Jump to content

RomeoSierra

Member
  • Content Count

    106
  • Joined

  • Last visited

  • Medals

Everything posted by RomeoSierra

  1. RomeoSierra

    I need a mailing address...

    Help might be more forthcoming if: a) You weren't being a dick about it. (I understand your probably very annoyed but that will not help to solve your problem, so deep breaths! ;) ) b) If you told the forum users what your problem actually is; cannot get it working is not exactly descriptive is it? :confused: Also what's going to happen in 24-48 hours if your demands are not met?! :don 14: dzadzey is coming for you RAHHHH lol
  2. RomeoSierra

    can the alienware area 51 i7 Processor run arma 2?

    thieving b*rstard! (joke). Wow free? you lucky son of a..... :D
  3. To have ALL the content available you want CO. Online some servers will be using ArmA 2 content with the new OA stuff, if you don't have ArmA 2 you won't be able to join. ( I think?, I've only just got CO myself!) (also just to let you know: Arma 2: British Armed Forces is a DLC pack due for release very soon!, which will require either A2 or OA (or CO of course))
  4. RomeoSierra

    Arma 2 Installation Help

    Here is the thread for installation problems, the posts towards the bottom of this page may help. http://forums.bistudio.com/showthread.php?t=101517&page=9
  5. OK thanks mate! IMO this should all be automatically done really tsk, tsk, lol. I hope it's something BIS sorts out in the future just to make it smoother for new users. Cheers
  6. So would the path for OA be this: C:\Program Files\Bohemia Interactive\ArmA 2\ OR are the current paths ok both Arma 2 & OA folders are in C:\Program Files\Bohemia Interactive\ I just want to get this right! thankyou very much for your help! ;)
  7. Thanks for the reply! They are both sprocket just bought & dl'ed as CO. I installed to the default locations, I guess this was wrong as I have no CO.exe. Arma 2 install path: C:\Program Files\Bohemia Interactive\ArmA 2 OA install path: C:\Program Files\Bohemia Interactive\ArmA 2 Operation Arrowhead So should I uninstall OA & when I reinstall direct the install dir to: C:\Program Files\Bohemia Interactive\ArmA 2 Thanks for any help. I just wanna play whhaaa :p lol
  8. Not a programmer nor do I work in IT so the first post makes 0 sense to me! Just installed CO (arma2 then OA). I did so in the default directory (on XP). So how do I know they combined?!? No confirmation box, no CO shortcut (HOW DO I START CO ?!?!??) (HINT HINT BIS!, Should be automatic IMO) I'm not the most tech-savvy individual. So it would have been nice if there was SOMETHING just to let you know it went OK, oh & BTW here's how to start your game combined but no....so here I am. Do I need to apply patches or will my package be up to date as it was just freshly dl'ed from sprocket? (Are CO patches available that patch the whole package or are patches applied to a2 & OA separately?) Would really appreciate some help, thanks!
  9. RomeoSierra

    ArmA II / OA Installation problems

    Just installed CO (arma2 then OA). I did so in the default directory (on XP). So how do I know they combined?!? No confirmation box, no CO shortcut (HOW DO I START CO ?!?!??) (HINT HINT BIS!, Should be automatic IMO) I'm not the most tech-savvy individual. So it would have been nice if there was SOMETHING just to let you know it went OK, oh & BTW here's how to start your game combined but no....so here I am. Do I need to apply patches or will my package be up to date as it was just freshly dl'ed from sprocket? (Are CO patches available that patch the whole package or are patches applied to a2 & OA separately?) Would really appreciate some help, thanks! EDIT: started OA went to editor only takistan, desert & zargabad NO utes or chernaus (apologies for spelling!) UPDATE: Have learned from another user that you do not have a CO.exe shortcut. You must install arma 2 & then OA but point the OA install directory to the arma 2 directory (default for me on xp is: C:\Program Files\Bohemia Interactive\ArmA 2\ ). Then start via the OA short cut which renames itself to Combined Operations.
  10. Hi, I'm now in the middle of downloading CO from sprocket & have a few questions :confused: Questions: PC Spec: Erm & I think that's it....anything else a noob should be aware of? (apart from prepare to be schooled! lol). See you on the battlefield! :D Cheers ;) EDIT: Installed a2 then OA into their default dir's but no CO shortcut.....any help guys UPDATE: Have learned from another user that you do not have a CO.exe shortcut. You must install arma 2 & then OA but point the OA install directory to the arma 2 directory (default for me on xp is: C:\Program Files\Bohemia Interactive\ArmA 2\ ). Then start via the OA short cut which renames itself to Combined Operations.
  11. RomeoSierra

    need some input (should i buy arma2)

