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dragon zen

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Everything posted by dragon zen

  1. Hi guys: I found an issue that I cannot turn (rolate) after I use Arsensal functions in a SP mission. However, I can look up and down, and if I get in a vehicle, the turning has no problem. Somebody said this issue is because of loading saved mission. However, I did not load mission, I just run the mission in editor and call arsenal with following script: [] spawn BIS_fnc_arsenal; ["Open", true] spawn BIS_fnc_arsenal; The Arsenal and change of equipments are very well, but after closing the arsenal I found I cannot turn. Thanks a lot if anybody can tell me how to solve this issue, or correctly use Arsenal in custom mission. I don't quite think this is a script issue so I post here, sorry if it belongs to script topics. Thanks.
  2. Thank you so much for your help. I have found my mistake, as my script open the arsenal twice... I misunderstood the sample script. Now it has been fixed. Again, thank you so much for your help.
  3. IMPORTANT UPDATE: SP version optimized, better performance now (thanks the help from Leopard20). Create your own fierce combat with all weapons, all units and various supports on any map!!! Advanced Fierce Combat System (AFCS) generates fast-paced close combat as you wish. It searches out downloaded units and weapons, and inlays various supports like recons and artillery. From infantry CQB to Air Battle, you can define the battle with many options. As leader or soldier, as gunner or sniper, you can enjoy different roles in the battle. Rename the PBO file and you can play it on another map, and the time, place and size of battleground are all up to you, :D. FEATURES: This mission renamed from "BlackHole", as some players told me "BlackHole" is confusable, so I renamed it a straight forwards title, :P Generally, the major feature of my mission is 4F: 1.Furious: 1.1 Combat is limited in small area (adjustable), enjoy the high density combat! 1.2 With new AI script, AI teams will also call support and that make battle more crazy! 2.Flexible: 2.1 Position and size of battleground, number of groups, time and weather, so many options let you make your own battle. 2.2 In SP version, system will search exist weapons and vehicle automaticly, so that you can enjoy your downloaded Weapons and Vehicles in this mission! 2.3 In SP version, you can switch to other soldiers (non-leader soldier, or gunner of AH) as you wish. 3.Fruitful: 3.1 You can enjoy all kinds of weapons and vehicle. Call several support including Artillery, AH and Satellite... 3.2 There are 3 game modes now. Several positions in MP version and more will come. 3.3 In SP version, there are more contents like sub-mission or cheating opinions. 4.Fantastic: 4.1 Some supply such as Detection, Teleport and SmokeWall and so on, are not that realistic. 4.2 You will also get welfare if you lack of money or scores. All of these are designed for an enjoyful experience! Introduction Video The most recent Trailer for MP version This is introduction video for MP version , shows features, basic rules and various supports, although it is based on an old version (still called BlackHole at that time). Please set the resolution larger so that you can see the subtitles clear, :D Here is a recent video shows mod unit (Su25SM3 by firewill) with AFCS SP. It shows how DynamicLoadout and Bullet Cam let players enjoy all kinds of units and weapons. The video below shows how to create an air battle with lots of AH or Jets in this mission (SP version), based on old version of AFCS. IMPORTANT NOTE and KNOWN ISSUE (1)In SP version, if nothing happened after hit "Choose This Group" and cannot start. Please do not add mod "Mission Control Center (MCC)" which is conflicted with this mission, test this mission without any mods can help you figure out the problems. DOWNLOAD and INSTALLATION: ===SinglePlayer Version=== SteamWorkShop, Please Support It, :D Altis: http://steamcommunity.com/sharedfiles/filedetails/?id=269067358 Tonoa: http://steamcommunity.com/sharedfiles/filedetails/?id=722958974 Armaholic:http://www.armaholic.com/page.php?id=21874 Extract the .pbo file(s) to your Steam/SteamApps/common/ArmA 3/Missions folder. Please notice the ArmaHolic may be slower in update, please watch for version number. Rename the pbo file and you can play on another map, like AFCS.Stratis Recommanded Mod (Optional) for SP version ===Multiplayer Version (12v12 with AI)=== Support HOST and DEDICATED SERVER. You MUST run it in Multiplayer Game (build host or dedicated server) SteamWorkShop, Please Support It, :D http://steamcommunity.com/sharedfiles/filedetails/?id=246465620 Armaholic: http://www.armaholic.com/page.php?id=32772 Extract the .pbo file(s) to your Steam/SteamApps/common/ArmA 3/MPMissions folder. Please notice the ArmaHolic may be slower in update, please watch for version number. Old Overview Picture for BlackHole: THANKS and CREDITS THANK piko, swagger and many other friends in Chinese community: They teach me lots of skill and help me to solve lots of trouble. THANK thumsonb: His awesome mission Flashpoint:Chernarus give me the basic idea how to create and respown infantry and vehicles, and he allow me to use those codes in his scripts. THANK Mr.Murray: his handbook for scripts teach me a lot things as I am a new learner. THANK Chicago: He taught me how to use camera. THANK Big Dawg KS: He release his bullet camera code. THANK Hypnomatic: He release his bullet tracer code. THANK ruebe for selectbestplace; THANK R3 for their cargo drop code. THANK others who I does not note them here. CHANGE LOG
  4. dragon zen

    [SP/MP]Advanced Fierce Combat System

    OK thanks, I will check it when I have time.
  5. dragon zen

    [SP/MP]Advanced Fierce Combat System

    Are U sure you want to remove it? I don't have a easy way to remove it in current mission, sry.
  6. dragon zen

