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ArmAIIholic

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Posts posted by ArmAIIholic


  1. Getting WICT\BIN\AIzTaskdefend.sqf not found on dedi server. WICT then doesn't run.

    What are you running? New download -- fresh v3.0 or some combination? I didn't have any problems with my runs and also there is no such file BIN\AIzTaskdefend.sqf.

    --EDIT--

    If you are using some combination or you didn't updated all files and made necessary changes I cannot guarantee that it will work. I had to change some important parts so that why there is a huge jump in the versions from v2.32 to v3.0.

    However AI part was running before on Dedi and I didn't change that. More info will be appreciated.


  2. I made a new version of WICT and I wrote proper credits for you Murklor.

    If anyone is interested I used this:

    _trigger = _this select 4;
    _orders = _this select 5;

    So for example :

    //------------------------------------------------------------------------
    // Put the script on hold until the mission is active
    while {call compile format ["!%1",_trigger]} do {
    sleep WAITING_PERIOD;
    };
    //------------------------------------------------------------------------

    This is how I rewrote sleeping part.

    I cut off dummy groups and waypoints and just complied orders :

    _compiled = compile _orders;
    call _compiled;

    Thanx for great script,

    Best regards,

    ArmAIIholic


  3. This is sandbox / free roam mission for Panthera island powered by WICT.

    15wi3bd.jpg

    Click on image to enlarge.

    • It is COOP 20 players in two teams.
    • Excellent map with jungles, hills and mountains and desert.
    • Fully populated world aka. dynamically created battlefronts (World in Conflict Tool WICT) with fighting in hills - don't expect obvious battles and armor etc. -- there are helicopters for you, but if happens that you are down suddenly -- watch your back.
    • Norrin's revive script - 60 sec.
    • Roles - you start with your equipment - you will have to find the place to rearm, or you can take from dead soldiers.
    • SecOp + support and supplies -- for both leaders.
    • Unlimited transport + spawning choppers at the base (coming soon).
    • You are starting behind enemy lines on small island.
    • There are two safe zones you can use to rearm + HQ.
    • If you want to capture OPFOR HQ it would be wise to capture bases around first, since they provide reinforcements during battle.
    • The main task here is to find two antennas and decode the signal. However, there are many bases around and you can finish this mission by helping BLUFOR forces to capture OPFOR HQ. It is your choice. Complete free roaming. There are zones with low activity and zones with high activity. Like in any other sandbox game it is completely your choice where to go.

    Here is download link for the mission:

    Armaholic mirror

    v1.21 -- 07 September 2010

    -- compatible with WICTv3.5

    older fixes:

    -- added deployable transport at the base (radio call Charlie)

    -- fixed BLUFOR HQ trigger (was firing only once... :()

    --compatible with WICT v3.2

    Required addon:

    World in Conflict Tool WICT light version v3.5 -- you can also read about features there and download example for Utes or OA template (full version).

    Required map:

    Island Panthera v2.61

    There is plenty to do on this map. I understand this mission might not be perfect, fighting in hills and valleys, but I like the map and I wanted to make first mission with WICT, since no one else did.

    I will test it myself and add things where needed, so stay updated, since there will be new versions, that's for sure.

    It took me one day to make it (not counting developing WICT v3.0), so adding more stuff won't be a problem.

    Therefore, any suggestions, comments etc. are more than welcome, so I can make it better.

    Best regards,

    ArmAIIholic


  4. I found on my skin what does it mean

    _this select 8: (optional) default positions (Array of Arrays):
    					(_this select 8) select 0: default position on land (Array)
    					(_this select 8) select 1: default position on water (Array)

    (Array of Arrays) :yay:

    I was trying to find suitable ground location for spawning with safe position already know, but I didn't put [_safepos] which lead to an error and stopped the script.

    _groundloc = getMarkerPos "some_point";
    
    _safepos = getMarkerPos "some_point";
    
    _groundloc = [_groundloc,0,15,10,0,50*(pi/180),0,[],[_safepos]] call BIS_fnc_findSafePos;
    

    Now I know that it IS an array in array :yay:


  5. :) hey Kremator I don't know what are you mixing out there and what is your ";)"

    why secrets? :butbut:

    yes of course WICT can be mixed with any mod, but I am hoping that you are not trying to re-write it (or someone else) ?

    if you have some interesting solutions or mixes (like you wrote me in PM) please share with us -- write them here or make a new thread with your mission that will present the WICT and your GM capabilities.

    I pls you as a friend...


  6. Allright, I debugged some more: Spawning takes place okay, but the units are spawned way outside the map in Chernarus for example. And then, the planes are not coming, but behaving strange: there is a larger group circling around, and sometimes 1 or 2 starts to come in the dir of the player. And then, some starts circling again before it could reach the player. And like 1 out of 10-15 actually gets there sooner or later...

    I used ACE's friendly unit icons to trace them.

    Yeap, I thought a little bit about 3 messages you sent me. They should circle around the base... I will have to change that, since they are not connected to the battlefront anymore as they should... :( They should be spawned far far away, but I never thought that this tweak will change behavior.

    Thanx for debugging.

    Again sorry for inconvenience. I am working on the v3.0, so I will put fix there. It might take a while until I release it.....

    One correction can be to set displacement for all air units to zero - that will make them circle around bases - friendly or enemy.


  7. Hi Murklor,

    This script is gorgeous in its beauty and I simply have burning desire to implement it in my module WICT. But I will have to change some things...

