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majinbot

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Posts posted by majinbot


  1. He using _x because of mine own script which he forgot to mention.

    That script has some bugs, and force civilian to attack for real on player via that is pretty unpredicteble. But that was my target in my script. Make civilians unpredictable.

    more info and structure here.

    Make a Civilians dangerous to a player

    Sorry i had to mention, but I took only a part of your script to spare time, I never said "i created a script". Anyway i changed everything, now i spawn 2 enemies instead and with "attachto" i connected a trigger (bluefor present) with the object, cause if (isNull evidence) or if (evidence = objNull) don't work in the script.


  2. To shoot at West, you can make Resistance unfriendly to West and group the civilian unit with Resistance, or you could group them to East side.

    3. an alternative is to set the probabilty of presence slider of the officer to Zero.

    4. When you start the mission, the officer won't be there as he is deleted, but the civvies think they are East, will take over command and follow all waypoints, and fire on anyone on the opposite side

    -----------------

    I found it here: http://community.bistudio.com/wiki/Side_relations

    Thanks for your help, I didn't know about _x and I'll try join (createGroup east) as soon as possible. Evidence is a small object (map) with addAction to pick up and deletevehicle to erase the object, i don't understand why isNull doesn't work.


  3. I want a civilian attack me after a pick up (and deletevehicle) an evidence:

    civian init:

    nul = [this] execvm "script.sqf";

    An east "enemy" with 0% probabilty of presence

    script.sqf:

    private ["_x"];
    _x = _this select 0;
    
    if ((alive _x) and (isNull evidence)) then 
    {     
       [_x] JoinSilent enemy;
       _x say "allahu";
       _x setskill 0.9; 
       _x reveal player;
       _x addMagazine "30Rnd_9x19_UZI";
       _x addMagazine "30Rnd_9x19_UZI";
       _x addMagazine "30Rnd_9x19_UZI";
       _x addMagazine "30Rnd_9x19_UZI";
       _x addWeapon "UZI_EP1";
       _x selectWeapon "UZI_EP1";
       _x SetBehaviour "Careless";
       _x doTarget player;
       _x SetUnitPos "Up";
       _x SetSpeedMode "Full";
       _x SetCombatMode "Red";
       _x doFire player;
    
    };
    

    (isNull evidence) doesn't seem to work, if i delete this the script works but the civilian doesn't attack me if a don't try to shoot him, he only escapes?!?!

    Help needed!!!


  4. Why not just use the "Detected by Civilians" built in option?

    Because i have to get very close to the civilian for the trigger to work, i shoot many times 300m away and the trigger doesn't works. I need a faster reaction!! And I don't know why even this doesn't work:

    {(side _x == CIV) && (_x knowsAbout player >= 0.1)} count thislist > 0  


  5. I'm trying to make a trigger where the civilian detect the player..

    On condition:

    {(side _x == CIV) && (_x knowsAbout player >= 1)} && (alive e1)

    ...but there is an error, HELP PLEASE!!

    ---------- Post added at 07:38 PM ---------- Previous post was at 07:31 PM ----------

    Maybe:

    (alive e1) && {(side _x == CIV) && (_x knowsAbout player >= 1)} count thislist > 0

    Right?


  6. I gave your mission three tries then gave up on it.

    The opening sequence is pretty cool, and I won’t give it away here, but I was somewhat confused as to why there were no troops coming after my team after what took place.

    At any rate, you did not explain what the players role in your mission is, which is team leader. That will allow people who don’t care to lead a team to have the opportunity to not have to download your mission to find out.

    I don’t mind following or leading, so it was no big deal to me, but there are plenty of Amra single player users out there that do not care for being any form of a leader one bit.

    There is no documentation whatsoever on how to use the ULB. It didn’t matter what key I tried to press, the thing just sat there. Some information in the mission notes section on how to actually control this thing would have been nice (and may have kept me playing the mission).

    Also, I did not understand the enormous sandbag wall you had on the hill where we landed. All that does it lag the mission for lower end machines and adds really nothing to the mission itself.

    Perhaps if you explain how to use aspects of your mission instead of assuming that the player will know, you may get some more exposure to those who would bother to take the time to provide feedback.

    Not assuming you will say this, but responding that this or that is covered in the campaign is simple folly – many people buy this game for the editor sandbox and nothing else, having never played or completed a single scenario or campaign.

    Just food for thought when designing a mission using semi-exotic components.

    Sorry english is not my native language and i suck..i know. Thanks for your opinion, i really think my missions suck and to give up editing. I try to answer as best as possible:

    There are no enemies just after the crash cause the far away enemy who has shot the missile thinks you're dead in the explosion. My mistakes to not explain everything better...i got some difficulties with the language. But about the ULB i really thought everyone knows how to use it, action menu, select ULB, open the map click to create a waypoint, exit the map, point the ulb laser to the target, open the map e select radio alfa (marverik), exit the map and keep the laser on the target..boom. The enormous sandbag wall was another mistake, i made it to cover the view of the town and the main target. Anyway in the end i realized i got no skill with the sandbox.... :o


  7. This is my third mission, i hope this time someone tell me if the mission works well or not....I tried to make a coop5 mission but i'm not sure if i did a good job.

    I'm not sure if it works with only OA or if it needs Arma 2 too, i tried to use codisabler_v2 but i get an error instead. This mission has a lot of objectives, i hope you'll enjoy it. the main objective is to capture a Colonel Hassan,you'll have to open a way through the enemy line, destroy all the base Anti-Aircraft Cannons, destroy the M113 transport armor or the colonel will escape, with an ULB controlled with a backpack and 2 laser guided missiles.

    File: http://www.mediafire.com/?3oa59aqgnj3m16g


  8. My second simple and not so real mission: You have to kill a Col., save a prisoner, drive a tank, destroy 2 scuds...i hope the mission works fine, i tested myself, i don't have friends who can do it.

    - Single player

    - Halo insertion

    - Sniper mission

    - 5 objectives

    - Arma 2 required

    - text to speech dialogs

    here: http://www.megaupload.com/?d=HEK4QZ0R

    I know i'm not good with editing, but i want to improve myself..thx

    credits:

    Armaholic

    Bohemia forum


  9. Hi all!! This is my first post, i'm new to editing, i've copied a lot so be merciful...and my english is bad. I hope the mission works fine. Be patience...

    Name:

    Feruz Assault (vers. 0.2)

    Mission:

    A guerrilla Takistan spy promised to reveal the position of Colonnello Hassan, your team will be transported with a chopper directly to the town of Falar where the spy is hiding. 2 igla AA have been located nearby, so don't use the UAV until you have destroyed them all. The intelligence thinks the Colonel Hassan is inside the military base of Feruz, well protected by an armored division. Approch stealthily and engage the enemy with the artillery before enter the base. There are civilians and unnecessary victims are not allowed.

    - Artillery

    - Ammo drop

    - UAV

    - Chopper extraction

    Installation:

    Extract the pbo file to your ArmA2\Missions folder.

    Required Addons:

    ARMA2 Combined Operations

    Download:

    http://www.megaupload.com/?d=9HWXWY13

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