Arska134
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Posts posted by Arska134
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And here is some new gameplay screenshots. Please try this and give me ideas. :D Next thing what is coming is to build new bases by players.
Morton burning after few arty and helicopter attacks:
http://im2clan.com/dacscreens/burnmorton.png
Saint phil captured with heavy losses:
http://im2clan.com/dacscreens/salute.png
Saint phil ruins after some artys:
http://im2clan.com/dacscreens/afterarty.png
Operation Flashpoint is old game, but always gonna be best. :)
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Ok now i can release my new version of this mission. Now there is so much more than old version. Try it. :)
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Are you sure this is right?
player addEventHandler ["killed", {_this exec "newinit.sqs"} ]
Because newinit.sqs is not executed. Sorry if i don't understand something because my english is not best of the best. :D
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The event handler code should be:You can't add action to dead body so type this condition:
Then add action to the player:
Works in editor but not in multiplayer. :butbut:
How it works in MP?
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Ok i put this to all units init:
player addEventHandler ["killed", {[_player] exec "newinit.sqs"} ]
It works great and newinit.sqs is executed.
And this is newinit.sqs:
I got that hint,("You have been killed. You respawn in 10 seconds.") but skills are not returned for unit.
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Now i have made lots of diffrent skills for units. My mission have respawn and when i respawn. All my skills are gone because they are in init. How do i set init on respawn?
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lol, you forgot to change the name of the type in:"_checkList = [nameOfUnit]"
Not work still. :butbut:
I tried everything. I change unit name as engineer and put _checkList = [engineer]
Then i tried engineer=group this; for unit init, but not work. But now the problem changes. Now everybody can repair vehicles.
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Ok i tried it like this:
...but with engineer class i got hint: You are not engineer.
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This is all what i can say about OFP 2 and 3:
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Here is some gameplay images from mission.
Pictures are taken after we captured Montignac :D:
http://im2clan.com/dacscreens/gameplayimg.png
http://im2clan.com/dacscreens/gameplayimg2.png
http://im2clan.com/dacscreens/gameplayimg3.png
http://im2clan.com/dacscreens/gameplayimg4.png
http://im2clan.com/dacscreens/gameplayimg5.png
http://im2clan.com/dacscreens/gameplayimg6.png
http://im2clan.com/dacscreens/gameplayimg7.png
New skills and more side missions is coming all the time so next version of mission coming soon. I can tell you, now engineers can build cars and small choppers. :)
Please try it and give me feedback.
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How do i get my repair script working only with engineer class?
Here is my cool repairing script.
(Sorry long if lines, how can i put them in many lines? It's only working in one line) :S
And is there bistudio IRC Channel somewhere?
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Ok i start new topic because all of this is offtopic :D
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Any addons required? Is it compatible with WW4 mod?Works even with one error without FFur 07, but it works without mods. Didn't tested with WW4 mod. Works with FDF mod.
I will make update to make this mission work completely without addons. But you can play it still without them.
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You have to set in the init of the leader (player I think) this:group1=group this
And "group2=group this" for the second group, and if you have a thirst one, you need to edit the script and add a new:
? (leader group3 in thislist and count units group3 < 8): _groupnew = group3; _posnew = position leader group3; goto "create"
And obviously put in the init of the third group leader "group3=group this"
This is mainly for not spawn a unit on every group commanded by a player
Thanks it worked!
I ask one question in this topic because i don't want spam too many topics for my small questions.
So i am making vehicle repair script but i got some errors, again.
There is a script:
http://paste.im2clan.com/index.php?id=16272652934c4da5a031827
When i start mission in editor i got this:
_repair= this addAction ["Repair", "testi.sqs"];|#|´: Error Local Variable in global space
And this comes always when i try to fix vehicle:
´|#|}; ´: Error Invalid number in experssion
offtopic: Is there IRC channel for Operation Flashpoint problems?
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<object width="560" height="340"><param name="movie" value="http://www.youtube.com/watch?v=iatjMDCfKsA&hl=fi_FI&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=iatjMDCfKsA&hl=fi_FI&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object>
New version released!
So i have been making my first massive mission last 2 days and still working with it.
Mission is multiplayer mission with lots of thinks to do. Main missions, side missions etc... You can train troops, build cars, set up camps... etc...
Mission isn't tested so now i need you to test mission. If you find any bugs tell me in this topic. And give me ideas for this.
Mission is unfinished, but i hope you like it. And thank you for helping me with problems.
Special thanks for Sakinz who have find good scripts.
