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tholozor

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Everything posted by tholozor

  1. This is already a known issue, please upvote the proper ticket and use the search function: http://feedback.arma3.com/view.php?id=6685
  2. tholozor

    RQ-11 Raven A

    acc_pointer_IR is the PEQ-15A attachment for rifles.
  3. tholozor

    MBG Killhouses (Arma3)

    Most excellent!
  4. ACE wounds is disabled by default unless you place the Enable ACE Wounds module.
  5. tholozor

    Soldier's Height?

    That was the approximate height from Arma 2.
  6. tholozor

    Soldier's Height?

    Most likely around 1.8 meters.
  7. tholozor

    Map from E3 Demo?

    I think he means the E3 demos where they're at Camp Maxwell. That location is present on Stratis, you can find it on the mid-south end of the island; they covered it with trees, but the helipad is well enough exposed.
  8. tholozor

    How to shoot lying?

    I think he means lying on your back. Go prone then stance modify into high prone.
  9. In a unit's init line: removeUniform this; this addUniform "classname"; Uniform classnames can be found here: http://browser.six-projects.net/cfg_weapons/tree?utf8=%E2%9C%93&version=67&commit=Change Also, try not to use the Mods Discussion area for scripting questions.
  10. tholozor

    Dev Build Changes

    For me it's occurring in every showcase.
  11. tholozor

    RQ-11 Raven A

    What you might be able to do is perform a local command check to see if the player executing the script is local for keeping the marker visible, otherwise it's already hidden for everyone else. Something like this after the marker is made: _marker setMarkerAlpha 0; if (local _ravenController) then {_marker setMarkerAlphaLocal 1};
  12. tholozor

    backpack

    If you're trying to pick up a backpack you placed in the editor, those are just normal crates that look like backpacks.
  13. tholozor

    Landtex

    What you could do is use TexView2 to convert the .paa files to .png or .jpg, edit them, then convert them back to .paa with TexView2.
  14. tholozor

    Headgear and Glasses Pack

    You da man Bink!
  15. Possibility of other map support in the future?
  16. tholozor

    Force Recon

    Most excellent!
  17. tholozor

    ExA RG-31 Mk5

    I think that's because the zero point on the M2 was set to the top of the arch that goes over the front post, rather than the top of the post itself.
  18. Sabre's criticism is completely justified.
  19. Looks great! Not too excessive, but enough to notice. Definitely looks like it's seen some action.
  20. tholozor

    RH wip thread

    Yea, the only issue is that we only need the 226, not all the other stuff. We already have the RH Pistols pack as well. Besides, RH's stuff is some of the best there is.
  21. Someone made a quick mod in the meantime which gives proper missile detection. http://www.armaholic.com/page.php?id=12360 The only problem with it is that the config file is missing 2 lines of code, so it will give you an error when loading a map. It doesn't affect the capability though.
  22. tholozor

    RH wip thread

    A suppressed P226 would make my day, and the day of a lot of others.
  23. Probably because it doesn't have a suppressed version IIRC. Can't really put a suppressor on something that doesn't have a suppressed variant.
  24. tholozor

    ACE for OA 1.13

    Replacing the -1 with a number of your choice can control how long the unit is unconscious.
  25. tholozor

    ACE for OA 1.13

    [this, -1] call ace_blackoutall; That will make the unit unconscious (indefinitely IIRC?).
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