Pummel
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Everything posted by Pummel
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It reminds me of SimCopter which I used to play as a kid. I think the only problem that game had was that it got boring after a while because all the missions were the same. These days there are lots of games similar to that from indie companies, like one about being a fireman etc. They end up being quite rigid with the missions and putting annoying time limits and stuff. I hope this game can beat all of those by having lots of variety and being fun while remaining challenging. If I want complex start up and stuff, I already have DCS Black Shark, but that just isn't very fun to me. So I hope this game can fit the gap. p.s. I tried the alpha thing, it seems promising, altho not really anything to see yet.
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1) Don't make it set in the future. There are already plenty of great vehicles and weapons and equipment in current modern warfare. 2) Tidy up the interface. Get rid of words like "Revert" and "Suspend" and "Receiving". Use the normal, standard, gaming terminology like "Save, Load, Restart, and Save & Exit." 3) Provide a way for us to browse player made missions, campaigns, and mods, from within the game itself. Have a rating system so I can just quickly download the top rated stuff and enable it or disable it as I please. No more complicated external mods, copying and deleting files, and backing things up etc. 4) Try to fix the texture pop up problem that is particularly troublesome in Chernarus on the buildings. 5) Have more emphasis on the warfare game mode, Bennys Edition etc. I find that 10 times more fun than typical Arma 2. 6) Just make it like Arma 2, don't try to do too much... Arma 2 already does a LOT. Just improve on what you can already do instead of adding lots of new stuff. For example the choppers and planes, try to improve the weapon systems for those, so that we dont have to rely on mods. Also try to include boats a bit more and ships. 7) Try to tweak the engine a bit to make the movement smoother. Even when I have 50+ fps, I still find that turning can sometimes be jumpy. I think my character gets stuck on things or something. Manoeuvring the character, especially inside buildings, is a bit awkward. 8) Would it be possible to have mouse smoothing, without it making the turning feel slow? If I turn mouse smooth off, I can turn very fast like Call of Duty or something. But then I find it hard to shoot someone far away accurately. With mouse smoothing on, I can shoot accurately at long distances, but the turning seems to slow down. 9) Make it easier to use artillery. That's about it. I already love Arma 2, if you can just tweak Arma 2, I will be very happy.
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A view of ArmA II multiplayer from a TF2, CSS, BF2 player
Pummel replied to Cookieeater's topic in ARMA 2 & OA - MULTIPLAYER
Yes :( -
A view of ArmA II multiplayer from a TF2, CSS, BF2 player
Pummel replied to Cookieeater's topic in ARMA 2 & OA - MULTIPLAYER
I found the solution to all your problems! Click "Filter" and then in game type, click on "Capture the Island". Tada! The greatest war gaming experience you have ever seen awaits! :) -
I often play on a CTI server called "Tigres Blancs" which is a french server. It's a really nice server and I get a great connection to it. Tonight, in the middle of a really great game with about 30 or so people playing, the server got hacked by someone. First off they teleported my entire team somewhere on the map, and a message popped up saying pwn or something. Then the screen went blank and a message said, "UDP FLOODER WAS SENT. THIS SERVER WILL BE SHUTTING DOWN SOON. JOIN ARE SERVER ITS WAY BETTER. TEAM DEADLY AND TRIPLE A. WHY YOU THINK ARE SERVER NEVER GETS SHUT DOWN. CAUSE WE NEED PLAYERS. THIS IS AAA.TRADEMARK SPEAKERS." I took a picture of this on my phone in case you need proof. The server then shut down. I'm all for competition but this is terrible and surely against the rules? If not illegal maybe? Please do something. Not only do I hate my favourite server being hacked, but I can't stand to have a great game ruined after playing it for around 4 hours straight and finally reaching a great point in the game..
