[MP]BlackHole:Collider - Be Absorbed by Highly Intensive Battle! (MP-AdvancingPower) in ARMA 2 & OA - USER MISSIONS Posted February 9, 2013 · Edited August 1, 2013 by Dragon Zen update NOTE: Now I'm working on BlackHole in Arma3, and I am afraid I won't edit this AA2 version any more. SinglePlayer BlackHole has been released, and I will release MP version later! ===================== Hello Friends: This mission, BlackHole:Collider, is the MP version of my AdvancingPower, and now you can enjoy the highly intensive battle with your friends!! I propose to provide an experience of fierce battle. "BlackHole" is metaphor of highly density of battle involving all kinds of staff, and I believe players will be absorbed by it, :D. In fact, BLACKHOLE is the series name of such fierce missions, although I have created only one type by now: Collider, which reflect the face to face conflict of this mission. I have some ideas of other missions but I'm too busy, so now I focus on the updata and fix of Collider. Do you still remember the 4F characteristic of AdvancingPower? So does BlackHole! 1.Furious: The battle focus on small area, leave alone the long journey and just enjoy the CQB! With AI system, you can still enjoy the mission by host or on server by yourself and won't feel bored while wait for potential players. 2.Flexible: Have a look at the PARAMETER, various opinions let you decide your battlefield. Some opinion such as WeaponSave and KillCamera can change the way you fight. System will search out existing weapons (but not units) automatically, so that you can enjoy those weapons in your mod! I am keep coping this battleground to other places and maps. 3.Fruitful: Four types of squads, and they have their own advantage. Try different role in this battle! You can enjoy all kinds of weapons and vehicle, as well as various support. 4.Fantastic: Some staff such as Detection, Teleport and so on, are not that realistic but fun. You will also get basic welfare if you lack of money, all of these are designed for an enjoyful experience! Requirement CO is need (AA2 plus OA). VITAL NOTES!!! 1, LIMIT THE NUMBERS OF TEAMS. There are several units in each squad, so do not add too many squad! I provide many slot for choice of factions and strong server, you should turn off some AI, especially Assault and SpecOp (TeamLeader in lobby). You can also limit the maximum members in each squad in parameter before start mission. 2. MOD CONSISTENCY This mission will search weapons in attached mod, so make sure players use compatible mods. You can turn off these additional units and weapons in parameters, and signiture for server is obvious way to avoid problems. 3. OPTIONS and PARAMETERS. Don't forget to have a look at parameter, many options, including location and size of battlefield, make this mission variable. In addition, higher AI will occupy more resource and rush slower because of caution. DOWNLOAD LINK:http://www.armaholic.com/page.php?id=18519 Well, if you are definitely only play SP mission, I'll recommand you to play SP version: http://forums.bistudio.com/showthread.php?122476-SP-AdvancingPower-A-4F-Dynamic-Mission ChangeLog: ver1.1 2013.02.21 1.Add: Killer shooting into airbase will be punished. 2.Add: Smoke Screen. 3.Add: Option for Welfare and HintKill. 4.BugFix: Suicide will not count kill. ver1.0 2013.02.12 1.BugFix: Vehicle Autorepair Communication now usable. 2.BugFix: Now chopper missile will be deleted when using ACE mod. 3.Adjust: Enhance the economic status of Pilot, chopper cheaper. 4.Adjust: SpecOp now can get out of the battleground. ver0.9 2013.02.11 1.Add: Add pilot who can use Attack Helicopter 2.Add: AI use mortar and AA static weapons. 3.Add: Enlarge the number of squad. 4.Add: New battlefield 5.Adjust: Support squad use medic rather than shotgun soldier. 6.BugFix: Potential Error in East JIP. 7.BugFix: AI now react to LAS. 8.BugFix: The discount for USMC repair is correct now. 9.Other Adjustment... ver0.8 2013.02.09 1.Init version. Known Issue: I appreciate suggestion and bug report (I didn't find bug by now.) The prices of units, team balance and many other issue may need further consideration and wait for your opinion on it.