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Everything posted by sagarasousuke
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ARMA2 : FMP - FullMetalPanic Addon -
sagarasousuke replied to sagarasousuke's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Thank you. It wanted to make a real submarine is indeed. However, Gnat add so great that he has already made, the idea satisfaction. ---------- Post added at 09:55 PM ---------- Previous post was at 09:53 PM ---------- [/color] DMX Control Thank you for your interest in. This add-on and directly related, but much will be announced next month. -
Use missionConfigFile, CfgMusic want to get a list of classes. However, count value becomes zero. Bugs? How wrong or what? missionConfigFile results hint to the output, it seems that the path can be acquired. C: \ Users \ (user) \ Documents \ ArmA 2 Other Profiles \ (ARMA2 User) \ missions \ dancesmoke.Desert_E \ description.ext single mission description.ext class CfgMusic { trackes[]={music1,music2}; class music1 { name="music1"; sound[]={"music\music1.ogg", db+20, 1.0}; }; class music2 { name="music2"; sound[]={"music\music2.ogg", db+20, 1.0}; }; }; Addon config.cpp count (getArray (missionConfigFile >> "cfgfunctions" ));
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missionConfigFile Help
sagarasousuke replied to sagarasousuke's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Thank you. Worked successfully. What I should have an array that all? For example, CfgFunctions is that there is no description of the array, http://community.bistudio.com/wiki/Functions_Library BIS script there were such a description. for "_t" from 0 to 2 do { _pathConfig = [configfile,campaignconfigfile,missionconfigfile] select _t; _pathFile = ["ca\modules\functions","functions","functions"] select _t; _cfgFunctions = (_pathConfig >> "cfgfunctions"); -
WIP: Stuff you are working on 2!
sagarasousuke replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
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Miller, VRAM usage, but I think that remains the same, or different? I think it might just reflect the results of re-rendering. I think about what is real and what keyframe What would be the number of frames? If more than 24FPS, you would not particular problems not? Sorry for machine translation, English might be confusing.
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Following API is hoped for because of the animation relation. 1.The one that animation file (avi,wmv) etc. can be put is hoped for like setObjectTexture. 2.The one that real-time animation of the camera aspect can be put like setObjectTexture is hoped for.
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Animation was mounted. YOUTUBE: (2)I think that I peel off and can do nothing but hold out to , BIS.
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WIP: Stuff you are working on 2!
sagarasousuke replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
ARMA2 Addon [ARMA2 DANCE] WIP Component: Concert Hole Trass LED Monitor (Animation is possible) PAR Light Moving Light Laser Machine Smoke Machine Fireworks Speaker DMX Control Tech Demo: -
Script Light brightness Change
sagarasousuke posted a topic in ARMA 2 & OA : ADDONS - Configs & Scripting
In the class of the searchlight, the color of the light is set as follows. class Reflectors { class main_reflector { color[] = {1, 1, 1, 1.0}; ambient[] = {0.1, 0.1, 0.1, 1.0}; position = "light"; direction = "lightEnd"; hitpoint = "light"; selection = "light"; sourceSize = 0.1; size = 0.1; [b][color="Red"]brightness = 1.0;[/color][/b] }; }; Can this be changed while playing a game executing the value of brightness with Script? Please teach if you understand the way. _light = "#lightpoint" createVehicleLocal pos; [b][color="red"]_light setLightBrightness 0.5; [/color][/b] _light lightAttachObject [_object, [0,0,0]] -
C-17 Globemaster III project up for grabs
sagarasousuke replied to Desktop's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
It is terrible. It expects it. Please hold out. -
Speed-up of setObjectTexture
sagarasousuke posted a topic in ARMA 2 & OA : ADDONS - Configs & Scripting
I want to load structure beforehand. I want to speed up the change of the image. How will it be good? The present cord is such a feeling. obj setObjectTexture[0, sample_bigsize1.paa] obj setObjectTexture[0, sample_bigsize2.paa] -
Speed-up of setObjectTexture
sagarasousuke replied to sagarasousuke's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Thank you. It tries. -
Smoke rises to a plus side and both minus side of Z axis though I want to generate the particle of smoke like the following figures. http://carview-img02.bmcdn.jp/minkara/mybbs/000/001/848/097/1848097/p1.jpg >[]< How should I do though want to jet like the vehicle exhaust only for one? []< [] ・・・The object is shown. < ・・・Direction of smoke (particle) _ps1 = "#particlesource" createVehicleLocal getpos _obj; _ps1 setparticlecircle [0,[0,0,0]]; _ps1 setParticleRandom [0, [0, 0, 0], [1, 8, 1], 0, 0.5, [0, 0, 0, 0], 0, 0]; _ps1 setParticleParams [["\Ca\Data\ParticleEffects\Universal\Universal", 16, 7, 48], "", "billboard", 1, 10, [0, 0, 0], [0, 0, 0], 0, 10, 7.9, 0.5, [20, 20, 20], [[1.0, 1.0, 1.0, 0.05], [1.0, 1.0, 1.0, 0.05], [1.0, 1.0, 1.0, 0.05]], [0], 0, 0, "", "", _pos]; _ps1 setDropInterval 0.1;
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Addon Research Topic 2
sagarasousuke replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Following API is hoped for because of the animation relation. :) 1.The one that animation file (avi,wmv) etc. can be put is hoped for like setObjectTexture. 2.The one that real-time animation of the camera aspect can be put like setObjectTexture is hoped for. -
How should I do to change the size of a conic optical axis though I make the searchlight by using Reflectors? It did not change though size was changed from 1.0 to 0.0. class Reflectors { class main_reflector { color[] = {1.0, 1.0, 1.0, 1.0}; ambient[] = {0.1, 0.1, 0.1, 1.0}; position = "light"; direction = "lightEnd"; hitpoint = "light"; selection = "light"; size = 0.0; brightness = 5.0; }; };
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I want you to come to be able to do the taxiing of the brim to which the tire such as UH-60, Mi-24, and AH-64 has adhered only with the tire. It proposes to have the flag on API side because the distinction of the brim with the tire or the brim that has not adhered doesn't adhere in a present class system. <object width="480" height="385"><param name="movie" value="http://www.youtube.com/watch?v=TFFtYduQOO4&hl=ja_JP&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=TFFtYduQOO4&hl=ja_JP&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>
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Occasionally, it crashes when the key allocation of Controls has been changed. Add-on is not used. It is ARMA2 Patch1.07 OA 1.52. nVidia 8800GTS 640M Win7 64bit
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This character string was investigated and STR_INCOMPATIBLE_LOAD_GAME_ATTEMPT was investigated. The character string was discovered in the following places. May I think that I improve it by the following formal release? Or, the problem of the parameter etc. somehow? arma2.exe(39283): arma2oa.exe(47342): arma2oaserver.exe(33080): arma2server.exe(32875):
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How should be done this though the following messages are displayed when Linux 1.07 beta is started? Cannot register unknown string STR_INCOMPATIBLE_LOAD_GAME_ATTEMPT