    [SP/MP]Advanced Fierce Combat System

    Thanks @Leopard20 ,I will check the While and WaitUntil. What is C2??
  7. dragon zen

    [SP/MP]Advanced Fierce Combat System

    Sorry just saw this, which version you refer? SP version or MP version? Enemy don't attack, do you mean no matter which side you use (NATO or PACT), the enemy side (PACT/NATO) just don't attack? You mean, don't move to your direction?
  8. dragon zen

    [SP/MP]Advanced Fierce Combat System

    UPDATED!!!! for such a long time I finally figure out why it was always laggy in later part of this game, now solved!!
  9. dragon zen

    [SP/MP]Advanced Fierce Combat System

    I think the most recent version is OK, at least on my machine. So the so called 1.74 should be fine?? Do you get any problem?
  10. dragon zen

    [SP/MP]Advanced Fierce Combat System

    Well, that's the old problem. I don't know whether it is the problem of script, but I think it is due to the mass units in small area, which gives CPU high pressure. I found lower the AI skills can somehow improved the problems, as some players reported to me.
  11. dragon zen

    [SP/MP]Advanced Fierce Combat System

    OK, thank you so much for let me know this, :D
  12. Hi guys: I just realized that in both T-100 and M2A4, the HEAT is more powerful than APFDS?? For example, for T-100, HEAT had DirectHit 800, IndirectHit 40, IndirectHitRange 2, but APFDS had only DirectHit 550, IndirectHit 20, IndirectHitRange 0.5. I tested it, and HEAT round really hit armor more damage. Previously I thought APFDS is better at heavy armor. APFDS=armor piercing fin stabilized discarding sabot, it should be OK. And it is said that APFDS is targeting heavy armor. So what does HEAT mean? High explosive anti tank?? Does it mean that it uses chemical energy to destroy armor? Or it is dual purpose? It might be reasonable if it is the former, and it is amazing if it is dual purpose shell, even powerful than AP round. Also, the M2A4 used HEAT_MP_T rounds, so it indicates Multi-Purpose??? Any one could explain what is the purpose of HEAT, and why Arma 3 set such values? Finally, by the way, my custom mission AFCS SP version has been updated, which showed the data of vehicle ammo. You can check this issue easily with that mission, and I also realized this when I play it, :D. Dragon
  13. dragon zen

    HEAT powerful than APFDS? what does HEAT mean?

    I think that topic has wrong explanation, as some guys considered HEAT as dual purpose? It seems the HEAT should be chemical energy anti-armor??
  14. dragon zen

    HEAT powerful than APFDS? what does HEAT mean?

    Alright thanks you for your explanation.
  15. Dear Guys: I want to ask how to identify the "shooter" (man/vehicle) of given bullet, missile or arty shell by script, and whether I can further change it. Actually my application is that, I want create arty shell on an area, and I want to attach this arty shell to certain unit, so that the killing of shell is counted to that unit. Without this, the killer (returned by EventHandler Killed) is null. Anybody know how to identify and change the "shooter" or bullet or missile, or other way to achieve such function? Thank you. Dragon Zen
  16. dragon zen

    [SP/MP]Advanced Fierce Combat System

    Ha ha, thank you. I am currently make SP and MP more consistent. However, because the MP version does not necessarily have a host, I don't think it is good idea to make everything adjustable or need to be adjusted, like in SP. Will consider how to deal with Green army, actually, a problem about 3 factions versus 2 factions. I know RHS and such only have two factions, that's a problem I need to think of.
  17. Awesome!!! thank you so much.
  18. dragon zen

    [SP/MP]Advanced Fierce Combat System

    OK, have fun and let me know if you have any feedback, :D
  19. dragon zen

    [SP/MP]Advanced Fierce Combat System

    Great Bro. I did not update MP version because I am not convenient to test it. If you have opportunity to test on dedicated server, that's will be great. Please let me know if you find problem or have suggestions, :D
  20. dragon zen

    [SP/MP]Advanced Fierce Combat System

    The MP version has been updated after 2.5 years of waiting, :D
  21. dragon zen

    [SP/MP]Advanced Fierce Combat System

    Download link? It is on the first page, include steam workshop and armaholic to store the mission. Or you mean other things?
  22. dragon zen

    [SP/MP]Advanced Fierce Combat System

    Hi, the new faction is still OK on my PC. Have you Enable them when you set new games? I found the new created faction was considered as "Disabled" after they were created. Also, thanks for the new map. As long as you know how to place it to new map, that is great. I will update the two main maps and cannot deal with much custom maps.
  23. After update 1.68 64bit patch, I cannot start my Arma3 at all, will crash while loading: "The excpetion unknown software exception (0xc06d007e) occurred in the application at location 0xfce4a06d" I use Laptop (win 7 64bit) with GTX710M, with another integrated video card.Some people wonder it is due to the default video card, but I have tried to change the default card in nVidia experience. Also, I just updated the nVidia driver but it doesn't help neither. I have 16G memory so it should be enough... According to replies below, this problem has been focused to Laptop + Win7, hope it could be solved soon. Hope some body could help with this problem, and push it up if have same question. Thank you.
  24. yes, thank you so much, it seems a error on Win7 Laptop.
  25. Pity for you. let's be cool and wait for a while, hope they will fix it soon. It is said a lot of mod and mission (including mine) have problems with the updated version. BI might need some time to solve those troubles too.
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