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A view of ArmA II multiplayer from a TF2, CSS, BF2 player
Pummel replied to Cookieeater's topic in ARMA 2 & OA - MULTIPLAYER
To be honest I saw more teamwork on Domination than anywhere else. But I just really didn't like it. It was too laggy, and too slow, too boring, too restrictive, too many rules, too many team killers, and I just generally had a miserable time playing it. CTI was the opposite. In CTI I am in charge of my own destiny :P I can do whatever I want, hunt anywhere I want, use any gear, any vehicle, play alone or play as a team, it's really great. I can't say enough good things about it, I really love it. And that's only in public games. I am guessing that if I some day joined a clan/guild/whatever, it would be even better. -
A view of ArmA II multiplayer from a TF2, CSS, BF2 player
Pummel replied to Cookieeater's topic in ARMA 2 & OA - MULTIPLAYER
Hi all, I'm new too. Or relatively speaking I am. I've been playing Arma 2 for a year, but only been playing online for about 2 months or so. Although I play nearly every night. I agree that Domination seems to be really terrible, badly made, boring, tedious, bad atmosphere, laggy, generally just horrible and I'm not sure why so many people play it. I don't agree with the other stuff though. Mods, personally I have had no problems at all. I have no mods installed but I don't think I have ever found a server that required a mod. Perhaps I have activated some kind of filter (I can't remember), but either way, I seem to have lots of servers to choose from and none of them require a mod, so I have no complaints about that. Personally I found that the key to this game is the game mode called "Capture The Island" (CTI). To me, this is what Arma2 should be all about, and everyone should play it. The maps are huge, and you start with a bit of money which you can use to buy yourself better gear and/or a squad to help you. Your team has to capture towns which are controlled by AI at first, but the AI is very realistic, and mixed amongst the AI are real players on the enemy team. As your money increases you get to buy light vehicles, then heavy vehicles and tanks, and then aircraft! It's the perfect game mode in my opinion. It never gets boring because the longer you play, the more good stuff you get to work with. The maps being big is only a benefit too. You have lots of vehicles so getting to places is rarely more than a minute or two of driving, even less if you have choppers to carry you or to fly in. Also, if you have a good commander, they will have built a base near to the front lines so that the team doesn't have to travel very far. I also find that size to be very important because it lets you genuinely flank the enemy and you can also go lonewolf if you like. You can play as a team, and generally it seems that teams who play well together are the ones that win easiest. But sometimes I like to take a chopper and fill it with my own squad, and then go from town to town and capture the towns all by myself. I can do that in this game mode because the map is so big, I can find a far away town and make it my mission, and yet I'm benefiting the team by doing that too. It's an absolute joy to play. Personally I think Domination is incredibly dull, and I dislike Insurgency too. I was really regretting my decision to buy this game at first, but since coming across the CTI mode, I've had endless fun in this game. I have even now filtered my games to show only CTI, because nothing else seems worth playing in comparison. The only negative thing I have to say about this game (besides occasional lag/warping issues), is that there aren't enough good servers for the other game modes which could be good. I would really like to play Deathmatch and Team Deathmatch and Capture The Flag sometimes. CTI is brilliant when I can spend several hours because I can play a whole game and go from grunt to tank commander to gunship pilot to harrier pilot and I have such a great time. But when I just want to play for half an hour, or an hour, it would be nice to play DM/TDM/CTF. Sadly I can't find any populated servers that run those game modes and the few that I do see, have red pings. I also would like to see more short co-op missions. When I had the demo of this game, I used to make some nice missions myself. One of them had a squad of 6 start next to crates of gear, and then we had to head over a forest covered hill and take over the town on the other side. It was a great way to spend half an hour, but I rarely see games like this now that I have the full game, and again, the few I do see tend to have red pings. So that's my only complaint, but my recommendation to everyone else is to find a CTI server that you like and enjoy! It's amazing, and it really makes the most out of Arma2. Tanks, gunships, jets, artillery, it has it all! I don't like COD, Battlefield is good though. But I can't see myself ever playing a game like that again since I came across this CTI mode. This game mode plays a lot like Battlefield actually, but it's just bigger, better, longer, more mature, more depth, better looking, everything about it is just better. Battlefield 3 looks really interesting and has gorgeous graphics, but I really doubt it would be able to drag me away from Arma2/CTI. To me this game is the perfect mixture of Arcade and realism. The aircraft and tanks are all fairly easy to control, just like an arcade game, but with enough technicality that you still have to be skilful and accurate with them. And then the on-foot combat is very realistic and exciting. I am totally spoiled now by this game, it's literally the game of my dreams. My dreams were answered when I used to play Midwinter waaaay back in 1989... but since then, there hasn't been many other games to offer that same kind of 'grand' experience. Until now :) -
I would like to report some serious hacking.
