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bodge

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Everything posted by bodge

  1. Hi all I'm trying to mess about with the base building interface and I've created a COIN module that initializes like so: dummy = this execVM "build_init.sqf" myMoney = 5000; COIN0 synchronizeObjectsAdd [player0]; COIN0 setvariable ["BIS_COIN_name","Base"]; COIN0 setvariable ["BIS_COIN_rules",[west, player0]]; COIN0 setvariable ["BIS_COIN_areasize",[150,40]]; COIN0 setvariable ["BIS_COIN_categories",["Base", "Defence"]]; COIN0 setvariable ["BIS_COIN_items", [ ["USMC_WarfareBBarracks","Base",300,"Barracks"], ["USMC_WarfareBLightFactory",0,400], ["USMC_WarfareBHeavyFactory",0,600] ] ]; COIN0 setvariable ["BIS_COIN_funds","myMoney"]; COIN0 setvariable ["BIS_COIN_fundsDescription","$"]; Construction option appears I select the Barracks The semi-transparent green placement tool appears I left-click to build the construction The funds are deducted... ... but no building? EDIT: This is a snippet from the ArmA2OA.RPT: Cannot create entity with abstract type USMC_WarfareBLightFactory (scope = private?) Cannot create non-ai vehicle USMC_WarfareBLightFactory, The object clearly exists because it loads the model and displays the outline, but can't create it? What could I be doing wrong?
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