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pappy02us

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Posts posted by pappy02us


  1. Do you plan on fixing bug in this version?

    If yes, the zombies are attacking the crews inside wheeled APCs. I was trying out the new version and I put out a bunch of Strykers and MRAPs out and the crews where attacked but the vehicles where untouched. While I know in the old version they would swarm strkyers and MRAPs but they would not damage them or the crew.


  2. @archiegates: This mod only work on Arma 2 or Combined Operations not Operation Arrowhead standalone. It uses characters from the Red Harvest campaign and they are not in OA.

    @bobtom: Thanks for the help on the zombie count. I have another question for you earlier you asked about the spawn module not spawn at the beginning of a mission and Charon said to use createVehicle. How did this work? I am trying to make it so the spawn modules only work when the player units enter a town and deactivate when they leave and reactivates should they return to the town.


  3. I am trying to make a mission where you go out a kill a scientist who created the zombies. I got the trigger that stops the zombies from spawning when the scientist is dead, but I would like to end a task when the zombie/infected count reaches 0. I have been trying to use the CHN_ZEDCNT to trigger it but I can't get the syntax right. Can anyone help?

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