Pummel replied to Pummel's topic in ARMA 2 & OA - MULTIPLAYER
Ok thanks. It was actually a match with a lot of the Tigres Blancs clan on one team, and general public on the other team, so I'm sure they will already be looking in to it. I hope they can IP ban the offender. -
Grass and Foliage on a 6950 pixelly
Pummel replied to madeineano's topic in ARMA 2 & OA - TROUBLESHOOTING
Thanks for the info! Did you uninstall your drivers first? Or just install the old ones on top? -
Grass and Foliage on a 6950 pixelly
Pummel replied to madeineano's topic in ARMA 2 & OA - TROUBLESHOOTING
Well one person said they fixed it by using ATI Driver 10.10 I don't really want to install an old driver though. Maybe BIS will make a patch to fix it? -
Hello, I have a problem installing this new patch. The first time I downloaded it, I got an error that said, "Error found in file all\arma2oa.exe.#oa" So I deleted that patch and downloaded another one from a different website, and now this one says, "Error found in file EXPANSION\ADDONS\anims_e.pbo" If I press "ignore" it will just move on and have another error on another file, and I can ignore again and again and it does it with a dozen or more files. Also behind the error, in the patch window, it says, "error xdelta3 returned error code: 1". What should I do? C2D oc 3.5 4 gig ddr2 hd5870 ssd latest drivers win 7, 64 bit (I tried running as administrator and without) game is DVD version I have Arma 2 and OA, but no DLC.
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lol! :) Yeah it is a bit clunky, I don't really care though. I don't spend too much time in the houses and if I do, I think it's ok to be a bit clunky because I pretend it is simulating having a large backpack and rifle etc. Even a real soldier would have to move a bit more carefully in a small house.
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Grass and Foliage on a 6950 pixelly
Pummel replied to madeineano's topic in ARMA 2 & OA - TROUBLESHOOTING
Yeah HD 5870 here and I have the same problem. It looks a bit ugly, however the performance of the game is very good now! I will try to fix this sometime. -
Problem with ARMA2OA_Patch_1_59.exe
Pummel replied to Pummel's topic in ARMA 2 & OA - TROUBLESHOOTING
Yeah re-install fixed it for me too. Not sure what would cause the original install to become messed up. The game was working perfectly so I doubt it was corrupted, and if it was, it's the only thing to be corrupted. Everything else is working fine. -
Problem with ARMA2OA_Patch_1_59.exe
Pummel replied to Pummel's topic in ARMA 2 & OA - TROUBLESHOOTING
Thanks I'll post back when I've tried a reinstall. -
Problem with ARMA2OA_Patch_1_59.exe
Pummel replied to Pummel's topic in ARMA 2 & OA - TROUBLESHOOTING
There's nothing wrong with my RAM or HDD. Please don't post again in this thread. You should not be giving technical advice to people. -
Problem with ARMA2OA_Patch_1_59.exe
Pummel replied to Pummel's topic in ARMA 2 & OA - TROUBLESHOOTING
You would have to do it manually and carefully. Run "regedit", press F3, and type in bohemia, and find each entry and remove it. Just be careful, you can mess your computer up if you make any mistakes in regedit. -
Problem with ARMA2OA_Patch_1_59.exe
Pummel replied to Pummel's topic in ARMA 2 & OA - TROUBLESHOOTING
I don't agree with any of that, but I'll go through the trouble of re-installing just to disprove it. -
Problem with ARMA2OA_Patch_1_59.exe
Pummel replied to Pummel's topic in ARMA 2 & OA - TROUBLESHOOTING
It's been over a week since I could play this game... Something else I tried was to shut down all background apps like virus and firewall etc. It didn't help. I think I have already provided all the other necessary info. RPT seems pointless seeing as that is generated when the game runs and the failure to patch all happens outside of the game. -
Bohemia Interactive's future ARMA 3!
