tholozor
Member-
Content Count
167 -
Joined
-
Last visited
-
Medals
-
Medals
Everything posted by tholozor
-
NSW Units & Gear (Retex.)
tholozor replied to HorbeySpector's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Thomas, that error could possibly be a typo in your config somewhere. Does it only pop up with a specific unit placed on the map, or does it pop up no matter what? @Valken: Yes, the Navy does actually use Type I when afloat. They started phasing them into service back in '09. -
NSW Units & Gear (Retex.)
tholozor replied to HorbeySpector's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
To make a new faction, put this in your config: class CfgFactionClasses { access = "ReadAndCreate"; class myfactionclassnamehere { displayname = "My Faction Name"; side = 1; priority = 2; }; }; side = 1; will be BLUFOR, priority is simply how high or low on the list of groups your faction will be listed. Use this to make your own sub-category in the pull-down menu (e.g. Men, Armored): class CfgVehicleClasses { class myunitgroupclassname { displayName = "What Kind Of Unit Type This Is"; }; }; Then, in each of your units' configs: faction = "myfactionclassnamehere"; vehicleClass = "myunitgroupclassname"; -
Big PHYSx compatible ship. LCS 2 technological demonstrator
tholozor replied to mankyle's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Navy Working Uniform. -
Most excellent!
-
This model isn't too bad, could possibly give you a good starting point. http://www.3dcadbrowser.com/download.aspx?3dmodel=18010
-
Combat Medical System v0.1 Alpha Released
tholozor replied to glowbal's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Great news! -
Don't custom faces synchronize across the network like squad XML images?
-
F/A 18 Super Hornet for Arma 2 OA
tholozor replied to John Spartan's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Any possibility to see a livery for VFA-154? http://upload.wikimedia.org/wikipedia/commons/3/3d/Vfa154web.jpg -
I think the Aimpoint on the A2 Mk18 is the M68 or CompM2.
-
Sweet, of the 'other tweaks and such,' does that include the point of rotation on the fire selector switch? It seems to rotate around the middle of the switch instead of the actual rotary.
-
Renamed to "GestureReloadSMG_02" for the Beta.
-
Might I suggest using "ReloadGestureScorpion" for the reloadAction in the config? It has a proper hand placement for an AR-type platform, and even hits the bolt release in the proper position.
-
My day, it has been made!
-
Randomizing Headgear via Config Eventhanbdler
tholozor replied to ADuke's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
You shouldn't need [_this select 0] when running the script if it's being called from the unit's own unit when it spawns, it should probably just use this -
Looking good Bink!
-
Looking good! Any chance to see the glorious P226?
-
Australian SOTG - Commandos
tholozor replied to sabre's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Congrats on the release! -
That's perfect! How about double bunks?
-
Um, actually: http://en.wikipedia.org/wiki/AN/PSQ-20
-
Yea I've already used the "camo" hiddenselection, but it only changes the texture of the pants, I'm looking for a hiddenselection for just the shirt on u_b_combatuniform_mcam_tshirt, if one even exists.
-
Is there a hiddenselection for the upper portion of the tshirt combat uniform?
-
Walking probelm Dev Build 0.53.103754
tholozor replied to chrisb's topic in ARMA 3 - BETA DISCUSSION
Probably hasn't been pushed out yet, didn't show up on the development branch changelog. Will probably see it tomorrow. -
Nice, big plus for the civil variants!
-
Put this in a radio trigger: [] call BIS_fnc_animViewer Source: http://forums.bistudio.com/showthread.php?148621-Animation-list-A3-available Big thanks to F2k Sel for the code!
-
this unassignItem "NVGoggles"; this removeItem "NVGoggles"; That will move the goggles from the equipped slot to the unit's inventory, then delete it. Classnames for weapons, magazines, vehicles, etc. can be found here: http://browser.six-projects.net/