Val
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Posts posted by Val
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Will there be a model of AI AWM in .338LM?
I've seen mentioning of such an opportunity on the first page of this topic.
As far as I know it should have slightly longer and thicker barrel than the .300 WinMag.
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Will you update already released packs with some new features/guns (maybe like SVD for AK pack, or AR-10 variants for AR-15 pack, or EBR versions for M14 pack, or something else like that)?
And why RHS simply won't put your weapons straight in their mod? Your pack is superior not only in terms of animations -- sounds, textures, models, everything is better.
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M39 looks sexy. But cheek pad looks to be set too low (at photos it usually is set higher). Is it possible that it'll change?
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Are there any updates on M14 with rail and without rust?
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By the way, if you plan to add rail to M21/M14 for mounting scopes, it would probably better to add the lowest scope mount possible (like "arms #18" or something like that) and cheek rest of some kind. The reason to do this -- M1a platform users try to utilize the lowest scope rings they can get (otherwise ergonomics suck) which is not possible in Arma 3 (all scopes are already modeled with "medium-height" rings).
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Quality is best I've seen! Very good looking rifles and animations!
Couple of little questions about M14/M21:
1. Are there any chances of well-maintained M14 and M21 (wihout all this rust they would look much more like real rifles, that would be mintained if intended to use)?
2. Is that possible to configure the M14 and M21 the way that, when there are no optic there are no rail showed, but when you mount some kind of scope it shows up?
Thanks for all your addons, they really make A3 a better game.
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Is that possible to create M14 with "Nordarms rail" (uesd by Estonia's Armed Forces and has a built-in bipod)?
Some photos:
http://www.thefirearmblog.com/blog/wp-content/uploads/2013/10/M14-AFG2.jpg
http://www.thefirearmblog.com/blog/wp-content/uploads/2013/10/M14-AFG.jpg
Some info:
http://www.thefirearmblog.com/blog/2013/10/14/nordarms-m14-picatinny-rail-integrated-bipod/
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Is that possible to configure model in a way that when the rifle doesn't have any scope attachments, the top rail (scope mount) doesn't show up?
Then it would be possible to use only "classic M14" model with and without scopes instead of using a separate model that has top rail.
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With these rifles Arma 3 has just got become twice better.
Don't you plan to add some kind of "check rest" to the rifles (while optics are mounted)? Something simmilar to this:
http://216.77.188.54/coDataImages/p/Groups/214/214487/pages/1087457/m1a-2.JPG
http://cdn2.armslist.com/sites/armslist/uploads/posts/2011/01/13/85548_01_springfield_m1a_640.jpg
In my opinion it will make them even better (not sure if it's physically possible though -- the HK livery is already there)
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Will the wreck still feature usuable mini gun?Not sure if it's realistic. As far as I know, miniguns are fed with onboard electric grid, that means if engines are not functional the miniguns are not functional as well.
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Very nice mod! Wish to see the version1.7 with all of it's new equipment.
Do you plan to use Wuer's M14 models for Arma2 (with his permission of course) or you are going to create your own?
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I've noticed that there are some sensors are placed differently on real AC-130. Do you plan to change them? That would be really nice.
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i can't have endless versions with retracted/deployed/MagPul etc, I hope you'll understand.I understand. But still, is it possible that current retracted stocks of HKs will be changed? Don't get me wrong, but it looks a little bit strange that weapon used in combat has fully retracted stock. Except that those models are perfect.
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Any plans on making HK416 and HK417 with non-retracted stock as well?
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Very nice looking rifles!
I know people asked before me, but still:
Are you going to make a 14.5 inch barrell (M4 Block II) version of it?
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Nice addon!
Aren't you guys cooperating with R3F team or going to do so? It could be profitable for both teams and all Arma community in my opinion. :)
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increasing rate fire is an old debate with the M107 (Val already explained his point of view with ACE dev 3 years ago): Yes it can fire faster theoretically, but no human cans shoot more than 2 12.7 rounds per seconds in real life, it not a machine gun. Reload time have been changed from 0.8s to 0.5s (120 rpm).A suppressor on M107, why not, later.
My point is that config of the gun itself should represent only the gun's characteristics. Human limitations like not being able to fire more than 2 .50BMG rounds per second in real life should be represented some other way than in the guns config. For example being shoked (like being under suppressive fire) after firing to often or going deaf or something else. Anyway, it's up to you to decide.
By the way I'm surprised that my discussion with ACE devs isn't forgotten.
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Thanks for making such a nice mod.
The weapon's the level of details is really impressing!
But Barrett M107 shoots too slow in my opinion. It's cyclic rate of fire is ~325 shots per minute (even in game when you shoot it you see that bolt has cycled but you still can't shoot). Also it would be nice to see the barrel animated (recoils for about 25 mm if I'm not mistaken).
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Very nice model!
One issue I've noticed: the picatinny rail cluster is to low (it wouldn't let the gas tube to be where ot is in reality).
A photo just as an example: http://i108.photobucket.com/albums/n33/blocksender/Firearms/STGAK47001.jpg (164 kB)
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New explosive_muzzle sounds interesting but a little bit quiet in my opinion though. Would be interesting to listen to how it sounds if LordJarheads sound will be mixed somehow with the new one.
I agree that bipods are nice feature, but I suggest waiting for BIS to respond on implemention of bipods in Arma 3 (just to have something to start with).
Still beautiful rifle. Cant wait till it gets fully animated. :)
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Nice rifle. Always liked the "Light Fifty".
Any chance that we see a suppressor different than Barrett's QDL?
Something like this for example:
http://img688.imageshack.us/img688/2615/barrettopsinc1.jpg (111 kB)
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It looks like the compass rotates in wrong direction. And markers on "east" and "west" are switched. So the direction that compass in the cockpit shows and the one that HUD compass shows are different. Watch the screenshots:
http://imageshack.us/a/img42/2605/arma2oa2013030314365358.jpg (292 kB)
http://imageshack.us/a/img405/8459/arma2oa2013030314371851.jpg (192 kB)
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Greate helicopters Konyo! But there's still some issue with compass in the cockpit.
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So how is the development going? Do you have any plans to release Sabre's textures or something?
It would be great to have some kind of infotmation update on the addon :)
Status Quo Mission Bug
in ARMA 3 - TROUBLESHOOTING
Posted
Having just the same issue. No solution yet.