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bushpig

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Posts posted by bushpig


  1. I would love if there was an option to inverse infantry and flight controls separately.

    As i'm using keyboard/mouse setup to fly right now, its really annoying to have to go to options and inverse controls, every time I get in a chopper or plane; Then do it again when I get out.

    This option would be so handy to people that fly with keyboard & mouse, and use inversed controls.

    Thanks!


  2. Bought OA yesterday on steam, played almost all day with no problems.

    However, today I run the game from steam and I get this error message, and the game doesnt start:

    Arma2 OA: Data error (cyclic redundancy check)

    What is this?! I did the 'verify integrity of game cache' on steam, but I still get this error. Now I cant play :(

    Any tips?

    Thanks!

    ---------- Post added at 09:23 AM ---------- Previous post was at 08:28 AM ----------

    Anyone? I', still dying to play!

    I don't know what else I can try. I'm leaving the re-installation of the game to last, since I will have to re-download another 8gigs.

    Thanks.


  3. Ive tried to set v-sync off with ATI tray tools before, but nothing I did turned it off. Maybe I should try again, hmm.

    I found that the maxmem parameter did nothing. Ive tried it at 2047 and 1536.

    My page file is 8190, and it is set on the same disk as the game (300gb velociraptor). I didnt want to move the page file to another disk, since all my other HDDs are slower than the raptor, that would most likely decrease performance, im not sure.

    I will try these crossfire profiles you listed. Do these work with the 4870X2?

    In past builds, (not sure about this one) I found when setting object detail to low, it improved performance alot. But like you said, I will try set it to high/veryhigh, see if performance improves; sometimes this is the case.

    My in-game settings are:

    Textures: Normal

    Video memory: Default

    Anisotropic filtering: High

    Antialiasing: Disabled (the low setting doesnt seem to make performance suffer too much, and it doesnt look much better so I set it to disable)

    Terrain: Normal

    Object detail: Normal

    Shadows: High

    Post effects: High

    Resolution: 1920x1080

    viewdistance: 1500 - 2000 ( in multiplayer games, I set it to 1500 or lower, mp games lag alot)

    Im using ATI Catalyst 10.6

    thanks Richey79 :)


  4. Ive tried the defrag, it didnt seem to do anything. Im using a Veliciraptor 10k rpm.

    For me, when it drops down below 60fps, I can clearly notice it stutters, specially since I have v-sync on. This goes for pretty much any game.

    The lag is the buildings. The orange trees are not so bad now, but they still choke the system more than the normal green trees. I think its just these two things that make it lag.


  5. since last beta(s) by default

    if game detects you have quadcore it will use -cpuCount=4 and -exThreads=7 (for dualcore it's 2 and 0)

    maxMem by default use 0.5 to 1.5GB memory as needed

    OK. So I have set my maxmem to 1.5gb;

    -maxmem=1536

    Is that correct?

    And also, I have quadcore CPU, so I guess I dont have to worry about exThreads and cpuCount.

    ----------------------

    So far I havent seen much improvement on this beta release; In forest areas I get a very steady 60fps (how it should be), but then as soon as I look towards a town, even a small one, I get some stuttering lag and it goes down to around 50fps. This is hows its been for me for a while.

    Can you recommend any tips/tricks to get the towns running better?

    If the towns had such smooth performance like the forest areas, I would be in heaven :)

    Thanks Dwarden

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