Jump to content

dragon01

Member
  • Content Count

    2030
  • Joined

  • Last visited

  • Medals

  • Medals

Everything posted by dragon01

  1. dragon01

    RHS Escalation (AFRF and USAF)

    Good riddance, I say. Those designations were getting out of hand.
  2. Do note that this only applies to the RV engine, which is on the way out, this being one of the reasons. If the new ArmA was to use RV, I'd advocate a return to Cold War, because that's what the engine was originally designed to do and that setting is pretty cool. With the new engine, however, I'd like to see them do a setting where it could be fully utilized. Future settings also can be pretty cool, as well, and allow for sidestepping trademarks to be somewhat more believable (IIRC, this became an issue sometime between ArmA2 and 3).
  3. dragon01

    Anti-Air Vehicle Ranges and Effectiveness

    This is actually a cheap and effective way to add missiles to something that was originally a gun-only system. IR missiles don't require much integration with the rest of the vehicle (you basically hang the launcher off the side of the turret), so it's a matter of adding a launch button and some sort of lock indicator. Radar-guided missiles are complex and need to interact with the vehicle's radar, which is something that the radar system needs to be designed for, which it's usually not unless the vehicle has radar-guided missiles from the start (in which case it probably doesn't have a gun). Search and gunlaying radars are different beasts from missile guidance radars (so different, in fact, that an aircraft's RWR can usually tell between the three of them).
  4. It would've been nice if we could get its missiles for use with other vehicles. They'd look nice as an example of a SACLOS-only missile.
  5. dragon01

    RHS Escalation (AFRF and USAF)

    Saw the TOW fix. Were the missing sounds for ATAS also fixed? Probably should've reported that before, but I forgot. Also, did anyone else have the problem where you can't drop RHS LGBs when CBA is installed? It seems to have been fixed before, but now it's back (though I haven't checked with the hotfix).
  6. dragon01

    RHS Escalation (AFRF and USAF)

    IIRC, this feature is very recent, so the version mismatch could well be caused by being on Linux or Mac (since the ports are currently a version behind). Then again, Linux and Mac ports are tagged "experimental" for a reason.
  7. dragon01

    RHS Escalation (AFRF and USAF)

    I'll try it out. It looks like a Russian equivalent to SADARM, which would be nice to have. Speaking of which, does US have any SADARM rounds available, or is the Russian variant a test case for the concept?
  8. dragon01

    RHS Escalation (AFRF and USAF)

    Are there any plans for additional MLRS ammo? I mean mostly the M31 and M30 guided rounds, as well as the ATACAMS. All of them can be launched from HIMARS units. ATACAMS may not even need a new launcher model, because it uses a 6-lid container that makes it look the same as a standard launcher from outside.
  9. dragon01

    RHS Escalation (AFRF and USAF)

    Wouldn't compressing the suspension all the way be a workable substitute? IIRC, a few vehicles do that when loaded into a transport.
  10. dragon01

    RHS Escalation (AFRF and USAF)

    You can if you have to. It's clumsy and probably not recommended (especially on dirt or mud), but if there isn't anything tall to hide behind, then reloading when prone might be the only option. It mostly involves replacing the rocket canister, so it's not like it's something terribly delicate.
  11. dragon01

    RHS Escalation (AFRF and USAF)

    Yeah, with SVN you can often judge by filename what does the comment refer to, leading some people to assume it as a given. There's a few more odd entries out there, will post a list later if no one else does.
  12. dragon01

    Make Pilot carrying his helmet under arm

    This needs to be put somewhere like the wiki for easy reference.
  13. dragon01

    RHS Escalation (AFRF and USAF)

    Because they rarely have them IRL. That said, wait for the next update, it seems that problem is going to be rectified for the US side, at least.
  14. There are no conventional, ship-based ballistic missiles currently in the US service. In fact, as far as I know, the only naval ballistic missiles outside Chinese military are SLBMs. I know you can have a fictional missile, but I don't think something like that would happen IRL.
  15. If you do that, you're forever stuck rehashing OFP. Which is, admittedly, still the core of ArmA experience, but in this day and age, people wanted more from the game. The ships are not designed to be a centerpiece as far as gameplay is concerned, but rather to enable more interesting scenarios for planes and infantry. Previously, when making missions where you attack an entirely hostile island, you were stuck with "off-map" arty support and ArmA2-style scripted missile strikes, now you can have them in a far more immersive way.
  16. Well, obviously it ignores them. Reload time should be shorter, but it makes sense that it is considered (that said, there might be a separate command to instantly reload, which could be used there, as well). And the last thing we want is for that loop to fire once per frame (or whatever "tick" the game uses for things like that). There would have to be a wait at the end of the loop, so that it runs after every reload cycle is complete.
  17. I think it could be put on a trigger (Radio Alpha etc). Placing/spawning the gamelogic at the place where the player is looking should be straightforward, as well. In fact, I was planning to set it up just like this when I feel like messing with EDEN. For pre-scripted launches (for example, bombarding an airbase before infantry occupies it), pre-placed targets and a FOR loop would probably be best, although I'm not sure how to iterate over target names (there's probably a way, but I'm a beginner when it comes to ArmA scripting).
  18. I think the destroyer is pretty great. Even if VLS isn't perfect, the artillery gun works, boat racks work, the helipad works and you can make missions that involve fighting in corridors. Also, if you really want the VLS, it should be possible to make it attack scripted targets using triggers and script commands. I'm busy with other things right now, but definitely want to try to set this up someday. Remember, ArmA was never designed to deal with large ships and had never implemented then in a truly satisfactory way. What we have now is better than what we had in ArmA2, where ships were just scenery (and except for the LHD, rather low-detail scenery), with the only missile launches being completely scripted.
  19. After such a long time it's amazing that we get any updates at all... Unfortunately, RV has reached its limits, plain and simple. The RV engine had no cruise missiles before, and this is simply the only way to make them work. At this point, there's no time or budget for deep changes an artillery missile of that type would require. I agree, traffic module is a loss, as is warfare module, but most players weren't big on the latter and it seems the former had performance issues. The best thing we can do is hope ArmA4 gets those things right. Including female characters (it's a lot of work, sure, but come on, BI).
  20. It is a little more involved, yes. It should be possible to use a trigger, but you will need some script commands. You can now use the gun for artillery support, though.
  21. Not with the artillery system. It requires a lock on target now. Cruise missiles wouldn't work properly if set up as artillery.
  22. Except such "adaptation" would be difficult, since this flight model is designed to be realistic. Nobody flies real aircraft with on-off controls. If you get realistic enough, an analog control of some sort is practically a must.
  23. dragon01

    RHS Escalation (AFRF and USAF)

    It was like this in the previous update, as well (even worse, in fact, I believe they clocked over 6 months between releases). I do hope they aren't inclined to go for another record, but it's a very real possibility. Tanks DLC involved some drastic changes, maybe not as bad as Jets DLC (not to mention of the RHS devs was heavily involved), but it's balanced by the fact that there are a lot more tracked vehicles in the mod, all of which need to be updated.
  24. VLS doesn't work with the arty module. It only fires at datalinked targets. It wouldn't work properly as a cruise missile otherwise. You need to use a script command (in GD thread there's one proposition). For arty support, use the gun.
  25. dragon01

    RHS Escalation (AFRF and USAF)

    Why so? The rifle is very well capable of using the older GLs, which are in RHS. From what I found, the US forces don't use the EGLM, anyway, so using something like M320 seems like a logical choice.
×