Roger Johnson
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Posts posted by Roger Johnson
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Hey back in OFP times I made some addons, and now I want to do the same for ArmA 2.
First of all, is this O2-kit still up-to-date?
http://armed-assault.de/downloads/bi-editing-tools.html
Second, are there any major changes in editing, besides the new texturing?
Or could I do an addon exactly like in OFP, and it would work? (With shitty textures of course)
Thanks in advance.
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Just a little somethin' I'm working on in my spare time. Probably ready for release when ArmA4 comes out. :rolleyes:http://i167.photobucket.com/albums/u125/booce/Dropship/UD-4L/Airframe_Front_Perspective_Rende-1.jpg
Thats just sad. There where actually TWO nearly-perfect dropships for OFP in the works...But both were never released.
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A port of this "robotech" fighter. But I think the animations would be a much to high pain in the ass.
http://www.armedassault.info/index.php?game=0&cat=addons&id=424
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Hoi I just started with ArmA 2. While an old OFP-Veteran, I didnt bother with ArmA I too much. But ArmA 2 seems nice, quite captures the old "OFP-feeling" again.
Ok now I have an unusual question, during OFP times I made a lot of missions, and in the end they (I hope) reached quite a nice quality standart. I liked to loosen them up a bit by centering them around some unusual addon, like a sci-fi-spacefighter or something.
I know for ArmA I was a very high-quality transformable robot out, and I think some Star-Wars stuff too. However for ArmA II there only seems to be "serious" addons available.
At least thats what I was able to come up with after a quick search.
So do you know of any nice Sci Fi addon? I dont care what it is, or on what is it based, just it has to be high-quality, not some buggy "early alpha"-stuff.
The perfect thing would be a mech like the "Wanzer"-addons from OFP or the Transformer-like fighter from ArmA I.
Quick question: From OFP-Addon making to ArmA2 addon making
in ARMA 2 & OA : MODELLING - (O2)
Posted · Edited by Roger Johnson
Thank you for the correct link.
For the second question: I rather meant; In OFP I had to create a .p3d and a config, then I was good to go.
Can I do the same in ArmA2, or do I absolutly have to use stuff like a "RVMAT" material file?
I know it will look like shit if dont use the advanced texture options, I just ask for my very first steps, I want to kitbash something quick together to remember how it all works :D