

dragon zen
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Posts posted by dragon zen
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Hi guys:
I found an issue that I cannot turn (rolate) after I use Arsensal functions in a SP mission. However, I can look up and down, and if I get in a vehicle, the turning has no problem.
Somebody said this issue is because of loading saved mission. However, I did not load mission, I just run the mission in editor and call arsenal with following script:
[] spawn BIS_fnc_arsenal;
["Open", true] spawn BIS_fnc_arsenal;
The Arsenal and change of equipments are very well, but after closing the arsenal I found I cannot turn.
Thanks a lot if anybody can tell me how to solve this issue, or correctly use Arsenal in custom mission.
I don't quite think this is a script issue so I post here, sorry if it belongs to script topics.
Thanks.
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18 hours ago, Leopard20 said:OK thanks, I will check it when I have time.
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On 2018/8/9 at 12:07 PM, venilsonribeiro said:Dragon zen how remove nvgoggles all units? I can not through init.sqf
Are U sure you want to remove it? I don't have a easy way to remove it in current mission, sry.
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Thanks @Leopard20 ,I will check the While and WaitUntil.
What is C2??
On 2018/8/29 at 3:36 AM, Leopard20 said:Just a little tip: I examined your mission codes, and it turns out you use lots of "while"s. Please consider replacing them with "waitUntil" for better speed. I did this myself, and I got at least 5+ FPS gains!
See this topic for more detail:
https://forums.bohemia.net/forums/topic/218712-using-sleep-how-to-account-for-low-fps/
I'll send the mission for you in PM. Please let me know how it works!
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On 5/18/2018 at 7:51 PM, amon11 said:thx update 12 Apr ,but some problem , enemy dont attack.tested with rhs afrf and 2035: Russian Armed Forces mods
Sorry just saw this, which version you refer? SP version or MP version? Enemy don't attack, do you mean no matter which side you use (NATO or PACT), the enemy side (PACT/NATO) just don't attack? You mean, don't move to your direction?
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UPDATED!!!! for such a long time I finally figure out why it was always laggy in later part of this game, now solved!!
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On 2017年8月21日 at 5:08 PM, jackco said:hi dragon zen could I play your mission arma 3 version 1.74 ? thx very cool mission !!!!!
I think the most recent version is OK, at least on my machine. So the so called 1.74 should be fine?? Do you get any problem?
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On 2017年8月8日 at 2:34 AM, Leopard20 said:You're welcome.
By the way, can you optimize the mission a little bit more? My FPS is really low most of the time (like 20-25)
Well, that's the old problem. I don't know whether it is the problem of script, but I think it is due to the mass units in small area, which gives CPU high pressure. I found lower the AI skills can somehow improved the problems, as some players reported to me.
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On 2017年7月28日 at 8:34 PM, Leopard20 said:I just realized it was because of the mod "C2 Command & Control".
OK, thank you so much for let me know this, :D
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7 hours ago, OMAC said:More info:
I think that topic has wrong explanation, as some guys considered HEAT as dual purpose? It seems the HEAT should be chemical energy anti-armor??
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9 hours ago, Beagle said:The whole matter is more difficult than that and just shows how a hitpoint only damage systems fails. HEAT is meant to defeat MBT armour. It is never and never was an ammuntion against lightly armoured targets. HEAT is not just a single HEAT charge. The russians spezialized in HEAT very early and used it in WW2. They also early developed double and tripple HEAT rounds. HEAT is much cheaper to produce compared to APFSDS ammunition and is still used in large numbers because it has another special advantage over APFSDS: the penetration power of HEAT is always the same, no matter how far the targets is away. The Penetrator of an APFSDS on the other hand will lose Kinetic energy over distance, a lot of it will be already gone after 2000 meters. To give numbers, a modern 120mm HEAT can easily penetrate 500mm RHA.
Alright thanks you for your explanation.
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Hi guys:
I just realized that in both T-100 and M2A4, the HEAT is more powerful than APFDS?? For example, for T-100, HEAT had DirectHit 800, IndirectHit 40, IndirectHitRange 2, but APFDS had only DirectHit 550, IndirectHit 20, IndirectHitRange 0.5. I tested it, and HEAT round really hit armor more damage. Previously I thought APFDS is better at heavy armor.
APFDS=armor piercing fin stabilized discarding sabot, it should be OK. And it is said that APFDS is targeting heavy armor.
So what does HEAT mean? High explosive anti tank?? Does it mean that it uses chemical energy to destroy armor? Or it is dual purpose? It might be reasonable if it is the former, and it is amazing if it is dual purpose shell, even powerful than AP round. Also, the M2A4 used HEAT_MP_T rounds, so it indicates Multi-Purpose???
Any one could explain what is the purpose of HEAT, and why Arma 3 set such values?
Finally, by the way, my custom mission AFCS SP version has been updated, which showed the data of vehicle ammo. You can check this issue easily with that mission, and I also realized this when I play it, :D.