Pummel replied to MulleDK19's topic in ARMA 2 & OA - SUGGESTIONS
Why are you giving me sarcasm? Am I not doing something positive? I obviously don't know you can do this or I wouldn't have suggested it... I'm not sure that you can do it how I described. I would test it but I haven't been able to play the game since the patch. Yeah that's true. But as we are talking about Arma 3, maybe they could add an option to retain leadership. Or something. Yeah I loved them, and the early Rainbow Six games like the above poster said. It's sad that those games seem to have died out now. -
Bohemia Interactive's future ARMA 3!
Pummel replied to MulleDK19's topic in ARMA 2 & OA - SUGGESTIONS
I don't mean everything, I just mean the main things. The average person doesn't want to drive a humvee or a bmx in a game like this, but all I'm saying is that for a game that lets you do so much, it's weird only have you do so little in the campaign. I mean, one mission where you drive a tank, one where you are a sniper, one where you fly an apache, and one where you fly a plane, that pretty much covers it. As for the realism, that's easily achieved. For example you can just do it by having you switch to different characters through the story, or have it as some Rambo type guy who can do anything. They already managed it in the OA campaign, that was so so much better than Harvest Red. But the price was being too short :/ The AI does whatever you tell them to do. You can already tell them to hold fire and open fire so that's not a problem. The game already gives you more control over your team mates than Hidden & Dangerous had, and that game was amazing. And yeah I know Harvest Red let you do it sometimes, but it wasn't much, and that campaign was pretty horrible imo. I'm talking about having a mission or two where you play as the squad leader, and they elaborate on that more. Say for example, you get stranded behind enemy lines (Bravo 2 Zero style), and your objective is to flee the country which means travelling 150 miles north, through an enemy occupied country. Your guys are a bit scared but they trust their sarge! So you give them a pep talk and then lead them out the country. The first step is to travel a few miles east to an enemy compound where you plan to steel some supplies and maybe a jeep. When you get there, you dictate how to deal with it. You can just run in guns blazing, or you can set up your guys in a kind of ambush or try to do it stealthily like I described earlier. That's what H&D was all about, and they made an entire game out of that kind of gameplay, and it was amazing. Arma 2 is already setup to do that really, it just needs someone to make the missions. Well for example, say your squad is all facing west, and just shot some guy over that way, and they are all still facing that way, kind of expecting that more enemies might approach. Meanwhile, you have run 100 metres to the North by yourself, and you have spotted a couple of enemies heading towards you from the north west. I would like to be able to press Space, then --> Enemy Sighted, and my character will then say, "Enemy man sighted, 400 metres, 11 O'Clock" and it will alert my AI squad mates to turn and face that direction and immediately get ready to help me out and attack them. So it would act like a kick up the butt to AI characters, but in multiplayer it would be like a shortcut to save me from typing all that out. What kind of resource? What I'm talking about would be to make it less resource intensive (on the computer). Take the Manhattan mission for example, from Harvest Red. In multiplayer the game runs smooth as silk for me, but in that mission, it drops down to almost single digit fps and runs really badly. All I'm thinking is that there are a LOT of AI's in that mission, and maybe they could be handled a bit better. There is the first guy you talk to, and then another guy in the tent behind (or is it a few guys?). Then there's the guy in the chopper who flies you to places. Then there is the camp on the coast where you get info and there's about half a dozen guys there. Then there's at least 1 civilian in every town. And then there's the friendly squad at the first waypoint, etc..etc.. I'm guessing there are maybe 50 AI's active in that mission, and I'm just thinking that there might be a way to replace some of them with more of a puppet character, which just stands still or wanders around smoking or scratching it's ass or something, but doesn't actually have any active AI. It doesn't respond to anything, etc. Well I said, "except mission critical AI". So in that scenario, obviously the guy who is supposed to attack you is critical, so would need to have the normal AI. But some random civilian who wanders around one of the towns 10 miles away, and doesn't actually serve any purpose at all (other than making the town look more real), doesn't need to be there until you get within range. I'm not sure how the game handles this currently, but I get the impression that it tries to load and manage everything at once. So what I'm suggesting is that none essential people (like that civvy) are either not loaded at all, or are just loaded as a kind of static switched off character, which would be easier to process. Then once you get within say 2000 metres or something, they are activated and they will start wandering around and acting like a civilian. -
