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RolfLarsson

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Posts posted by RolfLarsson


  1. Are there any good single-player user missions/campaigns where one plays as the Takistanis, rather than the Americans/Germans/British/Czechs/etc? It just seems that almost all mission-makers are just interested in having the player be from the West, but it seems like it would be more interesting to change things up and play things from the other side's perspective.


  2. I've conceived a scenario for a possible campaign (or group of campaigns), that would focus largely on non-military (but still combatant) characters. Espionage. Cloak-and-dagger. Small-scale confrontations and fights, stealth, package transfer, avoiding civilians as you rush from building to building, with only a silenced Makarov and a satchel charge. I've been testing out some possibilities with ArmA2 when it comes to missions that focus more on gangs, guerrillas and spies, rather than tactical professional military operations. Only problem is that my scripting talents are quite limited. But one can still write...

    The setting: Uzbekistan. The setup: the CIA station chief has been kidnapped on his way to the US Embassy in Tashkent. The player could choose to follow one of three paths:

    - That of a CIA operative, whose goal is to track down the station chief and secure his safety. His campaign would consist of straightforward dealings with other spies, interrogations, killings, data capture.

    - That of an Uzbek informant who's being pursued by terrorists after his role in bombing a high-ranking IMU official. His campaign would consist of escape-and-evasion, stealth, and some combat.

    - That of a Chechen arms dealer and recruiter who's been conscripted by the Islamic Movement of Uzbekistan to take down the CIA's power structure in Uzbekistan. His campaign would consist of taking out informants, bombing CIA safehouses, and kidnapping operatives.

    Players would get a different style of game with each character, different motives, different themes, different drama. The different characters would also run into one another in each campaign.


  3. I've conceived a scenario for a possible campaign (or group of campaigns), that would focus largely on non-military (but still combatant) characters. Espionage. Cloak-and-dagger. Small-scale confrontations and fights, stealth, package transfer, avoiding civilians as you rush from building to building, with only a silenced Makarov and a satchel charge. I've been testing out some possibilities with ArmA2 when it comes to missions that focus more on gangs, guerrillas and spies, rather than tactical professional military operations. Only problem is that my scripting talents are quite limited. But one can still write...

    The setting: Uzbekistan. The setup: the CIA station chief has been kidnapped on his way to the US Embassy in Tashkent. The player could choose to follow one of three paths:

    - That of a CIA operative, whose goal is to track down the station chief and secure his safety. His campaign would consist of straightforward dealings with other spies, interrogations, killings, data capture.

    - That of an Uzbek informant who's being pursued by terrorists after his role in bombing a high-ranking IMU official. His campaign would consist of escape-and-evasion, stealth, and some combat.

    - That of a Chechen arms dealer and recruiter who's been conscripted by the Islamic Movement of Uzbekistan to take down the CIA's power structure in Uzbekistan. His campaign would consist of taking out informants, bombing CIA safehouses, and kidnapping operatives.

    Players would get a different style of game with each character, different motives, different themes, different drama. The different characters would also run into one another in each campaign.

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