

McGregor_CiA
Member-
Content Count
36 -
Joined
-
Last visited
-
Medals
Everything posted by McGregor_CiA
-
If this really is the way it was designed and not a bug I'm just speechless. It just seems totally ludicrous too me. Who in the world thought this would be a good design???
-
[MELB] Mission Enhanced Little Bird
McGregor_CiA replied to diesel5187's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I've been flying with these birds since the initial release and I have to say that they are pure gold! I have a question, will the MELBs ever be integrated into an other mod like say CUP or RHS or will they stay separate as their own mod? I'm only asking since these birds make every other LB pretty much obsolete. Thanks again for your brilliant mod. Can't wait to see what's coming next -
Helmet Mounted Displays MOD
McGregor_CiA replied to kimi_uy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I understand. So I'm guessing it's not possible to simply add an other entry in the action menu then? Thanks again for you efforts with this mod. It's much appreciated -
Helmet Mounted Displays MOD
McGregor_CiA replied to kimi_uy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thank you for this awesome mod! I do have one question/suggestion though. Would it be possible to add the function of turning the hud on and off? Sometimes in certain situations I find it a little distracting so being able to turn it off would be great, preferably with an assigned key -
Fatigue Feedback (dev branch)
McGregor_CiA replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
I completely agree with Varanon. And as a little example; I brought my friend in to Arma and he was coming from playing on consoles his whole gaming life, never owning a PC or playing with M+KB. He was with the addition of ShacTac's stamina bar able grasp and fully understand the fatigue system within minutes of first playing. He has to this day never had a problem with lagging behind due to running in tactical pace etc. In all honesty you'd have to be pretty dumb not to understand it- 1935 replies
-
- branch
- development
-
(and 2 more)
Tagged with:
-
Fatigue Feedback (dev branch)
McGregor_CiA replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
I have only tried the dev branch for a little bit but I have to say that I hate the new system. The old one was great! This one just feels like CoD or something. You were on the right path and now it just feels like you undo all that work just to cater to the casual wasteland players. Is this the beginning of the end?- 1935 replies
-
- 3
-
-
- branch
- development
-
(and 2 more)
Tagged with:
-
Helmet Mounted Displays MOD
McGregor_CiA replied to kimi_uy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thank you that explains it all. Keep up the good work. This mod is invaluable -
Helmet Mounted Displays MOD
McGregor_CiA replied to kimi_uy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The server itself does not run HMD but a bunch of other mods. As I understood it the only effect me only running it client side and not on the server would be the lack of flares. To clarify I logged in to said server with only CBA and HMD running (on my client) and picked a vanilla mission without any mod requirements -
Helmet Mounted Displays MOD
McGregor_CiA replied to kimi_uy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
When using this mod on a dedicated server the weapons on the Pawnee are invisible. But when I host it my self it works fine. I tried this loading a vanilla mission and with only CBA and this MOD installed. Hopefully it's something that can be fixed because I love this mod! -
Weapon Inertia & Sway Feedback (dev branch)
McGregor_CiA replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
I've tried with more deadzone but that just feels awkward too me. I prefer to be able to look around smoothly. The cheaty vision is an other factor, more so for PvP players I guess -
Weapon Inertia & Sway Feedback (dev branch)
McGregor_CiA replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
Oh god THIS. A million times THIS! The 3D scopes are completely useless to me. I've had to resort to using TMR's 2D scopes but I would very much prefer to use the vanilla ones -
Weapon Inertia & Sway Feedback (dev branch)
McGregor_CiA replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
Yes please do something to adjust the inertia. It's far too easy to go rambo with a MG in close quarters as it is now. -
