SpacemanSpiff
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Posts posted by SpacemanSpiff
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Interaction is not working in our MP servers but works fine in SP? Are we doing something wrong? All players that attempted it are using the MOD. This occurs on both our dedicated server and when I launch an internet server on my computer myself. Anyone know what I did? I have the most recent MCC and this wasn't an issue prior to updating. We all used to be able to get the prisoners and the files and such. Now no one can not even the person who is logged into MCC and launched the mission?
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Love the changes absolutely stunning upgrade was just expecting the usual fixes very pleasantly surprised! Keep it up m8! Cheers!
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Yeah no idea I was wondering if I was using a non patch option of VA I even looked it up but I couldn't find anything. So any info would be great. Hopefully that is all it is and I can just put in the correct snippet.
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I haven't played for a couple months came back downloaded yours and a couple other patch mods loaded up Arma and went into the Arsenal only for the shoulder patches not to be adjustable for me any longer? There is no option anywhere in the arsenal for me. Can someone let me know if I either did something or if this is a known issue for some people?
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Is there a new method to setting BFT Information? Previously I would merely place the module and sync to a squad and it would place the icon in BFT and display the name I placed in Callsign box. However now I can't get the module to work with squads or vehicles nothing shows when I pull the PDA or Tablet associated with that side? Is this due possibly to the units I am syncing the module to lacking a PDA or Tablet?
Further testing after update and pda and tablet is now not even showing up in the action menu just repack and such. This function was actually working earlier today but now is not any longer. I am also experiencing the AI and myself going into unconscious state and standing up while in it. Even though I was laying down when recieving the impact that caused me to enter the state?
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Do we no longer need the profile module cause it is telling me that I need to place it and yet there is none in the module lists?
---------- Post added at 04:45 AM ---------- Previous post was at 04:29 AM ----------
Nm watched the correct tutorial and figured it out.
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Ty much Glowbal that is exactly what I needed!
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The description text as I said would cause the timer to start then as opposed to it not having an additional wait after the unconscious state. If he changes description text to read 300 sec then AFTER he clicks respawn the timer would start this is exactly what he is saying he does not want.
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I am positive this has been addressed as how could it not be but can someone pleaes PM me regarding the combination of AGM and CSE how to go about doing so and what errors I can avoid by not attempting to mix certain aspects. Thank you kindly
---------- Post added at 07:05 PM ---------- Previous post was at 07:03 PM ----------
Meat147 Why don't you just go into the Mission Description and change respawn time to 1 or 0 and then leave the unconscious state at the setting you like. This will eliminate the waiting period after death and allow you to respawn as soon as the unconscious state ends and the player dies. Or have you already attempted this and don't like the fact that it enables the ability to just click respawn and do so?
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Amazing addition to A3 I want to thank you guys first off for this it is something my group has felt was needed from the start and is a great addition to our ops.
An issue we encountered is placing PDA's and Tablets in a crate via additem cargo has allowed the mission host to grab the items and use them however anyone else in the server can't even see these items in the crate that they are placed in. We have even attempted to have the mission host to take them from the box and place them on the ground. While this allowed 1 person to see the PDA they were unable to use it. Has anyone else encountered this issue and is there a work around?
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We have encountered a couple issues that plagued us since the previous version. If this has been covered I apologize.
1. Units placed via Zeus while running MCC will automatically be set to 100% skill.
2. Once a mission has been generated and played we are unable to place a new zone or use a previous one to generate further objectives.
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Is there another location to post regarding the newest version of MCC? I noticed in the one that came out in the last few days that the Console no longer shows in BIS's custom loadout options. In the GPS section where it used to be it is just gone?
Figured it out sorry for the obviously incorrect post on my part =) I love the new commander menu.
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He is probably referencing the many missing sound issues the pack has. For example the AK error that pops up regarding full auto fire. Or how it is a MX sound for a variety of the weapons in the pack. I fired several of the AK's and heard several diff weapons that weren't AK's. Is there a JSRS pack that will recognize these and issue the proper sound replacements? Or do you have a file that has the sounds for these weapons. I can make a video and show examples however it seems kind of obvious if you just load the pack and try it out. I really hope these are corrected as this is the most comprehensive pack I have seen despite being just a ported A2 weapons pack.
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We had disabled all weapon addons the only thing running is CBA ACRE and VAS. Will double check again though and get back to you shortly.
---------- Post added at 08:42 PM ---------- Previous post was at 08:13 PM ----------
Confirmed it is only your addon installed. ABR is not present in VAS and title is removed when loading it from the vanilla ammo crate. A side note the MK 200 cannot receive anything other then vanilla optics with your addon installed either. Seems most if not all of the other weapons can take addon optics from FHQ and R3F when tested though. Also I have been unable to attach the TWS -3050 to any vanilla weapon. These errors occur when only your addon and FHQ Accessories have been added. These were not done while having the FHQ M4 pack installed only the accessories pack
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Sorry if someone answered this already but has the sound issues in multiplayer been addressed in the update? Last time we tried to use this the Minimi was inaudible for anyone in MP. To clarify we all had it installed however the weapon made no sound nor muzzle flash for anyone except the person carrying it.
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Amazing work. Just wow. The customizable loadout is something that takes the game to a whole new level. Hat is off to you two thanks for bringing us real CAS options before BIS.
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This Addon Removes Vanilla MK18 ABR from VAS when installed. Tested and verified by 2 other members of my group. The item can still be found in the vanilla ammo boxes but the name of the weapon is missing when this is done.
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yep his issue is resolved with this. thanks again guys
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Yeah he is running 32 bit he says
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Yeah he tried joining a server and still failed when it was altis only >_<
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Does this happen to you on both maps? Has it happened in the past. His issues are only on Altis and have never happened before.
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I will see if that sounds right and post back in case other are having the same issue as well as if that isn't his actual situation.
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Not if it runs fine on Stratis... Which he gets 60fps on stated in the start of the post. Graphic drivers and ram failing or heat damage would not be specific to Altis. Corrupted game cache is not the issue as he has done a full re installation as well and verified cache.
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Yeah he ran taskmanager and shut down everything non essential. That wouldn't cause glitching though.
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
That faction doesn't exist any longer from what I have seen. They were the original FIA but have since become BLUFOR and therefore there are no units for it to use. =/