ballou
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Everything posted by ballou
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I am having problems extracting the pbo on the latest files 2.57 (s) i did use pbo view but that is unable to open it now, I assume its a old program, and we have to move on with the times can anyone recommend a tool i can use to open the pbo files ?
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SIX Projects - Updater Suite, Portal, Config Browser, etc.
ballou replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Have to say to Sickboy and the rest of the Team, Gui suite is Awesome, find it easier better to navigate as it does most things for you, its easier to navigate than the six updater, and far superior than addon sync I have a question, I run multiple copies of Arma on a server box, how do i go about changing the params setting to chose between different servers ? -
Editing, Expanding and Modifying Domination
ballou replied to Tankbuster's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
reason why i ask this, I ran the 2.54 version west a1 and west ace ai on my servers yesterday so if you come in as an engineer, you are unable to repair anything unless you bring a repair truck to what you are trying to repairing. so thats why i thought new engineers feature meant that you had to something else via an engineers action menu sort of thing or maybe that the maps have a bug in them not allowing engineers to repair, with 2 maps doing it i have to assume its a parameter change somewhere unless there is a parameter that i could change -
Editing, Expanding and Modifying Domination
ballou replied to Tankbuster's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
can anyone shed any light on this,as i cannot seem to find anything releating to it -
are there any server files out for the latest beta patch ?
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Ok i'll get straight to the point, Installed OA Server today after the server comapany released it on the servers Started running it with latest xeno dom maps 2.17 Server was running great then after about an 1hr, of a maxed out server @30 slots, it decided to restart the game, no error message cam up, thought this was just a comman error, contacted the server comapny and no other person has reported any other faults of random restarting, Now it has been randomly restarting at various points of the day, on the same box there are arma 1 and arma 2 servers running without a problem, The only thing i have not done to eliminate this is turn battleye off, to see if that could be the cause, but it seems to work fine the rest oftime when the server is up and running As i dont really know where to start looking for the fault i will start with my server.cfg file :- // GLOBAL SETTINGS hostname=" My server "; password=""; passwordAdmin="xrated"; //reportingIP="arma2pc.master.gamespy.com"; // This is the default setting. If you change this, your server might not turn up in the public list. Leave empty for private servers maxPlayers=60; // WELCOME MESSAGE ("message of the day") // It can be several lines, separated by comma // Empty messages "" will not be displayed at all but are only for increasing the interval motd[]={ "", "", "", "Welcome to the my server", "" }; motdInterval=5; // Time interval (in seconds) between each message // JOINING RULES kickDuplicate=1; verifySignatures=0; equalModRequired=0; // VOTING voteMissionPlayers=100; voteThreshold=100; // INGAME SETTINGS disableVoN=1; vonCodecQuality=0; persistent=1; // SCRIPTING ISSUES onUserConnected=""; // self-explaining onUserDisconnected=""; doubleIdDetected=""; regularCheck=""; // some ArmA specific stuff - signature verification onUnsignedData = "kick (_this select 0)"; // unsigned data detected onHackedData = "ban (_this select 0)"; // tampering of the signature detected //onDifferentData=""; // data with a valid signature, but different version than the one present on server detected //BattlEye=1; //Server to use BattlEye system // MISSIONS CYCLE (see below) class Missions { class Mission0 { template=co30_Domination_2_17A2_West_AI_OA.Takistan; }; }; language="English"; adapter=-1; 3D_Performance=8021.000000; Resolution_W=160; Resolution_H=120; Resolution_Bpp=32; viewDistance=10000; terrainGrid=10.000000; MinBandwidth = 15000000; MaxBandwidth = 100000000; MaxMsgSend = 1024; MaxSizeGuaranteed = 1024; MaxSizeNonguaranteed = 64; MinErrorToSend = 0.0025; MaxCustomFileSize=0; //-----------BIS Suggestions------------ //MinBandwidth = 320000; //* Bandwidth the server is guaranteed to have (in bps). This value helps server to estimate bandwidth available. Increasing it to too optimistic values can increase lag and CPU load, as too many messages will be sent but discarded. Default: 131072 //MaxBandwidth = 10000000000; //*Bandwidth the server is guaranteed to never have. This value helps the server to estimate bandwidth available. //MaxMsgSend = 256; //* Maximum number of messages that can be sent in one simulation cycle. Increasing this value can decrease lag on high upload bandwidth servers. Default: 128 //MaxSizeGuaranteed = 1024; //*Maximum size of guaranteed packet in bytes (without headers). Small messages are packed to larger frames. Guaranteed messages are used for non-repetitive events like shooting. Default: 512 //MaxSizeNonguaranteed = 64; //*Maximum size of non-guaranteed packet in bytes (without headers). Non-guaranteed messages are used for repetitive updates like soldier or vehicle position. Increasing this value may improve bandwidth requirement, but it may increase lag. Default: 256 //MinErrorToSend = 0.005; //*Minimal error to send updates across network. Using a smaller value can make units observed by binoculars or sniper rifle to move smoother. Default: 0.01 //MaxCustomFileSize = 0; //*Users with custom face or custom sound larger than this size are kicked when trying to connect. If anyone can better this Cfg filethen feel free to amend it command line being used is:- As the company uses a tclogin program -server -port=2002 -exThreads=1 -netlog -config=server.cfg any help would be appreciated