[SP/CO-10] PMC Versus mission pack #4 (addons)
McGregor_CiA replied to fuiba's topic in ARMA 3 - USER MISSIONS
Nice one! But one small problem, as the leader I started with only one mag. Might whant to look into that. Other then that it was great! -
I don't know if it's been discussed before but is there a way to map the talk keys to the buttons on a HOTAS setup? I've tried doing it trough programming software but with not very good result. I'm manly thinking of the long range radio in a littlebird for example. Any help is much appreciated
-
VTS Simple weapon resting
McGregor_CiA replied to l etranger's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I have a problem when using Speed Of Sound V2 with VTS Weapon Resting. It says the mod is being initialized but I can not use it. As soon as I disable SOS it works again. Any idea on how to fix this? -
[ALPHA] ARMA 3 Crate Filler
McGregor_CiA replied to tonic-_-'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thank you very much -
[ALPHA] ARMA 3 Crate Filler
McGregor_CiA replied to tonic-_-'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
I have an extremely stupid question. Where do I put the sqf file? :o -
Arma 3: Community wishes & ideas- NO DISCUSSION
McGregor_CiA replied to Maio's topic in ARMA 3 - GENERAL
I don't know if it's been mentioned but I would really love to see bullet casings that stay on the ground for some time (if not for ever) -
PMC Campaign Mission 9
McGregor_CiA replied to DillonAero's topic in ARMA 2 & OA - OFFICIAL MISSIONS
I do have some mods installed. Blastcore, JSRS and some islands. I will try to disable them and fly as you said. Thanks for the tip :) -
PMC Campaign Mission 9
McGregor_CiA replied to DillonAero's topic in ARMA 2 & OA - OFFICIAL MISSIONS
I know that this thread has been dead for some time. But I have the same problem as L3TUC3, my gunner never fires a shot and I only have 14 rockets. What to do? -
Player looking for squad (not for squads to post looking for players!)
McGregor_CiA replied to Placebo's topic in ARMA 2 & OA - SQUADS AND FANPAGES
Name: Freddie Age: 30 Language: English Time Zone: GTM +1 Location: Sweden Mic: Yes I play Arma 2 :CO. I do not have BAF or PMC. I usually play vanilla but I also have some mods installed, ACE, War FX and a couple of islands. I have just got back into Arma after being away from it for some time. I have to admit I was a bit rusty (getting there though). I am not very familiar with ACE functions and such but I'm willing to learn. I'm an infantry/sniper man at heart. I also fly helicopters :j: So if anyone has need for an "older" guy who is a bit rusty but is a team player, hook me up -
[CAMP] Joint Operations [BAF]
McGregor_CiA replied to Specialist's topic in ARMA 2 & OA - USER MISSIONS
Yes.. Installed as Arma 2:CO and with the 1.52 patch -
[CAMP] Joint Operations [BAF]
McGregor_CiA replied to Specialist's topic in ARMA 2 & OA - USER MISSIONS
I have the same problem as hughesyman... .....reciveing and then it chrashes to desktop :-( And im shure i have all the correct addons... Soooo wanna play this :-( -
Simple ArmA 2 Terrain Tutorial
McGregor_CiA replied to luki's topic in ARMA 2 & OA : TERRAIN - (Visitor)
Thank you Bushlurker for making those things a little more clear for me.. I still havent started anything yet... a bit hungover so I think I'll wait. But I have a clean 1Tb drive I will use for the tools, so I should'nt run out of space :D... I will try to get my install nice and tidy and then i guess I'll be back with more questions. Will check the video tut aswell... -
Simple ArmA 2 Terrain Tutorial
McGregor_CiA replied to luki's topic in ARMA 2 & OA : TERRAIN - (Visitor)
Hello, the tutorial mentioned in the first post tells me that it's best to install BI Editing tools 2 to a clean empty partition. Why is this and how large does it have to be? Also under the setting up visitor part it gives the hint: If you are using arma2.exe from your present game version then you need to replace the bin folder in p:/ with the extracted bin.pbo from your present game version too, otherwise there is a mismatch of shaders. What does this mean? I have not started anything yet. Not installed or anything because I want to read as much as I can before... In my experience it's allways best to read first :-D I will probably start tomorrow... Any help and/or answers to my questions is much appreciated