Problem with ARMA2OA_Patch_1_59.exe
Pummel replied to Pummel's topic in ARMA 2 & OA - TROUBLESHOOTING
Yes same thing. I haven't been able to play since the update :( -
Yeah. Games that make the entire screen go white to simulate your eyes adjusting... I don't like that.
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Bohemia Interactive's future ARMA 3!
Pummel replied to MulleDK19's topic in ARMA 2 & OA - SUGGESTIONS
Well I like the game a LOT already so it's only some little things. The main thing I am disappointed with, is the lack of interesting multiplayer matches, which I think may be the players fault? I find the insurgency thing to be a bit messy and people tend to all just join one team which is boring. Then there is a kind of warfare mode (I forgot the name) which I find to be too slow. You have to drive massive distances in very slow vehicles and you have to upgrade your rank and then when you finally get the good stuff, you can't use it how you want. For example you can't just jump in a Black Hawk and fill it with your guys and fly away. They can only be used for recovering wrecks or something. Basically restrictions and rules galore. Very stuffy atmosphere. The only one I really play is Capture The Island which I think is really good. I love it in fact, but it can get a bit tiresome when I play nothing else but that. I wish people would make more missions of their own, even little ones that only last 20 minutes or something. I used to make them when I used to play the demo, and I had some great matches with random people. I don't see that very much in the full game, at least not with a good ping. So that's my main wish... Somehow make multiplayer more exciting. Don't be scared of silly fun things like capture the flag game modes (or especially Team Fortress). It would work great even in a game like this. Besides that, here is my general wishlist and suggestions: 1) All cutscenes skippable. 2) The ability to load a savegame from within the game. For example if I get shot in a single player mission, I should be able to just load an earlier savegame instead of waiting for the medic to come and find me. 3) Get rid of words like "Revert" and "Suspend". Use the normal, standard, gaming terminology in the menus. It needs to say, "Save, Load, Restart, and Save & Exit." Also change "Receiving" to "Loading". Also if you press escape and the menu appears, if you press escape again, the menu should close. Sometimes I press escape by mistake and then press escape again and it saves and quits the game! Also, restarting the mission should not delete all the save games. 4) Have a better single player campaign with less bugs. Maybe make it less elaborate? Give me a few days and I could make a bunch of missions better than the Arma 2 campaign. Also the campaign really needs to use all the key features of your game, in the single player campaign. If you can drive tanks, choppers, jet fighters, motorbikes, and fire rocket launchers, etc.. then have either entire missions or parts of missions that involve the player doing all these things. OA did a far better job of this than the original campaign, but even that has lots of room for improvement. 5) In single player / campaign, focus a bit more on switching team members. This is one of my favourite features! But it wasn't used very much. It reminds me of classic old games like Hidden & Dangerous and even party based RPG games. So the player approaches an enemy compound in camo gear. The player then switches to a scout who sneaks inside the compound and carefully plants some explosives without being seen. Before he can return to the squad, a guard goes for a cigarette break and near where your guy needs to escape. So you switch to your sniper who takes out the smoker. But the shot was heard, and the compound becomes alive with men rushing around looking for you. You quickly run your scout back to the party, and then as the enemy charges at you with trucks and bad guys, you switch to your heavy weapons specialist and use rocket launchers and tripod mounted machine guns to "go ape" on them. 6) Let us bind 3rd, 4th, 5th, 6th button mice buttons to various things in the game, without having to resort to hotkeys/macros. 