ArmAIIholic
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Multi-Session Operations v4.3 released
ArmAIIholic replied to tupolov's topic in ARMA 2 & OA - USER MISSIONS
My biggest gratitude to all developers! I was away for a long time and I came here to see if there is something new... and I am truly speechless. I don't know what you guys did with WICT, or how much of it is in MSO now, but I see my name and I see something is integrated in this magnificent mode/tool. So I just want to say one and simple thank you! I am honored. -
W.I.C.T -- World In Conflict Tool for ArmAII and OA
ArmAIIholic replied to ArmAIIholic's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
thanx toonpc, those videos look fantastic, I will put links on website when I have time -
W.I.C.T -- World In Conflict Tool for ArmAII and OA
ArmAIIholic replied to ArmAIIholic's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
No, HE did not... HE is thinking about making a new clean version by the end of the year... If it is not tooo late for you ;) I am thinking about refining my tool, to make it more simple with a lot of default settings, but to maintain possibilities for programmers... --EDIT-- And I intend to start with simple things ---- more useful comments and options in my code, I see a lot of you people are still confused with what WICT can and cannot do :) and HOW it does it... :cool: -
Multi-Session Operations v3.45 released
ArmAIIholic replied to tupolov's topic in ARMA 2 & OA - USER MISSIONS
yes it is completely ok, just provide link somewhere to original tool, that is easy... however I am thinking about refining my tool, to make it more simple with a lot of default settings, but to maintain possibilities for programmers... should be available by the end of the year... -
W.I.C.T -- World In Conflict Tool for ArmAII and OA
ArmAIIholic replied to ArmAIIholic's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Oh I don't know if I will be back with programming here, but I was curious what is going on and then I found a message about MSO... I have a lot of other things to do, I didn't have time to correct some bugs people found... But I might hang around now, just to see how this is developing... Thank you guys, I thought this thread and using this tool are dead ;) BTW thanks for trailer toonpc -
W.I.C.T -- World In Conflict Tool for ArmAII and OA
ArmAIIholic replied to ArmAIIholic's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I've been gone for a while, but this is what I've found recently :cool: -
W.I.C.T -- World In Conflict Tool for ArmAII and OA
ArmAIIholic replied to ArmAIIholic's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
thanx toonpc, it looks superb -
W.I.C.T -- World In Conflict Tool for ArmAII and OA
ArmAIIholic replied to ArmAIIholic's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Not necessarily... Actually it would be quite easy to create engine that would analyze a terrain and put random bases all around the map. Settings would be: 1) number of base pairs 2) number of classes to use (1-13) 3) spawn and scan distance Then it would be even easier to start a game. Yes, that is maybe a flaw... On the other hand, you can have enemy behind friendly forces which makes battles more interesting. Right now while I am writing this I have ideas how could be done, it would require more calculations however. I was thinking about rewriting the whole concept, because it was like this : basic concept + improvement + new feature + bug hunt + new feature + bug hunt + etc. etc. etc. = too complicated.... The idea is to make it more automatic, to give it kind of AI that will do everything I have in my head, to go back to original concept, but to retain just one file (or GUI) with simple settings. The problem is I really don't have time to test it................... -
W.I.C.T -- World In Conflict Tool for ArmAII and OA
ArmAIIholic replied to ArmAIIholic's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
MoS that is one great and loooong comment and I am truly happy to receive it. However I am not active scripter anymore. Nevertheless I will read your comment again carefully and see what I can do. At least I can make a reply and give some advice to anyone else willing to continue this work. I will turn myself toward more complicated problems, especially in MatLab and Python and work on AI. I hit the wall with my concept, actually all problems come from lack of good GUI and I just don't have time to make it. WICT would be much more easier to understand and setup with decent GUI....... :( -
W.I.C.T -- World In Conflict Tool for ArmAII and OA
ArmAIIholic replied to ArmAIIholic's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
@Cool=Azroul13 I am not sure what you are trying to do, but any script that is giving a task to a player must wait for a player. You can take a look the loader.sqf. You must have these lines when running any script : //{}{}{}{}{}{}{}{}{} GIVING TASK AT BEGINNING {}{}{}{}{}{}{}{}{}{}{}{} // Dedicated server doesn't have a player, ever! if (!isDedicated) then { // make sure player object exists i.e. not JIP waitUntil {!isNull player}; waitUntil {player == player}; sleep 3; [nil,nil,rEXECVM,"WICT\sandbox\sandbox_exe.sqf","WICT\sandbox\","taskCreator","Airport base","mixedBase_1","yes","Primary: capture enemy base!","Intel: <br/>Capture the enemy base at the airport.<br/><br/>Background info:<br/>put some text here -- use Briefing manager to easily write the text and of course Word Wrap in your text editor :) be creative :D","yes","all"] call RE; }; that need to wait for a player to join. @bTm --- Zivo has answered you. @FelixK44 Unfortunately no... as far as I know. You have templates in WICT and you can easily make any warfare mission you want. -
W.I.C.T -- World In Conflict Tool for ArmAII and OA
ArmAIIholic replied to ArmAIIholic's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
psvialli promised me that he will do tutorial about using upsmon and wict together, so we will see what will come out of that -
W.I.C.T -- World In Conflict Tool for ArmAII and OA
ArmAIIholic replied to ArmAIIholic's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Yes, Zivo, many thanx for your corrections. I will make a new update, as soon as I return in my country (in about 20 days :( ). But it will be updated! -
W.I.C.T -- World In Conflict Tool for ArmAII and OA
ArmAIIholic replied to ArmAIIholic's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
@ Zivo 1) Did you try working with some SQF editor or with Notepad++ ? According to Shad0wCatcher those templates work, all of them... 2) To change a message go to : \WICT_data\captureMessage.sqf and change it. 3) You don't need to clear the areas, even if you spawn additional units. Let me explain : for example you set the limit on 120 groups, and you spawn 20 groups more. WICT will spawn until 120 groups, but it doesn't stop you from adding more even after that. WICT will wait until some units are far away and it will delete them to free space for more spawns. That is defined in startSettings.sqf in WICT_removeMan and WICT_removeVehicle. -
W.I.C.T -- World In Conflict Tool for ArmAII and OA
ArmAIIholic replied to ArmAIIholic's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
WICT_data\load\loader.sqf is loading such stuff. -
W.I.C.T -- World In Conflict Tool for ArmAII and OA
ArmAIIholic replied to ArmAIIholic's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Yes, that script is running in the background, but it is a small script (2 KB)... Do you think we should pre-compile it? Or we could just return eventHandler, but it would be running (again) for every soldier, not for a group... Those are only solutions I can think off.