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john111

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Everything posted by john111

  1. Is there a way to add a helo via zeus and possibly make it slingload several items after the other? Could I somehow add that helo to my group?
  2. What more mods do I need to play this? Error report ;Can`t seem to make a Convoy at all.
  3. Possible to add an invizable helipad for the Harrier to use as a FOB?
  4. john111

    Achilles

    Some way to make new stuff put into a mission to run in a "New Layer" and some way to put a timer on lets say Arty ,until stuff starts and a way to make vehicles with lightbars to turn those on/off on order to do so. Some way to decide what Faction to use and make them board a plane I just put down--make the cars to be automatically loaded and ready to be dropped. Make that "Paradrop" wp on the spot and work with other then RHS.tnx
  5. Great! Uncoupling the viewdistance is a real advantage.That will make this a essential mod.This needs to be as expanded as possible.For gameplay`s sake.Keep it up.
  6. Where can I find the Bronco plane ?
  7. Actually,if you wanted to make a real difference,you would need to incorporate all factors in a Tablet+BDA ,ability to send photos before/after to give the SP-players some ability to become experts of the Air-element. Beefing up armor values for A-10 to real-world values,and maybe a 30% offset for AAA-units for some real-close-in action and some working ECM-gear will bring new stuff to the flying. In short ;We will need a tablet,it`s a system element needed to make this work.
  8. john111

    ARMA 3 Addon Request Thread

    Could some one make the HDT's Hunter WOLF Squad Mission Equipment Transport vehicle for Arma 3 ,please? It would be much more useful for missions than the usual remote controlled vehicles we got as of now.tnx
  9. john111

    ARMSCor Mod

    Are the Sams working yet?
  10. john111

    POOK SAM PACK (May 2022)

    Can we get a Rapier -system for the Blue-force? Highly effective.Could be used for some very interesting gameplay.
  11. john111

    Pook ARTY Pack

    Can I ask for a AMOS -system that actually work? Seems to fit in this sort of pack. The Spaag AA-system will be adding a protective suite to the Arty-pack in themselves,if added. Btw,will C-RAM be able to kill incomming rounds?
  12. Is there some way to make the F-15 1and so on ,go to Airborne Refuel as a 1:st step, if airborne and running low on fuel ? To keep them on orbit indefinetly?
  13. I meant,the UH-1 Huey has got some gun-pods-I just want the updated M-400P pods from the EC-335 helo,sence it`s 40mm. I just need some way to get it loaded.So I need some "cheat" so to speak.Can`t find any way/mods that allow for it to happen. Thanks for you`re help.
  14. A gunpod from some other aircraft-that it can be used on an other aircraft.
  15. My speed-break does not seem to stay extended,a button fox for this ,please? thanks.
  16. Can there be a way to be able to use the UMP-400 gun-pod on all aircraft? thnx
  17. Could there be some way to direct my wing-man to kick-out to one side ,go single file at a set altitude of my choice or so? A simple way to make it loiter with no risk of crashing? It could be very useful if I can direct my wing-man to us his automatic flare-system to spam flares when I need him to. Make this natively support :http://steamcommunity.com/sharedfiles/filedetails/?id=1326281889 Some way to make the Navigator sort and lock targets and then pick what targets to engage and what one to leave alone? Or decide what weapon I want to exclude from the Navigator from using?
  18. john111

    RHS Escalation (AFRF and USAF)

    https://screenshots.firefox.com/chlstXF8Tq7YciRv/www.youtube.com Could we get this for RHS? .50 BMG mounted on Hummer would look like it could smash anything.
  19. A possible bug discovered: The Flare trap won`t send up the rocket but it fizzes some and just land like 5ft from player. Is that intended,no such thing as a flare going up into the sky. It just lay there and look very bright. Thanks for a great mod.
  20. john111

    GSTAVO's Weapons

    Could you make a Predator movie -version,old ,gritty, rusty and perhaps with some green camo? Would look great,for this. Thank you.
  21. Can I please get a aoption to make the Ai load a guy onto a stretcher and put in a helo? I would prefer as a module ,where the Ai load in people within a set distance in meters from a landed helicopter.
  22. About the Tads system: Can this be made as a Flir camera that we can place at a pre-defined place below the nose and also as a placed on a pylon (on top of this ),added as a item from a weapon box? Using Dynamic Loadout System,we could choose where the Tads will be placed. Hopefully,this can use Kimys Hud and also be operated by pilot and incorporate a serach light .
  23. Is the updated Mcc out on Workshop yet? It says Nov 4 is last one. Could there be a possibility to place the carrier a long way out to sea,almost off map? Need to be able to do that for a mission.(2) Can there be a timer that can be used to spwan stuff after a set time ? Just a timer,no triggers,or zones,just sync to some moduel.Then planes takes off when timer reach 0. Also some way to make our own compositions for troop units and save them.Would be able to recruit new team members and make helos land be context tesitive point at. To be able to use the Support Requester/Provider in zeus mode,and some sort of Ambience system for aircraft.Aircraft fly around and maybe get fire missions near the player. If there could be a possibility to make use of the Rescue helos by being able to load in (rather make the ai load in ) casuallties onto stretchers and make that work automatic.
  24. Thanks for all efforts you put in and good luck to you in the future.
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