    Well I have been playing both demo's & hanging around this forum for a few weeks now. (Downloading CO on sprocket right now! ) I can tell you the game isn't without it's flaws but BIS do listen to their community & fix problems. Rome wasn't built in a day & such a complex open ended animal that ARMA 2 is won't be either but even with it's flaws (which every game has but I'm sure you know that!); IMO from playing the demo's its awesome! As for multiplayer its seems to be a little tricky for us noobs (what with all the adds/mods that servers run). That's really all I can tell with my limited experience Hope that helps a little, perhaps a more experienced user can chime in.....
  12. For anyone who wants to: Limit support from the simple support module just change this around as needed and save as init.sqf & pop it in your mission folder: I didn't write it, I copied 'n' pasted from the editing forum but it was last week sometime & I can't remember the author! So sorry about that. ;)
  13. RomeoSierra

    A few questions about ArmA 2 and OA

    Why not try before you buy! Arma 2 & Arma 2 Operation Arrowhead demo's
  14. RomeoSierra

    helicopter rearming question

    Oh OK sorry for that! :o Is there some sort of 'script centre' where lots of scripts are stored? Because I like the idea of making my own missions but lack the scripting knowledge. I know you don't NEED to script to make missions but from the scripts I've seen, they add some really nice touches to missions.
  15. RomeoSierra

    helicopter rearming question

    I place the ammo & fuel trucks more for props/eyecandy. I use this script (which I found in the editing forum, so thanks to author) that adds a rearming bay for vehicles (fuel/ammo/repair). Open notepad, paste in below code & then save as click the drop down to change from .txt files to all files & save the file as: rearm.sqf. Then drop the file into the mission folder you intend to use it on & create a trigger of appropriate size as instructed below (I also place a emergency H object to identify the rearm pad): Hope this helps! ;) EDIT: Also when your hovering near fuel trucks etc. Push right ALT to free look at the truck the action *should* appear in the menu Oops I see it's for a scenario!, sorry for some reason I had it in my head that it was a user made mission.
  16. RomeoSierra

    Crashes: Wait to buy?

    Is your friends game heavily modded? I can't speak for this game but other games I've had (Oblivion, FO3) which I added many many mods to. Became unstable & CTD'd quite a bit.
  17. RomeoSierra

    ArmA 2: Operation Arrowhead - DEMO!

    Don't get too excited though! It's just a demo of the ACM, no objectives or anything just you & the ACM! But then that was the point....just to get the ACM working. Still quite fun though...
  18. RomeoSierra

    Ambient Combat Module

    I didn't miss anything thanks. Well as I said above I only have the demo at the moment but when I used the ACM it did NOTHING (yes, I synchronised!). Thankfully finding this thread let me experience ACM & I thought it might be helpful to make a demo for other non-whizz kid types like myself! he he. :rolleyes:
  19. RomeoSierra

    ArmA 2: Operation Arrowhead - DEMO!

    When I started trying to use the ambient combat module (ACM) after synchronising the module to my player nothing would happen! So I had a poke around in the editing forum & discovered if the ACM was initialised with a bit of script saved as an init.sqf & placed in the mission folder it works fine (in fact, it's awesome!, you should try it!). So with that in mind I thought I'd make a simple ACM demo using the OA demo: It is very basic: 1x mission.sqm 1x init.sqf 1x named acm module (BIS_ACM) (synchronised to player) 1x USMC motorized infantry (player as team leader) 1x large elliptical marker (named: BIS_ACM_1)(this acts as a no spawn zone, units spawned by the ACM will not set waypoints here either (although their path may cross the area if waypoint is on other side)) If you want more no-spawn zones just add another marker named: BIS_ACM_2, BIS_ACM_3, etc. (do not skip numbers must be in succession) To use in your own mission: Create mission, place player, save. Then copy the init.sqf to your mission folder. Load mission then create an ACM module in the name field type: BIS_ACM. Sync to the player, create no spawn zone marker if desired (create marker: rectangle or ellipse, adjust axis a & b to a decent size. Then name it: BIS_ACM_1). RomeoSierra's ACM demo mission 7-zip archive 1.34KB hosted on mediafire MADE & TESTED ON OPERATION ARROWHEAD DEMO VERSION :cc: ACM ROCKS :cc:
  20. RomeoSierra