    Do I have your permission to adapt your script for WICT and make it work with Dedicated server?

    Also I want to put in the manual "Powered by..." or something like that, so some Logo or Avatar, or some crazy title except "Editor based AI spawn script by trigger" would be great.

    You did your job excellent, now just a little more effort is needed from you, so I can make proper credits in my module.

    Best regards and huge respect,

    ArmaIIholic

    --EDIT--

    I already changed it., wasn't so difficult.

    I made only one script group.sqf instead of first_group, second_group etc. and I removed dummy groups and waypoints, implementing other method to preserve them.

    All I need is your permission now.......


  8. ---

    Well that is the right method, and you are right, it works on every island.

    The first file - basic aka. the base on which you build - must be for an island you want to make and the second one that is merging with first has to be template.

    I wasn't "lying" when I said easiest settings you've ever made :cool:

    But I want to make a story for Pathera, make objectives, and to add some artillery, support, scripted parts etc. To place special bases, not auto set bases. To add some other modules.

    It is not big job, but I won't have time this week.

    And yes bobtom - infantry on Panthera, mission is called "Up the hills", remember ? ;)

    Cheers

    --EDIT--

    I posted your comment on the first page. For Combined Ops you might need to combine spawning templates. I added that remark.


  9. I have an answer for you > World in Conflict Tool WICT. It is the same as mix of World in Conflict and Mercs with factions going around and taking bases and capturing neutral sectors, defending these sectors, patrolling around or going into global assault to act like reinforcements and help their teammates to capture other bases.

    All of that no matter what you do. It is a living breathing world. You can stand in one place and just watch the messages pop on the screen:

    "We captured the base",

    "We lost the base",

    "Enemy has captured neutral sector"

    etc.

    You can use it for SP/COOP/PvP.

    It will give you dynamic battlefronts like you've never seen before, not just random spawning without meaning.

    You have demo mission for A2 and OA, and in the same time it is a template to get you started.

    There is full version for mission developers or light for players.

    The template for Takistan is out since yesterday. You can download that template and which ever version you prefer for the beginning.

    Here is the video on Youtube, WICT trailer for A2:

    http://www.youtube.com/watch?v=-A9hq-S1Zu8

    This video is long and has four parts:

    1) WiC introduction

    2) Soldier perspective of WICT -- 1:37 -- some light settings

    3) Over the field view -- first gameplay -- 3:00

    4) Over the field view (IMO best part!) -- second gameplay with same starting settings, but completely different development of events -- 6:00, i.e. to show you the dynamics and completely different spawning set based on true dice roll (like RPG).

    At the very end there is "satellite" view, so you can clearly see the magnitude of the battlefield (although, like with many other settings in WICT, there is absolutely no limit!).

    Of course, this module supports complete randomness (there is auto settings option), but also making sectors like infantry, specops, tanks, small camps, or huge bases, etc.

    And you can click on my signature to take to the thread.

    Best regards,

    ArmAIIholic

    P.S. I hope there will be such mission soon, some fellows told me it will be ready till the end of the next week.

    I am making a break from scripting, and then I will make a mission for Panthera island first.


  10. ---

    2.32 is the latest version.

    message about 2.2 is a mistake from version 2.3 --- therefore you have either 2.2 or 2.3.

    but v2.32 has that part corrected. download again and set up the module, then test it. If there is still a problem let me know, maybe I did upload something else...

    If there is problem with spawning (particularly) on Dedi (but you can do it anyway) ungroup all GameLogics from functions' module. And be sure that you updated all files == install fresh WICT.utes and test it.

    As I said:

    -- changed spawning position in templates e.g.

    a) all (getMarkerPos "WICT_spawnLocation") are replaced with WICT_spwnPos

    b) also now it is _groundloc = WICT_spwnPos;

    Did you change the templates, so that they match v2.32 ?? If you don't know how to do it, zip your mission and send me, I will fix it and send you back. Use rapidshare, filebeam or any other service. Send me PM, don't post it here.

    -----------------------------------------------------

    I am thinking about making a free roam mission for Panthera island. If anybody has ideas please PM me.

    Here is the map:

    http://icebreakr.com/islands/panthera/panthera_map.jpg


  11. WICT v2.32 template for Takistan for Operation Arrowhead by Telson_VBAU -- download on the first page :yay:

    Manual is also updated with new info about setting up missions.

    Thank you all people, now this is one hell of the module.

    In the past several months I really enjoyed working with you and I am glad that this is the first module that makes possible full sandboxization of ArmA - not just random spawning and placing some spawn zones and centers, but true warfare with objectives and more important live breathing world that will fight all the time to take bases and resources.

    Now it is up to you, to use this extremely easy tool, there is 50 pages in the manual, but not to complicate thing, more to give you a clue what can you do with this tool and how to do it right.

    I will take a little break from scripting, but I will be here to answer questions.

    After the break I might design some missions.

    Best regards,

    ArmAIIholic


  12. Double post to say WOOHOO ... veh spawn seems to work on the dedi - at least for that F35 :)

    Therefore we know that isServer spawn works correctly, there is a pilot, there is a plane on Dedi and you already had success with spawning aircrafts, as I understand, but for OA, right?

    Maybe something with templates was wrong. You said you were running WICT on CO server. Maybe the template wasn't suitable... :confused:

    But that spawning is ONE MORE successful step :D

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