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Val

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Posts posted by Val


  1. By the way, if you plan to add rail to M21/M14 for mounting scopes, it would probably better to add the lowest scope mount possible (like "arms #18" or something like that) and cheek rest of some kind. The reason to do this -- M1a platform users try to utilize the lowest scope rings they can get (otherwise ergonomics suck) which is not possible in Arma 3 (all scopes are already modeled with "medium-height" rings).


  2. Quality is best I've seen! Very good looking rifles and animations!

    Couple of little questions about M14/M21:

    1. Are there any chances of well-maintained M14 and M21 (wihout all this rust they would look much more like real rifles, that would be mintained if intended to use)?

    2. Is that possible to configure the M14 and M21 the way that, when there are no optic there are no rail showed, but when you mount some kind of scope it shows up?

    Thanks for all your addons, they really make A3 a better game.


  3. Is that possible to configure model in a way that when the rifle doesn't have any scope attachments, the top rail (scope mount) doesn't show up?

    Then it would be possible to use only "classic M14" model with and without scopes instead of using a separate model that has top rail.


  4. With these rifles Arma 3 has just got become twice better.

    Don't you plan to add some kind of "check rest" to the rifles (while optics are mounted)? Something simmilar to this:

    http://216.77.188.54/coDataImages/p/Groups/214/214487/pages/1087457/m1a-2.JPG

    http://cdn2.armslist.com/sites/armslist/uploads/posts/2011/01/13/85548_01_springfield_m1a_640.jpg

    In my opinion it will make them even better (not sure if it's physically possible though -- the HK livery is already there)


  5. i can't have endless versions with retracted/deployed/MagPul etc, I hope you'll understand.

    I understand. But still, is it possible that current retracted stocks of HKs will be changed? Don't get me wrong, but it looks a little bit strange that weapon used in combat has fully retracted stock. Except that those models are perfect.


  6. increasing rate fire is an old debate with the M107 (Val already explained his point of view with ACE dev 3 years ago): Yes it can fire faster theoretically, but no human cans shoot more than 2 12.7 rounds per seconds in real life, it not a machine gun. Reload time have been changed from 0.8s to 0.5s (120 rpm).

    A suppressor on M107, why not, later.

    My point is that config of the gun itself should represent only the gun's characteristics. Human limitations like not being able to fire more than 2 .50BMG rounds per second in real life should be represented some other way than in the guns config. For example being shoked (like being under suppressive fire) after firing to often or going deaf or something else. Anyway, it's up to you to decide.

    By the way I'm surprised that my discussion with ACE devs isn't forgotten.


  7. Thanks for making such a nice mod.

    The weapon's the level of details is really impressing!

    But Barrett M107 shoots too slow in my opinion. It's cyclic rate of fire is ~325 shots per minute (even in game when you shoot it you see that bolt has cycled but you still can't shoot). Also it would be nice to see the barrel animated (recoils for about 25 mm if I'm not mistaken).


  8. New explosive_muzzle sounds interesting but a little bit quiet in my opinion though. Would be interesting to listen to how it sounds if LordJarheads sound will be mixed somehow with the new one.

    I agree that bipods are nice feature, but I suggest waiting for BIS to respond on implemention of bipods in Arma 3 (just to have something to start with).

    Still beautiful rifle. Cant wait till it gets fully animated. :)

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