Hawk Firestorm
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Everything posted by Hawk Firestorm
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I'm very concerned after watching the Demo. Phrases like 'missions' and 'Strategic Elements' make me very worried indeed. If you've taken the narrow minded approach of limiting this game single player experience to a limited selection of missions you've utterly borked the design to the point you've lost what made the original the classic it was. Multiplayer is great but I'm seeing way too much arma and way too little carrier command in this title and its disturbing, if you guys want to release a naval expansion for the Arma series then go do it just don't call it carrier command. It's simply not good enough to remake a classic utterly change its core game design principles and just slap a tag on the box for a game that isn't remotely close to the originals core gameplay other than it has a carrier in it! Games can be single player and have excellent multiplayer too you know! Lets have the core single player of carrier command with a random map v the AI and the excellent multiplayer we know from Arma please.
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I'm concerned
Hawk Firestorm replied to Hawk Firestorm's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
Thanks for the info. I hope you guys do a good job, there's a great potential for this licence and indeed for many old games that need a revamp like armourgeddon and mechwarrior *cough*. -
Common devs how about porting out a 64 bit version of the game and server? Many many of us have 64 bit os. Personally I'm getting tired of the out of memory crashes. I for one would like to see BI putting out 64bit versions of your software with every release. 32 bit should have died out years ago.
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I'm concerned
Hawk Firestorm replied to Hawk Firestorm's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
That might be so however from the demo it appears the single player is just a series of missions not the randomly generated and highly replayable random map as with the original. Which is a core feature of the original I think. Yes its nice to see Arma elements for multiplayer and the FPS side however I don't think that should be over and to the exclusion of single player. -
Devs time for a 64BIT version???
Hawk Firestorm replied to Hawk Firestorm's topic in ARMA 2 & OA - BETA PATCH TESTING
Sadly I wish this was the case on my system out of memory errors are common place hence the thread. I've been in IT all my life till I got MS, I'm aware of how 32 bit handles Vram and adressing on 32 bit systems however I wasn't sure if it was the same under 32 bit emulation on a 64 bit system. -
Devs time for a 64BIT version???
Hawk Firestorm replied to Hawk Firestorm's topic in ARMA 2 & OA - BETA PATCH TESTING
Okie but on a 32 bit app as I've stated does the Video addressing space still come off that as if your running a 32 bit os if your running 64? I'm thinking it does. ie With my 2gig card the game can only see 2gig of address space to use. -
Devs time for a 64BIT version???
Hawk Firestorm replied to Hawk Firestorm's topic in ARMA 2 & OA - BETA PATCH TESTING
I can understand Suma's point however there are also problems for people using high end cards with lots of ram. It's the prime reason I use 64 bit as indeed anyone should with cards with high ram on board. I may be wrong suma but if your game try's to use more than the 2gig of ram available to it, it dies and it does often. (2gb left from the 4 available to 32 bit minus 2gb addressing used by my card). At the moment the game tends to puke if you have lots of AI and try to operate large scale battles, or simply goes belly up after playing for a few hours. Yes I know there's a memory leak but still. So when you say it's not using that and I keep getting the ole popup saying out of memory what gives? It says to me the 32 bit app has tried to exceed the 2GB available to it imposed by using 32 bit. -
Lack of a 64 BIT version of the game and server VERY BAD BUG! :) OA client has a huge memory leakage often resulting in out of memory crash, and or slowdown or both.