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dragon01

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Posts posted by dragon01


  1. 5 hours ago, Noble Jade Falcon said:

    Hello all,

          I've been having some trouble with the gunner on RHS helicopters.  The AI refuses to use the ATGM.  I'll lock a  target (say, a tank), but the AI won't aim the missile at the target.  If I fire the rocket it merely goes out unguided, despite having a "lock".  The helicopter gunner will however attempt to engage a tank with the cannon, but that usually doesn't go well.  The gunner works fine on the base helicopters.   I've tried uninstalling and reinstalling the game and the mods, only running RHS, nothing seems to fix this problem.  I reported the bug as well, but they couldn't replicate it.  If it would help, I can upload a video later of the glitch.  (occasionally the missile will fire guided, but only if I'm really close to the target.)

     

    As a further note, I do not have any of the paid ArmA DLC.  Would it help if I got it, particularly helicopters? 

     

     

    BIS have fixed the "manual guidance" for AI missiles, but RHS hasn't updated since then, and it seems that the fix didn't work for them (it did for CUP, for whatever reason). This needs to be fixed, and probably is in the internal build, but you need to wait for the actual release to see it.

    • Like 3

  2. Well, I don't know how they are doing it, but those "slight tweaks" didn't improve anything. Neither Kajman or Xi'an shoot Tratnyr or Skyfire rockets anywhere near the reticle. Kajman hits about one centimeter high when seen from the HUD, which in a typical run over flat ground translates to a few tens of meters, and in the mountains can result it missing the target entirely. Xi'an is much worse, being several degrees off, which leads to the rockets either flying off into wild blue yonder or hitting more than a hundred meters off the target. Tested without any mods, in case there was any doubt. My theory is that it's caused by the weapons being angled relative to aircraft's centerline, which is not properly accounted for in the CCIP algorithm, causing the rockets to miss high. Anyway, I don't want to hear about them being adjusted "slightly". We're talking compensating for several degrees of offset.

     

    BTW, Xi'an's weapons are also controlled (by default) from the left FFV seat, as opposed to gunner. Please check this as well.

    • Like 1

  3. 6 hours ago, pipewr3nch said:


    RHS doesn't work in "counterparts". But my best bet is they will either update the F-22 or they will make a new jet, which will take quite a lot of time.

    Of course, but I was referring to that part:

    Quote

    For those of you wondering whether there will be a USAF counterpart also included in this release: [...] Fear not though! It has certainly been elevated on our list of priorities, and should see the light of day in one of the next updates.

    This makes it sound like they want to add some kind of "equivalent" aircraft to RHS: USAF. Superbug is not a particularly good match due to different doctrines, but it's a closer match than anything else (well, perhaps the old, non-super Hornet would be slightly closer, 9-13S is an old-ish design). 


  4. Just out of curiosity, which aircraft are you considering for "USAF counterpart" of MiG-29S? The Superbug? It's the closest equivalent (perhaps more akin to MiG-29K, but whatever), but it's used by the navy and primarily operated off carriers (of course, USN can always operate off the vanilla USS Freedom). F-15 is on the road to retirement by now, and Viper is a much smaller and less capable aircraft.

     

    Also, will the Raptor get any visual updates? Last time I checked textures were kind of meh and the cockpit glass caused a weird issue with HDR, making everything outside look too bright.


  5. Actually, the sheer size of the map was what made it interesting. It didn't require luck (unless you counted bugs that it, unfortunately, had aplenty), just good planning. It felt dull at times (especially if you planned something wrong), but at the same time really authentic. It really felt like a real military operation. I wish there were more COIN missions like that. There were things that could've been done better, of course, but overall, it was very good.

    • Like 2

  6. Yes, this is realistic. IRL, an APFSDS round would punch two neat holes in the vehicle and come out on the other side with little loss of speed or accuracy. Any occupants or vital components in the way would, of course, be screwed, but you'd have to score a direct hit. Non-tank vehicles are generally better engaged with HEAT, or in case of softskins like GAZ, plain HE (if you have it). In ArmA, HEAT will kill everyone inside due to how explosions work in the game, but IRL, it would not be 100% reliable and in case of attacking a truck, a hit on the cab could leave some survivors in the back.

     

    Also, make sure the AI isn't hitting the tarp. :) I don't know how it's configured in RHS (in ArmA, explosive rounds detonate on hitting anything, there's no penetration), but IRL, it wouldn't be enough to detonate any kind of big round.

    • Like 1

  7. MBTs in general do not (unless you count not being able to depress your barrel to hit infantry lying prone a few meters from you), but some ammunition may have a performance envelope that favors longer ranges. APFSDS, especially, can overpenetrate when used up close. Outright minimum range is only the case with ATGMs (which Russian tanks also come equipped with), as far as I've seen HEAT and HE rounds will detonate even at very close ranges.


  8. If you're playing with VD so short that you get engaged from outside it, then you likely engage them in what is essentially point blank range for this kind of vehicle. ATGMs on the Bradley can kill a T-90, and in such close quarters not only they generally don't miss, but also will have long spotted and sighted you by the time you're in visual range.


  9. I agree wholeheartedly. For a team of that size, a "PR guy" mostly responsible for replying on the forum could be useful.

    4 hours ago, sargken said:

    Would you guys drop this it was a dam request of infomation. Which is against the rules and everyone that follows the rhs forums knows this. 

    A quote from the forum rules, please. "Requests for information" were not forbidden last time I checked. This wasn't asking for progress, BTW. 


  10. 1 hour ago, Hvymtal said:

    a rephrase of a request to try and skirt the rules

    I should note that there is no actual rule against requests. Some pages back it was stated quite clearly by the moderators. The "no request" policy is something RHS team can only ask the community to abide by (a request, if you will :) ). There's no rule to skirt, and I think that also asking to refrain from questions about unreleased/hypothetical content is asking a bit too much.

     

    I don't know about others, but English is also not my first language (though I use it without any difficulty unless I have to speak), but I'm capable of simply ignoring things I don't want to answer to. I only reply to posts which are worth replying to. :) 

    • Like 2

  11. 6 minutes ago, PuFu said:

    ohh really? how would you remember about a topic we have never posted about directly confirming on denying it...if you don't mind me asking? 

    I don't remember exactly, but someone said he was working on it at one point. Of course, that might have been the same guy who later turned out to be offering you a stolen model. Either way, it was some time ago, I don't remember exactly.

     

    Also, are you sure you're speaking for the team? Considering Redphoenix posted, a few posts above yours, an unambiguous confirmation that Stryker isn't currently being worked on (not to mention all confirmed WIPs)... :) 

    • Like 1
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