grillob3
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Everything posted by grillob3
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Enemy occupation system (eos)
grillob3 replied to bangabob's topic in ARMA 3 - MISSION EDITING & SCRIPTING
set TYPE to End#1 Condition "colorGreen" == getmarkercolor "mkr1" and "colorGreen" == getmarkercolor "mkr2" and "colorGreen" == getmarkercolor "mkr3" and "colorGreen" == getmarkercolor "mkr4" and "colorGreen" == getmarkercolor "mkr5"; on act forceEnd; this should work. it does works for me! -
Can't wait for A3 PO3! ;)
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Bootsy, Will you port it to arma 3?
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Enemy occupation system (eos)
grillob3 replied to bangabob's topic in ARMA 3 - MISSION EDITING & SCRIPTING
chal00 I re-tested a few times...for some reason is not every time that works! -
Nice work! The Bis sound is the problem! Thanks!
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Enemy occupation system (eos)
grillob3 replied to bangabob's topic in ARMA 3 - MISSION EDITING & SCRIPTING
chal00 BangaBob: I dont know. I assumed that the marker still exists and contains a color when its invisible. He is right! "colorGreen" == getmarkercolor "MarkerNameHere"; this works for invisible markers too!!!i just tested! Thanks again BB! -
A3ST - ArmA 3 Server Tools
grillob3 replied to paradoxparadoxon's topic in ARMA 3 - SERVERS & ADMINISTRATION
Cool! -
A3ST - ArmA 3 Server Tools
grillob3 replied to paradoxparadoxon's topic in ARMA 3 - SERVERS & ADMINISTRATION
Can you make an Headless Client with this tool? -
Nope. But the new driver did help with 3-5fps on an empty world. But again could be the new dev patches too.
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ManuelG NVIDIA Rep We have an optimization that we are considering but we need to discuss this with developers as we dont know how this will affect the game as it moves to BETA and then final release. That is what ManuelG said a while ago!
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Enemy occupation system (eos)
grillob3 replied to bangabob's topic in ARMA 3 - MISSION EDITING & SCRIPTING
BangaBob how do i make a trigger to activate by cleared eos zone on a invisible marker? -
Nice to see that you still work on it!!! Thanks!
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Just play arma 2 then! i can buy the DVDs!
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I did work (ASR arma 3 version http://arma-sr.bzbit.com ) but last time i played with it seemed to be broken! only enemy squad leader would shoot at you!If you kill him next leader would start shooting at you and so on! so if there was a 10 unit squad always only leader would shoot at you. Turn off A3 ASR_ai and problem solved. I dont think Robalo is working on it right now!But i am sure he will in the future! ASR is a must!
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Enemy occupation system (eos)
grillob3 replied to bangabob's topic in ARMA 3 - MISSION EDITING & SCRIPTING
CIVILIAN case 3!Its already in there on 1.9...the code is 3 and CIVILIAN. -
So now i just put the module where is the task position? But you still need taskstate module for "successful" right?
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So Arma 3 is out now, does it set the standard for future releases in the series?
grillob3 replied to pd3's topic in ARMA 3 - GENERAL
Pd3, After reading this: MAREK SPANEL – CEO-"Originally, we were playing around with the idea of bringing the authenticity of the Arma series to a more sci-fi futuristic setting. This resulted in a couple of experiments, even along the lines of Arma meets aliens." There is Halo and Unreal Tournament for that already! I do understand you! Arma 2 is years ahead! And i was expecting something more ACE level for arma 3 vanilla!But i guess mods (paid maybe) will have to do the job!...and its not time or whatever that they dont have...if you watch videos from DAYZ game video devblog you will see that they have all the weapons(maybe vehicles) models in high quality that could easily be ported/added to arma 3! I like arma 3 but i do feel that is a step back so far. When i first go arma 2 i was so impressed, but arma 3 i thing is far off from a real war simulator. But maybe time, modders or evern BIS will change things. -
Tactical Battlefield - A PvP Gameplay Modification
grillob3 replied to dale's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
We will! and i hope very soon! -
Enemy occupation system (eos)
grillob3 replied to bangabob's topic in ARMA 3 - MISSION EDITING & SCRIPTING
the same way you showed me last time? on post #346 -
Enemy occupation system (eos)
grillob3 replied to bangabob's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Because i have a mission with ai on my side and when i die and come back my units are just sitting around bc the enemies will just disappear! And why would it break? chal00 had made a little change on the 1.8 that would delay the despawn and worked! -
"Opening up Arma 3 to paid user-made content" - How?
grillob3 replied to gammadust's topic in ARMA 3 - GENERAL
Yes!!!Bis i guess is pretty easy to figure out what is broken that needs to be fixed!!! -
Enemy occupation system (eos)
grillob3 replied to bangabob's topic in ARMA 3 - MISSION EDITING & SCRIPTING
BangaBob Is this the line that change the despawn delay? // PLAYER LEFT ZONE _eosAct=false; };sleep 0.5;}; changing the 0.5? -
Tophe's Arma Dedicated Server Tool (TADST)
grillob3 replied to tophe's topic in ARMA 3 - SERVERS & ADMINISTRATION
Look at post http://forums.bistudio.com/showthread.php?104991-Tophe-s-Arma-Dedicated-Server-Tool-(TADST)&p=2488897&viewfull=1#post2488897 here in this thread. -
Tactical Battlefield - A PvP Gameplay Modification
grillob3 replied to dale's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Yes it was me!Ch3v4l13r !!!lol and where is swedge and mastercaution? They have to be in it! ;) -
Tactical Battlefield - A PvP Gameplay Modification
grillob3 replied to dale's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Same here!Finally somebody is doing something about a good PvP!!!! Question: 1.Are you guys aiming for realism too?I love arma 3 but with weapons and vehicles like arma 2 would have much more immersion. Maybe ACE3 if does come to life! 2.Sounds!Are you guys planing on something?JSRS?arma 2 pr biggest problem for me was sound!Arma games vanilla usually have terrible sounds! 3.Will be there a addon pack where we only have to download one big mod that has everything or we will have to download lots of it separately? Big thanks for the initiative!