7) Let us have reverse controls when in aircraft, but not in vehicles / on foot. 8> Make AI a bit more realistic. It's frustrating to get shot by a rag tag AI from 500 metres away, through the branches of several trees, when I'm laying prone in grass, and I'm behind a tree trunk with only a few inches of my body peeking out the side. Also they seem a bit too good at spotting people. Often when I approach and I'm sneaking through the bushes at 700+ metres away, they will spot me and start shooting. Often it seems almost impossible to infiltrate an area silently, but maybe that's just in the CTI game mode I usually play. 9) Provide an "Enemy spotted" command to the comms menu, and have it figure out the direction based on wherever the player is looking. This is mainly for single player, but could maybe be used in multiplayer too. So I do space, scroll down to "Enemy sighted!", and it automatically says, "12 O'Clock" or whatever direction. 10) Provide a way for players to make missions and campaigns, to then be validated somehow by the game, and then uploaded and shared with other players to download, all done from within the game. That would be really nice. 11) Come up with some clever trickery for the AI to help it on big single player missions. Currently the game is slowed down terribly by all the AI. Many of them are units that don't really do anything, they are just there to make the situation look more real. For these units, (vehicles mainly), I wonder if they could be given basic waypoints to follow, without the AI actually being active, or perhaps even without there being a character in the vehicle at all. eg: If a chopper flies overhead, it looks cool but you wouldn't even know that there was no pilot. 12) In addition to number 1, I wonder if it would be possible to have all, except mission criticial AI, activate and de-activate based on the player's distance. So units that are say 7000 metres away or more, could be completely deactivated like a dummy, until the player gets within their general vicinity, and then their AI is activated and they can start patrolling/chatting/ and doing whatever they should be doing. Maybe the game has something like this already, I don't know. 13) Improve texture loading and pop up (this is particularly bad on buildings). I also wonder if the engine could be improved to look better and load areas as you get near, rather than loading so much stuff around you. There is a game called Vanguard: Saga of Heroes which does a great job of this. The devs should check it out. It has a slight pause as you go load in to zones/areas/chunks, but this was not intentional. The game had financial problems and was rushed to release, and if they had more time, I think they would have achieved a completely seamless world but with great graphics and long distance views. -
Well I like the game a LOT already so it's only some little things. The main thing I am disappointed with, is the lack of interesting multiplayer matches, which I think may be the players fault? I find the insurgency thing to be a bit messy and people tend to all just join one team which is boring. Then there is a kind of warfare mode (I forgot the name) which I find to be too slow. You have to drive massive distances in very slow vehicles and you have to upgrade your rank and then when you finally get the good stuff, you can't use it how you want. For example you can't just jump in a Black Hawk and fill it with your guys and fly away. They can only be used for recovering wrecks or something. Basically restrictions and rules galore. Very stuffy atmosphere. The only one I really play is Capture The Island which I think is really good. I love it in fact, but it can get a bit tiresome when I play nothing else but that. I wish people would make more missions of their own, even little ones that only last 20 minutes or something. I used to make them when I used to play the demo, and I had some great matches with random people. I don't see that very much in the full game, at least not with a good ping. So that's my main wish... Somehow make multiplayer more exciting. Don't be scared of silly fun things like capture the flag game modes (or especially Team Fortress). It would work great even in a game like this. Besides that, here is my general wishlist and suggestions: 1) All cutscenes skippable. 2) The ability to load a savegame from within the game. For example if I get shot in a single player mission, I should be able to just load an earlier savegame instead of waiting for the medic to come and find me. 3) Get rid of words like "Revert" and "Suspend". Use the normal, standard, gaming terminology in the menus. It needs to say, "Save, Load, Restart, and Save & Exit." Also change "Receiving" to "Loading". Also if you press escape and the menu appears, if you press escape again, the menu should close. Sometimes I press escape by mistake and then press escape again and it saves and quits the game! Also, restarting the mission should not delete all the save games. 