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Arska134

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Posts posted by Arska134


  1. And here is some new gameplay screenshots. Please try this and give me ideas. :D Next thing what is coming is to build new bases by players.

    Morton burning after few arty and helicopter attacks:

    http://im2clan.com/dacscreens/burnmorton.png

    Saint phil captured with heavy losses:

    http://im2clan.com/dacscreens/salute.png

    Saint phil ruins after some artys:

    http://im2clan.com/dacscreens/afterarty.png

    Operation Flashpoint is old game, but always gonna be best. :)


  2. lol, you forgot to change the name of the type in:

    "_checkList = [nameOfUnit]"

    Not work still. :butbut:

    I tried everything. I change unit name as engineer and put _checkList = [engineer]

    Then i tried engineer=group this; for unit init, but not work. But now the problem changes. Now everybody can repair vehicles.


  3. Here is some gameplay images from mission.

    Pictures are taken after we captured Montignac :D:

    http://im2clan.com/dacscreens/gameplayimg.png

    http://im2clan.com/dacscreens/gameplayimg2.png

    http://im2clan.com/dacscreens/gameplayimg3.png

    http://im2clan.com/dacscreens/gameplayimg4.png

    http://im2clan.com/dacscreens/gameplayimg5.png

    http://im2clan.com/dacscreens/gameplayimg6.png

    http://im2clan.com/dacscreens/gameplayimg7.png

    New skills and more side missions is coming all the time so next version of mission coming soon. I can tell you, now engineers can build cars and small choppers. :)

    Please try it and give me feedback.


  4. You have to set in the init of the leader (player I think) this:

    group1=group this

    And "group2=group this" for the second group, and if you have a thirst one, you need to edit the script and add a new:

    ? (leader group3 in thislist and count units group3 < 8): _groupnew = group3; _posnew = position leader group3; goto "create"

    And obviously put in the init of the third group leader "group3=group this"

    This is mainly for not spawn a unit on every group commanded by a player

    Thanks it worked! :yay:

    I ask one question in this topic because i don't want spam too many topics for my small questions.

    So i am making vehicle repair script but i got some errors, again.

    There is a script:

    http://paste.im2clan.com/index.php?id=16272652934c4da5a031827

    When i start mission in editor i got this:

    _repair= this addAction ["Repair", "testi.sqs"];|#|´: Error Local Variable in global space

    And this comes always when i try to fix vehicle:

    ´|#|}; ´: Error Invalid number in experssion

    offtopic: Is there IRC channel for Operation Flashpoint problems?


  5. dacbanner.png

    <object width="560" height="340"><param name="movie" value="http://www.youtube.com/watch?v=iatjMDCfKsA&hl=fi_FI&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=iatjMDCfKsA&hl=fi_FI&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object>

    New version released!

    So i have been making my first massive mission last 2 days and still working with it.

    Mission is multiplayer mission with lots of thinks to do. Main missions, side missions etc... You can train troops, build cars, set up camps... etc...

    Mission isn't tested so now i need you to test mission. If you find any bugs tell me in this topic. And give me ideas for this.

    Mission is unfinished, but i hope you like it. And thank you for helping me with problems.

    Special thanks for Sakinz who have find good scripts.

    Download links:

    Beta version:

    Mirror 1:

    http://fsj.viuhka.fi/DAC_at_Everon_west_beta.Eden.pbo

    Mirror 2:

    http://up.servut.us/28929

    Mirror 3:

    http://www.2shared.com/file/17NmewXG/DAC_at_Everon_west_betaEden.html

    Installation:

    1. Download mission

    2. Put .pbo file in your MPMissions folder (example: C:\Program Files\Codemasters\Operation Flashpoint\MPMissions)

    Screenshots (first alpha release):

    http://im2clan.com/dacscreens/screen1

    http://im2clan.com/dacscreens/screen2

    http://im2clan.com/dacscreens/screen3

    http://im2clan.com/dacscreens/screen4

    http://im2clan.com/dacscreens/screen5

    http://im2clan.com/dacscreens/screen6

    http://im2clan.com/dacscreens/screen7

    Here is some gameplay images from mission.

    Pictures are taken after we captured Montignac (first beta release):

    http://im2clan.com/dacscreens/gameplayimg.png

    http://im2clan.com/dacscreens/gameplayimg2.png

    http://im2clan.com/dacscreens/gameplayimg3.png

    http://im2clan.com/dacscreens/gameplayimg4.png

    http://im2clan.com/dacscreens/gameplayimg5.png

    http://im2clan.com/dacscreens/gameplayimg6.png

    http://im2clan.com/dacscreens/gameplayimg7.png

    Mission is combatible with FFur 2007.

    PM me if you wanna join.

    Mission updater Released

    Now for you all who is too lazy to put .pbo file in your mpmissions when new version is released, here is updater. It's also better way to download mission because you can download beta version before i release stable version in here. But do not report any bug that you find in beta version.

    Mirrors:

    im2clan.com v1.01 GUI (.zip)

    im2clan.com v1.01 Console (.zip)

    Links are broken and updater outdated.

    It's easy to use:

    1. Put these 3 files in your Operation flashpoint folder:

    Mission updater.exe

    libcurl.dll

    zlib1.dll

    2. Run Mission updater.exe

    You can't fail it. Mission updater won't download mission if .exe is in wrong folder.

    Thanks for libcurl.dll

    Thanks for Unrealized who made this updater with C++.

    Welcome to #im2 @ quakenet


  6. All players got units on their squad because you put "group player"

    The Trigger sincronize the command to all players, so try with this script "on activation"

    [thislist] exec "NewUnit.sqs"

    You need to set the groups on the init of the leader, like

    group1=group this

    group2=group this

    And, the server gamelogic placed on the mission.

    Save this script on the main directory of your mission.

    ...
    

    It should work, I haven't tested it =P.

    Ah, and i forgot your second question, editing.

    So, i saved code in my mission folder as "newunit.sqs". I have trigger inside of tent. I put [thislist] exec "newunit.sqs" inside of triggers "on activation".

    I step inside of tent and trigger activates ("go, go, go" voice). Put nothing else happens. I forgot something?


  7. Ok i solved the problem. It works if i put it in "on activation", but if i but it manually to script it won't work.

    So now i have new problem. Unit is created and it joins in my group, but all players got unit to their squads.

    So how i can spawn only one AI for player who train that soldier. Not for everyone. And how i check how many units are in my squad. (if over 8 units, can't train soldiers)


  8. Hi i just started making missions in Operation Flashpoint Resistance.

    I tried to make trigger what is inside of tent and when west soldier touches the trigger, new west soldier AI is made. I tried this, but i got error when i load my mission.

    Mission.sqm

    class Item5
    {
    	position[]={5114.778809,21.542013,12328.648438};
    	a=2.000000;
    	b=2.000000;
    	rectangular=1;
    	activationBy="WEST";
    	activationType="WEST D";
    	repeating=1;
    	age="UNKNOWN";
    	name="traintrigger";
    	class Effects
    	{
    			voice="Eng20";
    			"SoldierWB" createUnit [position player, group player]
    	};
    };

    So my game shuts down and i get this:

    ghg.png

    So i am making Arma 2 Domination AI style mission.

    ...and sorry my bad english. :D

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