-
Content Count
1008 -
Joined
-
Last visited
-
Medals
-
Medals
Everything posted by SPC.Spets
-
WarFX : Blastcore
SPC.Spets replied to Opticalsnare's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Yeah! I see it. also with ACE tracers it looks like a KAMEHAMEHAA or Hadouken! :p -
WarFX : Blastcore
SPC.Spets replied to Opticalsnare's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
sry but, what is the FX I should look for? because I dont see any difference :s btw, Im using ACE with ball tracers, HDR High, and blastcore R1.2 + blastcore tracers R1 also, do I have to use tracer bullets (ACE feature) or it works with normal bullets? -
this would be a nice AI behaviour. and about when this reaction can be, well, this could be done with careless, aware, combat, etc state of the AI, so, they check/see the dead body and alarm others or not. Also the faction of the dead body, civilian maybe dont care too much :s friendly yes, depending of the AI state and situation (under fire, patrolling, etc), and enemy dead body too, depending of the state
-
Wonderful Arma 2 Video experiment lmOnf6q7tF4
-
How the new dimension water can be used [Ideas & Concepts]
SPC.Spets replied to purepassion's topic in ARMA 3 - GENERAL
I was thinking about some mission where you have to cross a bridge over a river, you think that everything is quiet and the river looks so wonderfull.. and then, suddenly, some armed boat comes and... epic! :p -
Advanced Combat Sound Environment WiP Thread
SPC.Spets replied to tpM's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
awesome! any beta to try it out? -
change your background to black (?)
-
Help - Artillery with trigger
SPC.Spets posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I need help with a trigger, a mortar Podnos 2B14 to shot 4 rounds into a mark and then another 4 rounds in another mark. I use this in the On Act trigger, as you can see, I have no too much idea how to use scripts mortar is the name of the podnos, and arty1 and arty2 the marks. the mortar only shot 4 rounds in mark1 but then nothing more ---------- Post added at 02:11 PM ---------- Previous post was at 01:50 PM ---------- Im reading the Frequently asked but I dont understand a Sh... :s the only thing I need is a mortar to shot some rounds at one position and then change target and shot another 4 rounds... and I dont have idea how to do that -
Help - Artillery with trigger
SPC.Spets replied to SPC.Spets's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks! I will try all, in fact Im testing it now :p EDIT: ok, the simplest one is good enough, but, how do I put incoming mortar sound fx to it? :/ -
Help - Artillery with trigger
SPC.Spets replied to SPC.Spets's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
yes, I read all. but I cant figure out how... because, I need it with a trigger, not with a player call When some player walk into the trigger it activates and shoot those rounds in a specific "mark" then stop and shoot another rounds in other "mark" -
seriously, what? ¬¬
-
Easy solution for automatic mod downloading
SPC.Spets replied to Cookieeater's topic in ARMA 3 - GENERAL
you already can see what mods the server uses at the moment in the game browser , then you can search for those mods in armaholic or addonsync -
A.C.R.E - Advanced Combat Radio Environment - 1.3 Stable - Release Thread
SPC.Spets replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Great work, thanks! -
FAIL! nobody plays that
-
COOP 10 Chernarus Apocalypse, part two - Zombies without addons!
SPC.Spets replied to celery's topic in ARMA 2 & OA - USER MISSIONS
I have a gun and mags in that video, but the weapon doesnt shot for some reason, so I go to those weapon cache and found nothing, always running becasue of the 300 zombies behind me. Im gonna try to convince some ppl to play it coop -
and dont forget UNDO/REDO option.. damnit! ¬¬
-
A shaped trigger would be nice. Sometimes I need to trigger some areas with IA respawn, depending from where is player comming, but they can turn and take another route, so I have to create 2 or more respawn triggers to cover it well. The problem is, that they can activate the trigger again if they walk in the other triggers position, so, a shaped trigger can solve this problem, so I can draw the trigger whatever size and shape I want and it will active once
-
What weapons/vehicles would you like to see in ArmA 3?
SPC.Spets replied to archaon98's topic in ARMA 3 - GENERAL
ok -
COOP 10 Chernarus Apocalypse, part two - Zombies without addons!
SPC.Spets replied to celery's topic in ARMA 2 & OA - USER MISSIONS
I dont understand, I have a weapon and some mags and I cant shot? why? sey, but look, this is the mission, 15-20 min just runing :confused: fgRW-cmqhT4 -
Arma 2 Addon request thread
SPC.Spets replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
In some maps you can encounter nice rivers to use a boat, but... the opfor side doesnt have any boat, I mean, a boat with guns on it, so they can patrol the coast and make the mission more difficult/interesting is there a mod with armed boats for the opfor side? -
its a bug also, shoting close to a wall corner, edge of a mointain, rock, etc. You have a clear shot, but the bullet hits the wall,rock, mountain right in front. You need to move a little more out from that position
-
Cant stop looking up/leaning back.. HELP!
SPC.Spets replied to millerhighlife's topic in ARMA 2 & OA - GENERAL
LOL, but there is also a bug that happen sometimes, your character moves by itself without any controler connected. -
maybe they shoul add this commpass mentioned, and another one more simple like the actual default. Anyway, I think there is already a mod with a compass with this characteristics for Arma2
-
What do you think off the "future" setting
SPC.Spets replied to paecmaker's topic in ARMA 3 - GENERAL
I vote "I dont really care" although I dont like the idea of a futuristic warfare, Im not going to say anything until I play the game and see it myself -
I try many mods, sound mods, islands, missions About CWR2, the convoy ambush with ACE2 is not possible, the tank doenst blows up with une satchels :s not to mention that it takes a little bit more time to place them...