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Roger Johnson

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Posts posted by Roger Johnson


  1. That O2 is not up to date. Try these: http://forums.bistudio.com/showthread.php?t=83808

    An OFP addon will not work in ArmA 2 (well, it depends on what it is, really), although the concepts are very similar. They've added RVMAT material files, and the selections are different. UV maps are different now, too. Instead of having several small textures, you really want a minimal number of large ones. The more different texture maps you use on a model, the more 'sections' it is said to have. The more sections a model has, the poorer it will perform.

    Thank you for the correct link.

    For the second question: I rather meant; In OFP I had to create a .p3d and a config, then I was good to go.

    Can I do the same in ArmA2, or do I absolutly have to use stuff like a "RVMAT" material file?

    I know it will look like shit if dont use the advanced texture options, I just ask for my very first steps, I want to kitbash something quick together to remember how it all works :D


  2. Hoi I just started with ArmA 2. While an old OFP-Veteran, I didnt bother with ArmA I too much. But ArmA 2 seems nice, quite captures the old "OFP-feeling" again.

    Ok now I have an unusual question, during OFP times I made a lot of missions, and in the end they (I hope) reached quite a nice quality standart. I liked to loosen them up a bit by centering them around some unusual addon, like a sci-fi-spacefighter or something.

    I know for ArmA I was a very high-quality transformable robot out, and I think some Star-Wars stuff too. However for ArmA II there only seems to be "serious" addons available.

    At least thats what I was able to come up with after a quick search.

    So do you know of any nice Sci Fi addon? I dont care what it is, or on what is it based, just it has to be high-quality, not some buggy "early alpha"-stuff.

    The perfect thing would be a mech like the "Wanzer"-addons from OFP or the Transformer-like fighter from ArmA I.

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