Download links:
Beta version:
Mirror 1:
http://fsj.viuhka.fi/DAC_at_Everon_west_beta.Eden.pbo
Mirror 2:
Mirror 3:
http://www.2shared.com/file/17NmewXG/DAC_at_Everon_west_betaEden.html
Installation:
1. Download mission
2. Put .pbo file in your MPMissions folder (example: C:\Program Files\Codemasters\Operation Flashpoint\MPMissions)
Screenshots (first alpha release):
http://im2clan.com/dacscreens/screen1
http://im2clan.com/dacscreens/screen2
http://im2clan.com/dacscreens/screen3
http://im2clan.com/dacscreens/screen4
http://im2clan.com/dacscreens/screen5
http://im2clan.com/dacscreens/screen6
http://im2clan.com/dacscreens/screen7
Here is some gameplay images from mission.
Pictures are taken after we captured Montignac (first beta release):
http://im2clan.com/dacscreens/gameplayimg.png
http://im2clan.com/dacscreens/gameplayimg2.png
http://im2clan.com/dacscreens/gameplayimg3.png
http://im2clan.com/dacscreens/gameplayimg4.png
http://im2clan.com/dacscreens/gameplayimg5.png
http://im2clan.com/dacscreens/gameplayimg6.png
http://im2clan.com/dacscreens/gameplayimg7.png
Mission is combatible with FFur 2007.
PM me if you wanna join.
Mission updater Released
Now for you all who is too lazy to put .pbo file in your mpmissions when new version is released, here is updater. It's also better way to download mission because you can download beta version before i release stable version in here. But do not report any bug that you find in beta version.
Mirrors:
im2clan.com v1.01 GUI (.zip)
im2clan.com v1.01 Console (.zip)
Links are broken and updater outdated.
It's easy to use:
1. Put these 3 files in your Operation flashpoint folder:
Mission updater.exe
libcurl.dll
zlib1.dll
2. Run Mission updater.exe
You can't fail it. Mission updater won't download mission if .exe is in wrong folder.
Thanks for libcurl.dll
Thanks for Unrealized who made this updater with C++.
Welcome to #im2 @ quakenet
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How do i create group instead of one unit? Is this possible. I think 10 createunit lines looks stupid?
Do i set waypoint for the enemy group with setWPPos?
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How do i get enemy group attacking in my base every 5 minutes. So every 5 minutes new enemy group respawns at the marker and attacks to base. Tried to do something with createunit without success.
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All players got units on their squad because you put "group player"The Trigger sincronize the command to all players, so try with this script "on activation"
[thislist] exec "NewUnit.sqs"
You need to set the groups on the init of the leader, like
group1=group this
group2=group this
And, the server gamelogic placed on the mission.
Save this script on the main directory of your mission.
...
It should work, I haven't tested it =P.
Ah, and i forgot your second question, editing.
So, i saved code in my mission folder as "newunit.sqs". I have trigger inside of tent. I put [thislist] exec "newunit.sqs" inside of triggers "on activation".
I step inside of tent and trigger activates ("go, go, go" voice). Put nothing else happens. I forgot something?
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Ok i solved the problem. It works if i put it in "on activation", but if i but it manually to script it won't work.
So now i have new problem. Unit is created and it joins in my group, but all players got unit to their squads.
So how i can spawn only one AI for player who train that soldier. Not for everyone. And how i check how many units are in my squad. (if over 8 units, can't train soldiers)
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Hi i just started making missions in Operation Flashpoint Resistance.
I tried to make trigger what is inside of tent and when west soldier touches the trigger, new west soldier AI is made. I tried this, but i got error when i load my mission.
Mission.sqm
class Item5 { position[]={5114.778809,21.542013,12328.648438}; a=2.000000; b=2.000000; rectangular=1; activationBy="WEST"; activationType="WEST D"; repeating=1; age="UNKNOWN"; name="traintrigger"; class Effects { voice="Eng20"; "SoldierWB" createUnit [position player, group player] }; };
So my game shuts down and i get this:
So i am making Arma 2 Domination AI style mission.
...and sorry my bad english. :D
ArmA II & OA Photography I - No images over 100kb - Pictures only NO comments.
in ARMA 2 & OA - GENERAL
Posted
Ok this picture is little bit edited with photoshop.
http://im2clan.com/arma2wallpaper.png
I made it with my friend. My friend take screenshot and i edited it. So what you say. Does lighting look realistic? :D
In original screenshot it's day time and clear weather. :cool: