling A2 content as well. How do I force it to not do this?

    I have a

    C:\Program Files\Bohemia Interactive\ArmA 2\Expansion

    folder and in that I have

    Addons

    DTA

    Battleye

    Keys

    and a

    ij15.dll file

    I don't have an @Expansion or a beta folder.

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