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tholozor

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Everything posted by tholozor

  1. tholozor

    NSW Units & Gear (Retex.)

    Thomas, that error could possibly be a typo in your config somewhere. Does it only pop up with a specific unit placed on the map, or does it pop up no matter what? @Valken: Yes, the Navy does actually use Type I when afloat. They started phasing them into service back in '09.
  2. tholozor

    NSW Units & Gear (Retex.)

    To make a new faction, put this in your config: class CfgFactionClasses { access = "ReadAndCreate"; class myfactionclassnamehere { displayname = "My Faction Name"; side = 1; priority = 2; }; }; side = 1; will be BLUFOR, priority is simply how high or low on the list of groups your faction will be listed. Use this to make your own sub-category in the pull-down menu (e.g. Men, Armored): class CfgVehicleClasses { class myunitgroupclassname { displayName = "What Kind Of Unit Type This Is"; }; }; Then, in each of your units' configs: faction = "myfactionclassnamehere"; vehicleClass = "myunitgroupclassname";
  3. tholozor

    MK18 Mod 1

    Most excellent!
  4. tholozor

    astast: WIP Thread

    This model isn't too bad, could possibly give you a good starting point. http://www.3dcadbrowser.com/download.aspx?3dmodel=18010
  5. tholozor

    Custom Face

    Don't custom faces synchronize across the network like squad XML images?
  6. Any possibility to see a livery for VFA-154? http://upload.wikimedia.org/wikipedia/commons/3/3d/Vfa154web.jpg
  7. tholozor

    FHQ Accessories pack

    I think the Aimpoint on the A2 Mk18 is the M68 or CompM2.
  8. tholozor

    MK18 Mod 1

    Sweet, of the 'other tweaks and such,' does that include the point of rotation on the fire selector switch? It seems to rotate around the middle of the switch instead of the actual rotary.
  9. tholozor

    MK18 Mod 1

    Renamed to "GestureReloadSMG_02" for the Beta.
  10. tholozor

    MK18 Mod 1

    Might I suggest using "ReloadGestureScorpion" for the reloadAction in the config? It has a proper hand placement for an AR-type platform, and even hits the bolt release in the proper position.
  11. tholozor

    RH Pistol pack

    My day, it has been made!
  12. You shouldn't need [_this select 0] when running the script if it's being called from the unit's own unit when it spawns, it should probably just use this
  13. tholozor

    GPNVG-18 Concept Idea

    Looking good Bink!
  14. tholozor

    RH wip Thread

    Looking good! Any chance to see the glorious P226?
  15. Congrats on the release!
  16. tholozor

    ARP2 Objects Pack

    That's perfect! How about double bunks?
  17. tholozor

    GPNVG-18 Concept Idea

    Um, actually: http://en.wikipedia.org/wiki/AN/PSQ-20
  18. Yea I've already used the "camo" hiddenselection, but it only changes the texture of the pants, I'm looking for a hiddenselection for just the shirt on u_b_combatuniform_mcam_tshirt, if one even exists.
  19. Is there a hiddenselection for the upper portion of the tshirt combat uniform?
  20. Probably hasn't been pushed out yet, didn't show up on the development branch changelog. Will probably see it tomorrow.
  21. tholozor

    MH-9 Door Control

    Nice, big plus for the civil variants!
  22. tholozor

    ARP2 Objects Pack

    Put this in a radio trigger: [] call BIS_fnc_animViewer Source: http://forums.bistudio.com/showthread.php?148621-Animation-list-A3-available Big thanks to F2k Sel for the code!
  23. tholozor

    Removing items

    this unassignItem "NVGoggles"; this removeItem "NVGoggles"; That will move the goggles from the equipped slot to the unit's inventory, then delete it. Classnames for weapons, magazines, vehicles, etc. can be found here: http://browser.six-projects.net/
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