Dragon
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On 2017/5/28 at 1:35 AM, velzevul said:Mission itself works well and generates pretty dense fight in combat area. had no problems here.
and suggestions
... personally, I lacked the option to disable "green" faction.
...and 3rd party mods support (RHS or CUP or both
) ...and random fight location ...and compatibility with any map.
in short, it would be great if you can include the other features of SP version.
thanx again for your work!
Ha ha, thank you. I am currently make SP and MP more consistent. However, because the MP version does not necessarily have a host, I don't think it is good idea to make everything adjustable or need to be adjusted, like in SP. Will consider how to deal with Green army, actually, a problem about 3 factions versus 2 factions. I know RHS and such only have two factions, that's a problem I need to think of.
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Dear Guys:
I want to ask how to identify the "shooter" (man/vehicle) of given bullet, missile or arty shell by script, and whether I can further change it.
Actually my application is that, I want create arty shell on an area, and I want to attach this arty shell to certain unit, so that the killing of shell is counted to that unit. Without this, the killer (returned by EventHandler Killed) is null.
Anybody know how to identify and change the "shooter" or bullet or missile, or other way to achieve such function?
Thank you.
Dragon Zen
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On 2017/5/23 at 5:08 PM, kremator said:@dragon zen excellent news on MP compatibility. Loved this mission in the very early days (but my PC couldn't handle the FPS!)
Will have to try it later on ... so many good missions to try at the moment .... need more time :)
OK, have fun and let me know if you have any feedback, :D
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On 2017/5/23 at 2:54 PM, velzevul said:!!! thanks a lot! will test it on my dediserv as soon as i can.
Great Bro. I did not update MP version because I am not convenient to test it. If you have opportunity to test on dedicated server, that's will be great. Please let me know if you find problem or have suggestions, :D
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The MP version has been updated after 2.5 years of waiting, :D
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On 2017/4/13 at 7:20 PM, amonrada34 said:ok thx could you share download link here. ps.this mog map work good but I'm not sure all is right
Download link? It is on the first page, include steam workshop and armaholic to store the mission. Or you mean other things?
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On 2017/3/29 at 5:03 PM, amonrada34 said:cannot add new factions keybindings actionmenu 1-9 don't work arma 3 v1.68.could you add more faction or tell me where inside mission folder could do that
Hi, the new faction is still OK on my PC. Have you Enable them when you set new games? I found the new created faction was considered as "Disabled" after they were created.
Also, thanks for the new map. As long as you know how to place it to new map, that is great. I will update the two main maps and cannot deal with much custom maps.
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On 2017/3/23 at 6:19 AM, reggaeman007jah said:I managed to load the game on an identical laptop in terms of hardware specs (apart from RAM, which was 12 instead of 16) - the machine was running on Win10. My main laptop, which is still Win7 has no luck with this, and crashes (with the above error) on startup every time.
yes, thank you so much, it seems a error on Win7 Laptop.
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6 hours ago, emti45 said:I have the same problem, it only after the update to this game only. have win 7 pro with a GTX 750M CARD. UPDATE card with latest update, updated windows, ran the program in windows SFC/SCANNOW no problem with my windows files. verified my ARMA 3 FILES no problem. the rest of my games I place have no problem with them play them on HI-RES. so it was something that they did that has messed up the game for us with WIN 7. INSTEAD OF WIN.10. SO THEM ME WHAT I CAN DO. have already played the game for almost 800 hrs. with no problem until now. I am running the game on a ALIENWARE GAMING LAPTOP. for me to get windows 10. I was told by ALIENWARE. I am better of getting a new machine instead of trying to update to WINDOWS 10.
Pity for you. let's be cool and wait for a while, hope they will fix it soon. It is said a lot of mod and mission (including mine) have problems with the updated version. BI might need some time to solve those troubles too.
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11 hours ago, reggaeman007jah said:This appears to be a common issue, and from what i can tell, is affecting laptop installations. Are you running Win 7 or 10? My theory is that the update changed some OS files somewhere. I don't think it is a driver issue, or application (I have re-installed all of that already).
I hope BI get onto this soon..
Thank you, I run win7 64bit. Yeah, it might target laptop, so strange. Currently we can only wait.
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After update 1.68 64bit patch, I cannot start my Arma3 at all, will crash while loading:
"The excpetion unknown software exception (0xc06d007e) occurred in the application at location 0xfce4a06d"
I use Laptop (win 7 64bit) with GTX710M, with another integrated video card.Some people wonder it is due to the default video card, but I have tried to change the default card in nVidia experience. Also, I just updated the nVidia driver but it doesn't help neither. I have 16G memory so it should be enough...
According to replies below, this problem has been focused to Laptop + Win7, hope it could be solved soon.
Hope some body could help with this problem, and push it up if have same question.
Thank you.
Question: cannot turn after using Arsenal in mission
in ARMA 3 - TROUBLESHOOTING
Posted
Thank you so much for your help.
I have found my mistake, as my script open the arsenal twice... I misunderstood the sample script. Now it has been fixed.
Again, thank you so much for your help.