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SPC.Spets

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Everything posted by SPC.Spets

  1. SPC.Spets

    WarFX : Blastcore

    Yeah! I see it. also with ACE tracers it looks like a KAMEHAMEHAA or Hadouken! :p
  2. SPC.Spets

    WarFX : Blastcore

    sry but, what is the FX I should look for? because I dont see any difference :s btw, Im using ACE with ball tracers, HDR High, and blastcore R1.2 + blastcore tracers R1 also, do I have to use tracer bullets (ACE feature) or it works with normal bullets?
  3. SPC.Spets

    AI react to dead bodies

    this would be a nice AI behaviour. and about when this reaction can be, well, this could be done with careless, aware, combat, etc state of the AI, so, they check/see the dead body and alarm others or not. Also the faction of the dead body, civilian maybe dont care too much :s friendly yes, depending of the AI state and situation (under fire, patrolling, etc), and enemy dead body too, depending of the state
  4. Wonderful Arma 2 Video experiment lmOnf6q7tF4
  5. I was thinking about some mission where you have to cross a bridge over a river, you think that everything is quiet and the river looks so wonderfull.. and then, suddenly, some armed boat comes and... epic! :p
  6. change your background to black (?)
  7. I need help with a trigger, a mortar Podnos 2B14 to shot 4 rounds into a mark and then another 4 rounds in another mark. I use this in the On Act trigger, as you can see, I have no too much idea how to use scripts mortar is the name of the podnos, and arty1 and arty2 the marks. the mortar only shot 4 rounds in mark1 but then nothing more ---------- Post added at 02:11 PM ---------- Previous post was at 01:50 PM ---------- Im reading the Frequently asked but I dont understand a Sh... :s the only thing I need is a mortar to shot some rounds at one position and then change target and shot another 4 rounds... and I dont have idea how to do that
  8. Thanks! I will try all, in fact Im testing it now :p EDIT: ok, the simplest one is good enough, but, how do I put incoming mortar sound fx to it? :/
  9. yes, I read all. but I cant figure out how... because, I need it with a trigger, not with a player call When some player walk into the trigger it activates and shoot those rounds in a specific "mark" then stop and shoot another rounds in other "mark"
  10. seriously, what? ¬¬
  11. SPC.Spets

    Easy solution for automatic mod downloading

    you already can see what mods the server uses at the moment in the game browser , then you can search for those mods in armaholic or addonsync
  12. SPC.Spets

    The Future of Arma, Chernarus Life?

    FAIL! nobody plays that
  13. I have a gun and mags in that video, but the weapon doesnt shot for some reason, so I go to those weapon cache and found nothing, always running becasue of the 300 zombies behind me. Im gonna try to convince some ppl to play it coop
  14. SPC.Spets

    Editor improvement suggestions.

    and dont forget UNDO/REDO option.. damnit! ¬¬
  15. SPC.Spets

    Editor improvement suggestions.

    A shaped trigger would be nice. Sometimes I need to trigger some areas with IA respawn, depending from where is player comming, but they can turn and take another route, so I have to create 2 or more respawn triggers to cover it well. The problem is, that they can activate the trigger again if they walk in the other triggers position, so, a shaped trigger can solve this problem, so I can draw the trigger whatever size and shape I want and it will active once
  16. I dont understand, I have a weapon and some mags and I cant shot? why? sey, but look, this is the mission, 15-20 min just runing :confused: fgRW-cmqhT4
  17. In some maps you can encounter nice rivers to use a boat, but... the opfor side doesnt have any boat, I mean, a boat with guns on it, so they can patrol the coast and make the mission more difficult/interesting is there a mod with armed boats for the opfor side?
  18. SPC.Spets

    firing while prone..

    its a bug also, shoting close to a wall corner, edge of a mointain, rock, etc. You have a clear shot, but the bullet hits the wall,rock, mountain right in front. You need to move a little more out from that position
  19. SPC.Spets

    Cant stop looking up/leaning back.. HELP!

    LOL, but there is also a bug that happen sometimes, your character moves by itself without any controler connected.
  20. SPC.Spets

    An upgraded compass, finally?

    maybe they shoul add this commpass mentioned, and another one more simple like the actual default. Anyway, I think there is already a mod with a compass with this characteristics for Arma2
  21. SPC.Spets

    What do you think off the "future" setting

    I vote "I dont really care" although I dont like the idea of a futuristic warfare, Im not going to say anything until I play the game and see it myself
  22. I try many mods, sound mods, islands, missions About CWR2, the convoy ambush with ACE2 is not possible, the tank doenst blows up with une satchels :s not to mention that it takes a little bit more time to place them...
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