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drunkenscoper

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Posts posted by drunkenscoper


  1. Nkenny, "Crash Prize" and "Apache Tribe" are missing from your pack. Aren't these missions suppose to be included?

    The files are misnamed. Crash Prize and Apache Tribe show up on the mission list in-game, but the file names are different. Apache Tribe is 8(co)combine_lite.utes. I didn't check to see which one Crash Prize is, but it's there.


  2. I'm having a bit of a problem with the coop version of this mission since the 1.60 patch, actually. In the coop version, Poet has an anti-material rifle with a normal sight, while Asano has a XM-8 with a TWS on it. This forces the Asano player to "talk" his buddy's rounds on to the engine blocks of the various armored vehicles, which is amazingly fun.

    Since the 1.60 patch, however, Asano's XM-8 has been missing the TWS. The anti-material rifle still has a normal scope, so taking out engine blocks is a matter of guesswork, and the really cool teamwork element is missing.

    Is this happening to anyone else?


  3. Anders, I love this mod. It's my sound mod of choice and I recommend it to all of my friends.

    For some reason the sound on the Apache's M230 sounds off to me. It sounds too deep. That could just be because the videos I've watched on youtube are usually not made with the highest quality gear, but there it is.

    Is the sound you used for it something you actually recorded in the field, or custom built?

    Here's some of the videos I'm talking about. Not the best examples for getting audio samples, I know, but they give you the general idea of the sound.


  4. Okay, I gave the target some ammo and he doesn't immediately kill himself anymore. The day version of the mission should be good to go now. Thanks to ss_viator for figuring out what was wrong.

    http://www.mediafire.com/?ijoya31lzaj1n51

    Unfortunately, I've run into a problem with the night mission. I don't know if this is just me, or if this happens to other people, so please let me know. The thermal weapon sights for the M107 and M110 don't work.

    At first they just show a black screen, then when I hit the N key to toggle white hot/black hot I just get a flat white image. This only happens in Operation Cold Bore. TWS work on a pristine Namalsk map and on other islands. Dropping and then picking up the M107 didn't fix the problem either.

    Here's a couple of screenshots to show you what I'm talking about.

    coldboretwsbug.th.jpg

    I've included the night mission with the ammo fix just in case anyone else wants to take a crack at it. Also, I'd love to have a non-ACE version of this. I have a few friends who are just getting into Arma 2 and are a bit leary of jumping right into the mod scene. They love sniper missions, however, and this would be perfect for them.

    Would I just have to remove the ACE modules linked to the sniper and spotter, then remove any ACE references in their init fields, or is converting this to "vanilla" more complex?


  5. I've been playing OA for a few days now and I love it. Multiplayer is a blast.

    The game REALLY needs working sights for the grenade launchers, and the ability to adjust them for range. The M32 sight is locked in at 225 meters, according to the model, and I'm really having trouble with the side-mounted holographic sight for the EGL on the Mk.16 and Mk.17.

    The game lets you "zero" the sights on a lot of other infantry weapons, in particular the sniper rifles and some machine-guns. Not being able to do this with the grenade launchers or M136, which actually has range increments on a dial below the iron sights, is a real pain.

    Adding this feature to the UAZ mounted ASG-30 and the HMMWV mounted Mk.19 would also be really helpful. You can walk your shots onto your target pretty easily with those, but a better aid to accuracy would be much more useful, and much more fitting of ArmaII's ability to simulate modern ground combat.


  6. For those having the issues with video/controls settings not saving, try running OA as administrator and let us know if you still have the same problem.

    ---------- Post added at 12:30 PM ---------- Previous post was at 12:28 PM ----------

    Hold "shift" then tap the minus key (-) on the keypad (the one on the right, not the one next to the 0), then type "flush" (without quotations). You won't see any prompt, just keep typing and if it works the game will freeze for a second and you may see a message.

    No joy. Got the "Activated Flush" message, followed by "Receiving...", but the screen stayed black.

    The ULB in Death From Above works fine for me, so I'm not sure what's going on.


  7. Yeah, I've had this happen as well, once you've completed either of the two and then return to choose the other one, it flips out. The game runs REALLY SLOW I eventually did get to a rendered frame of the cockpit of the AH64 (I did the UAV first) once, but then I quit out tried again and found I had to issue a flush command and then it worked fine.

    Side note: I like the confirmation text that shows now "Activated Flush", don't remember if that was in ArmA2 or not, if so I don't remember it.

    -Seil

    Interesting. I'm a bit of a noob, how do I issue a flush command?


  8. UAV bootcamp tutorial

    I load the tutorial, it then tells me to choose between the plane or little bird by walking toward one.

    Either way I choose, the next part of the boot camp starts to load and then freezes on a black screen. when I hit escape, the image from the next part of the tutorial shows but when I resume game it goes back to black screen.

    Anyone else having this problem?

    Yep, I'm getting this bug as well. When I bring up the menu (save, abort, options, etcetera) I can see again, but closing the menu and returning to the tutorial just gives me another black screen. I bought my copy on steam, so maybe that's an issue?

    I'm running an evga GTX260 superclocked edition and the 257.21 drivers.

    If you need any other system info I'd be happy to give it.

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