4) Have a better single player campaign with less bugs. Maybe make it less elaborate? Give me a few days and I could make a bunch of missions better than the Arma 2 campaign. Also the campaign really needs to use all the key features of your game, in the single player campaign. If you can drive tanks, choppers, jet fighters, motorbikes, and fire rocket launchers, etc.. then have either entire missions or parts of missions that involve the player doing all these things. OA did a far better job of this than the original campaign, but even that has lots of room for improvement. 5) In single player / campaign, focus a bit more on switching team members. This is one of my favourite features! But it wasn't used very much. It reminds me of classic old games like Hidden & Dangerous and even party based RPG games. So the player approaches an enemy compound in camo gear. The player then switches to a scout who sneaks inside the compound and carefully plants some explosives without being seen. Before he can return to the squad, a guard goes for a cigarette break and near where your guy needs to escape. So you switch to your sniper who takes out the smoker. But the shot was heard, and the compound becomes alive with men rushing around looking for you. You quickly run your scout back to the party, and then as the enemy charges at you with trucks and bad guys, you switch to your heavy weapons specialist and use rocket launchers and tripod mounted machine guns to "go ape" on them. 6) Let us bind 3rd, 4th, 5th, 6th button mice buttons to various things in the game, without having to resort to hotkeys/macros. 7) Let us have reverse controls when in aircraft, but not in vehicles / on foot. 8> Make AI a bit more realistic. It's frustrating to get shot by a rag tag AI from 500 metres away, through the branches of several trees, when I'm laying prone in grass, and I'm behind a tree trunk with only a few inches of my body peeking out the side. Also they seem a bit too good at spotting people. Often when I approach and I'm sneaking through the bushes at 700+ metres away, they will spot me and start shooting. Often it seems almost impossible to infiltrate an area silently, but maybe that's just in the CTI game mode I usually play. 9) Provide an "Enemy spotted" command to the comms menu, and have it figure out the direction based on wherever the player is looking. This is mainly for single player, but could maybe be used in multiplayer too. So I do space, scroll down to "Enemy sighted!", and it automatically says, "12 O'Clock" or whatever direction. 10) Provide a way for players to make missions and campaigns, to then be validated somehow by the game, and then uploaded and shared with other players to download, all done from within the game. That would be really nice. 11) Come up with some clever trickery for the AI to help it on big single player missions. Currently the game is slowed down terribly by all the AI. Many of them are units that don't really do anything, they are just there to make the situation look more real. For these units, (vehicles mainly), I wonder if they could be given basic waypoints to follow, without the AI actually being active, or perhaps even without there being a character in the vehicle at all. eg: If a chopper flies overhead, it looks cool but you wouldn't even know that there was no pilot. 12) In addition to number 1, I wonder if it would be possible to have all, except mission criticial AI, activate and de-activate based on the player's distance. So units that are say 7000 metres away or more, could be completely deactivated like a dummy, until the player gets within their general vicinity, and then their AI is activated and they can start patrolling/chatting/ and doing whatever they should be doing. Maybe the game has something like this already, I don't know. 13) Improve texture loading and pop up (this is particularly bad on buildings). I also wonder if the engine could be improved to look better and load areas as you get near, rather than loading so much stuff around you. There is a game called Vanguard: Saga of Heroes which does a great job of this. The devs should check it out. It has a slight pause as you go load in to zones/areas/chunks, but this was not intentional. The game had financial problems and was rushed to release, and if they had more time, I think they would have achieved a completely seamless world but with great graphics and long distance views.