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acoustic

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Everything posted by acoustic

  1. this setskill ["spotDistance",10]; ^I use that command on each unit in a group (have played with values from 0.1 all the way to 100) and it still wont spot units within player view distance (maybe, 800 meters?). This is all just in the editor. What do I have to do in order to get the AI to spot at further distances?
  2. Getting a glitch where whenever ATOC is enabled I get a weird glitch as illustrated in the pic below. Disabling ATOC seems to be the only solution, but isn't preferred. AMD 580, is there anything to change in the AMD settings to alleviate this issue? Thanks. Zoom in and you will the grid like squares. Very obvious on the grass. Thanks.
  3. Do you just install playwithsix on the server or do most of you manually update mods?
  4. I've searched and searched to find something and came up short. I've messed around with the fnc_destroyCity but it does not destroy nearly enough buildings. I am really going for a war torn look. Any ideas?
  5. Anyway to define what vehicles the logistics system will use? Currently have CSAT logi trucks used for Takistan Militia.
  6. acoustic

    Gila

    TERRAIN HANDED OVER TO @Igor Nikolaev , PLEASE REFERENCE HIM FOR ALL FUTURE WORK. BEEN A FUN RIDE WITH ARMA FOR ME, SEE Y'ALL LATER! Gila is a re-imagining of my first terrain, Vacant. I learned a tremendous amount in my first year of terrain creation, and decided to apply that new knowledge to an already existing terrain location, rather then move onto a completely new project. Just to clarify, although it shares a similar setting, this is in fact a completely new terrain. Much improved in every regard. I hope you enjoy this creation of mine, as much as I have enjoyed making it. Good luck on surviving the harsh environment of Gila! Map Size: 10km by 10km Cell Size: 2m Required Addons: None Recommended Addons/Tips: Ravage EO's Addons Enhanced Movement For best visuals, I recommend using 105 Saturation, 105 Brightness, and 105 Contrast from the in game color settings (settings were used for all the screenshots). These are also my settings I use for any other terrain, for what its worth. Special Thanks: Everyone over at the A3 Terrain-Dev Discord (without them, none of this would have been possible @haleks and the Ravage community (for creating a mod that inspired a simple mission maker to venture into the world of terrain building) Everyone in my gaming community that put up with me bouncing countless ideas off them (-WWF-) The team over at Chernarus Redux for a lot of inspiration Any questions, criticism, comments, or pictures are welcome here. Download Link/Photo Gallery: (Steam Workshop) https://steamcommunity.com/sharedfiles/filedetails/?id=1817171402
  7. acoustic

    Vacant

    TERRAIN NOT SUPPORTED ANYMORE, FUTURE WORK HANDED OVER TO @Igor Nikolaev Vacant is a post-apocalyptic terrain located in the South-West region of the United States. It is a very arid-desert climate that is home to small highway towns, rough mountains, and even some surprising hidden locations. Try not to get lost, and watch out for snakes. Map Size: 8km by 8km Cell Size: 2m Required Addons: None Project has been my baby for the last 5 months. Certainly a pleasure to finally release it, and I hope everyone enjoys it as much as I will! Special Thanks: Everyone over at the A3 Terrain-Dev Discord (without them, none of this would have been possible @haleks (for creating a mod that inspired a simple mission maker to venture into the world of terrain building) OlaHaldor (for his amazing color map basis that he designed specifically for this terrain) Everyone in my gaming community that put up with me bouncing countless ideas off them (-WWF-) Any questions, criticism, comments, or pictures are welcome here. Download Link: (Steam Workshop) https://steamcommunity.com/sharedfiles/filedetails/?id=1754027265
  8. What happens to reinforcement groups after they've completed their task? Will they return to their previous waypoint (ie, a CBA defend point) or do they just stand idle?
  9. acoustic

    Ravage

    Just to add to this: They fully work in ED3N, but not when actually playing. It's as if the module is turning them off no matter what.
  10. acoustic

    Ravage

    I am also getting the light bug. None of the lights on Gila work with ravage enabled.
  11. acoustic

    Ravage

    @Dragon_Valliere Are you pulling the class names from the virtual arsenal?
  12. acoustic

    Ravage

    Gotcha. No visual effects for 5 minutes so I wasn't sure how long it took or if it was working. Thanks!
  13. acoustic

    Ravage

    @haleks Awesome! Thanks for the info. Another question (sorry, really diving into a lot of features I have never touched before): I placed a radioactive zone down, and I am not quite sure its working. Debug says its there, but I stood in it for a solid 5 minutes with no effects and nothing in my inventory gui indicating sickness. Does radiation not show up in the editor maybe? Also regarding the debug. I noticed that it shows the areas where hostiles could be. Is it only limited to those areas or could we possible see more? It covers most of the areas on Gila, but there are some it's certainly missing. I am not sure how accurate the debug is, trying to gauge it. Thanks!
  14. acoustic

    Ravage

    So, with the new gear pool module, do we have to fill in every array or by leaving it blank do we revert to default? And does filling in the array replace everything with just that list (ie, no default items)?
  15. acoustic

    Rusty Retexture

    Love it! Amazing work cosmic. You'd be my hero if you released those infinite weapon re-textures... 😁
  16. acoustic

    Ravage

    Hmm, interesting. Glad to hear population factor affects them. Last question: Are they scaled by the number of players? Ie, if I have 5 players could I see maybe 2-3 renegades spawn at similar times? EDIT: Regarding the advanced animal behavior, any chance we could see that for other animals (like ones spawned by Vandeansons animal script)? Right now they don't react at all to gun fire.
  17. acoustic

    Ravage

    Are they fairly common compared to the normal hostile faction spawn?
  18. acoustic

    Ravage

    So I have never used renegades before, but it sounds like exactly what I want. It's just a hostile civilian (ie, hostile to everyone) that randomly spawns? Do they spawn in groups?
  19. acoustic

    Ravage

    You should try Ravage on Gila.... 😘 @haleks you dog. I finally get to go back to my roots of mission making this morning after releasing my terrain, and you release an update 5 min before I start. Love the continual support!
  20. acoustic

    Gila

    Code had an error in it, fixed! Should work now, if the buildings contain those damaged textures.
  21. Can you elaborate on the attack/defend? Might we see more defending of objectives?
  22. acoustic

    Ravage

    https://imgur.com/a/xj3QmEx What I am referring to when I say my main menu shortcuts are gone when using Ravage.
  23. acoustic

    Ravage

    Could be lol. I wasn't aware...
  24. Couldn't get the script to work earlier today. No animals spawned at all. Still working?
  25. acoustic

    Ravage

    I'm not the only one that has the main menu shortcuts messed up from Ravage? Ie, no Single Player/Editor/Multiplayer shortcut buttons anymore? Just narrowed it down to Ravage being the cause.
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