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SPC.Spets

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Everything posted by SPC.Spets

  1. SPC.Spets

    Arma 3 Community Alpha - Announcement!

    any news from E3? cant find any :s
  2. SPC.Spets

    Arma II & OA User Video Thread

    April´s Compilation of CAA (Comunidad Americana de ArmA)
  3. SPC.Spets

    WarFX : Blastcore

    but... but... ArmA 3 is almost here :s
  4. would be too much to ask that when you lie near a machine gun without an earplug and you go deaf, to turn down the TS3 volume or add some kind of effect? just an idea
  5. SPC.Spets

    Development Blog & Reveals

    its true that after E3 there will be an open Alpha for everyone or it was just... bs ? EDIT: omg nevm im an idiot. I just found the topic
  6. I first thought that monetization (Im not YT partner) was something like 1 cent per view (lol), but then I hear that somebody have to click the Add in the video, and nobody does that, and you cant tell your friends to do that neither, and since I only have like 180 subscribers, it doesnt even worth for me :( anyway, it was only to support a little bit our server :s
  7. SPC.Spets

    J.S.R.S. 1.5

    Awesome! Awesome! Awesome!
  8. SPC.Spets

    Arma II & OA User Video Thread

    hahaha minions banana Seriously (?) anyone knows why is a banana in ACE2?
  9. SPC.Spets

    Arma II & OA User Video Thread

    Banana?
  10. hahahahah I play Minecraft too ;p
  11. SPC.Spets

    ACE for OA 1.13

    what? speak! we want to knooow!
  12. SPC.Spets

    ACE for OA 1.13

    I want to make a sugestion here, when you choose to put a secondary weapon in your back, can you add a model in your back instead of making it hidden? I mean, cmon, where the heck did you hidden that RPK? and this is not only for visual detail. we play with insurgents that can act as civilians, but they can hide a HUGE weapon inside their body, then turn around a corner, draw a 120mm autocannon from his back and kill all the entire squad
  13. SPC.Spets

    ACE for OA 1.13

    Banana is a real thing too :s
  14. SPC.Spets

    ACE for OA 1.13

    Is this an ACE feature? o.O sry if not, I just wondering
  15. SPC.Spets

    Arma II & OA User Video Thread

    March video compilation of CAA - Comunidad Americana de ArmA
  16. Please, THE SOUND, make it more dynamic for distance and position and enviroment. and please, the explosion sound FX make it very LOUD!!! dirt, shrapnel and incoming debris too
  17. SPC.Spets

    Opinions on manual gun cocking?

    quick press "R" fast reload, animation kicking the empty magazine with the full one, you lose that mag but you can grab it from the floor later Hold "R" normal reloading, animation take out empty mag, put it in the bag for empty mags, take a full one and reload Double tap "R" ???
  18. SPC.Spets

    More gun simulation? interaction

    It would be really cool to have some of those features with animation included, at least for Weapon Jam, fast reload, tactical reload, etc
  19. I have a weird issue recording with Fraps, the voice of the mic is out of synchro and sometimes you can hear the radio of another player in a low volume and then the repetition a few miliseconds after but normal volume, same with the shoot guns effects. I dont know if its because ACRE or TS3, but it doesnt happen before. Any help?
  20. SPC.Spets

    Arma II & OA User Video Thread

    Video Compilation February 2012 Comunidad Americana de ArmA - CAA
  21. is there a way to hear players in spectator mode, when you are dead or injured waiting for revive? or its this too much to ask? because I mean to hear them with the 3d virtual position, I know you cant turn off ACRE, but then you hear everything
  22. Please make the grass smaller, something that does not obstruct the vision when you are in prone possition, even if its not like a realistic wild field, I know you can maybe turn it off, but i dont like to turn it off. And everybody knows that you cant see them (AI) but they can perfectly see you
  23. cool! some animations needs motion capture to be perfect smooth and synchronized
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