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Roger Johnson

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Posts posted by Roger Johnson


  1. It has been enough of an issue to make me stop using it and the mods that require it. Shame because there are some mods I really love to use, but for me it's just not worth the aggravation.

    I've already changed some mods that used it so that they no longer require it. So there is recourse, but I don't have the time or desire to remove CBA dependency from all of them.

    .

    Same. I did it with the BWMod.

    I still cant see much sense behind the "Community Base Addons", whats the use of it? All the addons that DONT use it work much better then the ones utilizing it.


  2. than my dreams - WW1, prototypes never issued to army (post WW2) maybe helping with weapons for WW2 mods

    cause modern weapons packs are in hands of people who will take care about it, i would like to have some "prototypes" (i made in OFP and Arma1 STG45M, but Soviet arsenal also had a loooot of interesting constructions)

    Well THIS sounds interesting indeed. Couldnt agree more, we got enough mods covering the 1985 - 2010 timespan.


  3. It depends on time of the day, check again later at around 1800-2100 GMT when people are back from work/school. Usually there are 50-80 players on Charlie Foxtrott a regular evening.

    Also remember that the key to success in ArmA II is teamwork. Seems like some ppl are missing that and roam around like lone wolfs and thus getting killed since the other team use teamwork and tactics, i.e hook up with at least one battle buddy and you will have better chance staying alive!

    /KC

    Are you referring to my post about Warfare? How are you supposed to teamplay on warfare, when Im online there are about 30 other guys on, and EVERY SINGLE ONE of them is in a different village. Sniping.


  4. They have! I used to jump on DAO.nu Berzerk server but when looking at todays server I only see a French one running Berzerk but seen some RU servers as well before.

    http://arma2.swec.se/server/list

    Type in "Berzerk" as filter on above web or in game.

    Lately I've mostly joined Charlie Foxtrot's Public Server (quite similar gamestyle as Berzerk), great guys all around with good teamwork if CF people is on, highly recommended!

    To find it type in "Charlie" as filter on above web or in game.

    And also check out the servers running something called AAS - Advance And Secure.

    /KC

    Many many thanks, I really was missing that kind of gameplay. Im just not the guy for warfare, you drive around for minutes, then "BOOM" some russian freak who has been lying there for two hours peeing in a cup blows you away.

    Unfortunatly both Charlie Foxtrot and AAS only feature around 2-3 players...Berzerk is simply nonexistent. I think its the same thing I noticed in the "addons" section, the community has moved even more towards realism and away from quick "action".


  5. Hey I remember a mulitplayer variant from ArmA 1 & 2 where you were fighting around an airport, and could conquer different respawn-points like "Airport", "Village 1", "Radio Tower" etc. I think it was called "Razor Evolution" or something.

    I cant find this variant anymore, only the "Warfare Lite" variant that takes place on the whole map and where you often drive for 10min without anything happening.


  6. I have to admit, I prefer systems like Bay Citys as well...Just log in and play. When they get their save-script like in Sahrani Life where you just have to register at a forum its perfect.

    Sorry, but mandatory teamspeak EVERY time you are on, strange autoupdater, and complicated registration process are a turn-off for me.


  7. Im not sure. Model-wise the community-made addons were indeed often superior compared to the BIS-ones.

    But in ArmA II the biggest obstacle is no longer the model, but the texture. And so far, in all honesty, only the BMD 2 by the "Red Hammer" studios can compete with the original BIS vehicles.

    All other vehicles, even by such high skilled teams as the BWMod, just look inferior ingame because of the textures.


  8. Reminds me of the old Ontos

    Was that too a failed and flawed design? :D

    Whats very nice about the "Gundam"-series (at least the realistic parts) is that they take a very realistic approach on the typical SciFi-themes like mechs and spaceships. Mechs only came to be because they developed a new kind of sensor jammer that effectivly eliminated warfare on long distances, Spaceships still need to be launched with huge rockets and boosters, etc.).

    The "Magella Attack Tank" is another nice example, because it looks like a typical SciFi-tank that would make no sense in real life, but in fact, neither does it in the series. It was developed by a space-based nation that had no experience with land-based combat. They thought it would be a good idea to let the turret of the tank double as a detachable space-fighter, so if the tank is destroyed the gunner can fly of in its fighter and continue to fight.

    Well and just like in real life it would, this concept absolutly failed. The "Magellas" were only usable as better assault guns, and I think only once in the series did the fighter-detachment-process actually work. And even then, the fuel capacity only let that thing fly for about two minutes.


  9. By the way, if Im not able to get the Zakus legs animated, I will put it on hold on concentrate on the tanks instead.

    I started on a "Magella Attack Tank", only problem I encountered so far is that they look quite differently in the Anime and the CGI series: http://s7.directupload.net/images/100721/te99lpq3.jpg

    So mine is a mixture of both. I also took some liberties on details like the soviet-style fuel tanks on the back.

    8bzahubv.jpg

    fmrdfyrx.jpg


  10. yeah model looked good, only thing diff i could tell from the professional models was the texture mappping. if i had made the model, i would be really happy with myself.

    Hello "trouble" :D

    The model is ok for a first time, but despite the fact that you can do everything with your own addon, a little bit of politeness doesnt hurt.


  11. Hehe ^^ well, about my idea of mechs. some would require walking animations which i know is hard and Roger Johnson is working on it with his Zaku and Gundam. but i also plan on having mechs that dont necessarily "walk" all the time or at all. and this may be easier to add then walking. what i am talking about are mechs that hover and boost from place to place but when they stop they land on the ground until they move again which they will hover then boost off. would this be easier to do then making them All walk?

    Wait what Gundam?? I only have a Zaku in the works at the moment...And after that Im thinking about a Typ 61 tank.

    Here a nice picture with both a Zaku and a Typ 61:

    Type-61-uc-hardgraph.jpg

    About the walking animation: It depends what you want. If you settle with the minimalistic style of the OFP-mechs, I imagine it would be more easy then a "switching" type.

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