    Ambient Combat Module

    For anyone who still can't get ACM to work: Here is a very simple demo mission for the ACM. It was made on the demo version of OA using the script that was posted on this thread (I just changed the factions from "USMC" & "RUS" to "BIS_TK_INS" so it would work with OA). The init.sqf has been tweaked to only allow takistani militia at maximum intensity just to let you know it's working he he! (which can all be changed very easily, just read this thread if you don't know how). It is very basic: 1x mission.sqm 1x init.sqf 1x named acm module (BIS_ACM) (synchronised to player) 1x USMC motorized infantry (player as team leader) 1x large elliptical marker (named: BIS_ACM_1)(this acts as a no spawn zone, units spawned by the ACM will not set waypoints here either (although their path may cross the area if waypoint is on other side)) If you want more no-spawn zones just add another marker named: BIS_ACM_2, BIS_ACM_3, etc. (do not skip numbers must be in succession) To use in your own mission: Create mission, place player, save. Then copy the init.sqf to your mission folder. Load mission then create an ACM module in the name field type: BIS_ACM. Sync to the player, create no spawn zone marker if desired (create marker: rectangle or ellipse, adjust axis a & b to a decent size. Then name it: BIS_ACM_1). RomeoSierra's ACM simple demo. 7-zip archive 1.34KB hosted on mediafire MADE & TESTED ON OPERATION ARROWHEAD DEMO VERSION :cc: ACM ROCKS :cc:
  21. Hi, I've recently dl'ed the demo of OA & I'm trying to familiarise myself with the editor. I ran into a few problems. So I made a post in the general section under "ArmA 2: Operation Arrowhead - DEMO!" but as this concerns editing too; I asked the OP of this thread if it was OK to put a 'signpost' post rather than double posting. ArmA 2: Operation Arrowhead - DEMO! - RomeoSierra's demo scripting post I have no prior knowledge of programming/scripting! So talk slowly! he he :rolleyes: Thanks in advance for any assistance. ;) & thankyou kheiro
  22. RomeoSierra

    ArmA 2: Operation Arrowhead - DEMO!

    Yes it worked! I still can't get the respawns (problem2) to work in singleplayer though. I'll have a go at problem3 later: taming the SSM! Thanks :D
  23. RomeoSierra

    ArmA 2: Operation Arrowhead - DEMO!

    Yep, that doesn't sound familiar! lol. Yes, yes that was it. I haven't tested yet but if it worked for you then........ I've changed "BASE" to 3 in problem 2 but haven't test Thanks man, I'll report back later to tell you whether they worked.
  24. RomeoSierra

    ArmA 2: Operation Arrowhead - DEMO!

    Yes I think your right about the trigger. Well rearm.sqf is in: Test Mission: C:\Documents and Settings\User 1\My Documents\ArmA 2 OA Demo Other Profiles\RomeoSierra\missions\testrearm.Desert_E\ rearm.sqf with mission.sqm My Mission: C:\Documents and Settings\User 1\My Documents\ArmA 2 OA Demo Other Profiles\RomeoSierra\missions\first.TakistanLite\ rearm.sqf with mission.sqm & description.ext The above path are for my profile but here's the default path in My Documents: C:\Documents and Settings\User 1\My Documents\ArmA 2 OA Demo\missions The demo's are installed in the default locations in C:\Program Files\Bohemia Interactive\ArmA 2 Operation Arrowhead DEMO\ Did you copy & paste rearm.sqf from my post? Also I have XP sp3 If that makes any difference.
×