fasterthanlight
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Posts posted by fasterthanlight
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I have tried a couple of things. Not only can't I get it to work with what I know. I don't know anything else to try. Can someone take a look and help me a little more?
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Where are the side missions arrayed? Is it the same as finding the coords for the cities and renaming them?Thank you for helping me on this. Do I only have to edit the "m" folder, or do I also have to edit "mev" and "moa" for the single side mission to work?
Also, are they randomized during the game?
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I am trying to edit the Tropico map and I need a little help/advice.
I need to make either the lower left or upper right airfields attach to the mainland so vehicles can be driven from the airfield to the cities. Does ACE have bridges?
If not, am I able to depbo the map and use a bulldozer tool to raise the seabed to a drivable height?
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Where are the side missions arrayed? Is it the same as finding the coords for the cities and renaming them?
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Thanks Demonized.
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Where is the array to define West Route, East Route, Complete Ordered, ETC?
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Where is the array to define West Route, East Route, Complete Ordered, ETC?
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the x and y define the location.okay, good to know.
The second icon will not show up. I tried to find where the class XDomAward is called from, but no luck.
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I changed the first line to what you had there and it does NOT crash now.
Now how do I get it to show up on the camstart screen, to the right of the award?
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class XDomAward {
idd=-1;
movingEnable=0;
duration=9;
fadein = 1;
fadeout = 1;
name="XDomAward";
sizeEx = 256;
class controls {
class Picture : XD_RscPicture {
idc=50;
x=0.01; y=0.8; w=0.15; h=0.2;
text="pics\award.paa";
sizeEx = 256;
};
};
};
class XDomAward {
idd=-1;
movingEnable=0;
duration=9;
fadein = 1;
fadeout = 1;
name="afsocom";
sizeEx = 256;
class controls {
class Picture : XD_RscPicture {
idc=50;
x=0.01; y=0.8; w=0.15; h=0.2;
text="pics\afsocom.paa";
sizeEx = 256;
};
};
};
It does crash. I changed the classname (award.paa) and kept the class the same. The crash says it is already defined.
Where am I going wrong?
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I found it.
class XDomAward {
idd=-1;
movingEnable=0;
duration=9;
fadein = 1;
fadeout = 1;
name="XDomAward";
sizeEx = 256;
class controls {
class Picture : XD_RscPicture {
idc=50;
x=0.01; y=0.8; w=0.15; h=0.2;
text="pics\award.paa";
sizeEx = 256;
};
};
};
I am totally new at this, so please help a little more. If I wanted to add another picture to that screen, what do I edit to make the new pic shot to the right of this award.paa pic?
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I have an invisible helipad named camstart1, however it jumps right from the black Domination screen to the first person view of the soldier.
The camera does not begin where it is told to and does not move to the soldier.
What am I missing to make this start this way?
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I was able to edit a .png to a .paa. I was able to rename my pic to award.paa and it shows up in the bottom left of the Cam intro screen.
Question is where is the code for adding the award.paa file so I can swap it or add more to that screen?
I searched award.paa in each of the folders root. I am just missing it.
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Worked great. Thanks Wollie.
That was much easier.
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Wow. Like some of the posters, that is very confusing.
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How can I convert a .png to .paa?
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Thanks Muzzle.
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A while back I saw a script for making a ghillie suited sniper "disappear"
from enemy sight unless they were right on top of him. I searched and could not find the name of that script again.
It basically put you in a "donut" that made you invisible.
Can any of you remember this script and where to get it was?
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I have found a Dom conversion for Domination, but not Domination 2. I am in need of instructions on how to convert side missions which this one does not seem to have....
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I am converting a new map to Domination and I need a little help.
I cannot get the usual ammocrate to spawn at the flagpole.
Here is my i_client;
// position of the player ammobox at base (created only on the players computer, refilled every 20 minutes)
d_player_ammobox_pos =
#ifdef __DEFAULT__
if (isNil "d_with_carrier") then {
if (__OAVer) then {
[[1994.71,5096.96,0],152]
} else {
[[4707.69,10232,0],320]
}
} else {[[14490.3,365.406,15.9],180]};
#endif
#ifdef __EVERON__
if (isNil "d_with_carrier") then {[[4875.74,11744.7,0],270]} else {[[14690.2,544.483,15.9],180]};
#endif
#ifdef __TT__
[
[[8286.27,2106.76,0],152], // West
[[5918.01,11294,0],189] // East
];
#endif
#ifdef __ACE__
if !(__TTVer) then {
if (__OAVer) then {
d_ace_boxes = [
["ACE_RuckBox_West",[1994.71,5096.96,0],331], // position, direction ACE_RuckBox
["ACE_HuntIRBox",[8283.08,2104.88,0],331] // position, direction ACE_HuntIRBox
];
} else {
d_ace_boxes = [
["ACE_RuckBox_West",[1994.71,5096.96,0],55], // position, direction ACE_RuckBox
["ACE_HuntIRBox",[4719.72,10233.3,0],55] // position, direction ACE_HuntIRBox
];
}
} else {
d_ace_boxes = [
["ACE_RuckBox_West",[4759.9,2567.14,0],208], // position, direction ACE_RuckBox West
["ACE_RuckBox_East",[12045.2,12649.1,0],18] // position, direction ACE_RuckBox East
];
Here are the new coords;
ammocrate 1994.71, 5096.96
I am running ACE Wounds CO
I have been at this for hours, so forgive me if its an easy answer.
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Is there a way for ACRE to do this for all players at once? It seems as though the radio is added to any soldier model that is added to the server by default.
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The default save weapons in Domination works, but only if you don't disconnect. I really like the script you have made. It seems like it will work even if you disconnect and come back.
This might be a good solution for us.
Thanks Demonized.
How about this....?
How exactly can you swap the ACRE 343 radio for another without editing the init of each soldier? There must be a place where ACRE auto assigns it to each soldier that can be edited to another radio.
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I have heard of a script that will allow user maintained saved loadouts for each session on a domination map.
Has anyone heard of seen of a script like this?
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So this will work if I want to have my player enter any ACE server to say select a certain radio?
This is for MP servers.
Simple image question
in ARMA 2 & OA : MISSIONS - Editing & Scripting
Posted · Edited by fasterthanlight
class XDomAward
{
idd=-1;
movingEnable=0;
duration=9;
fadein = 1;
fadeout = 1;
name="XDomAward";
sizeEx = 256;
class controls
{
class Picture : XD_RscPicture
{
idc=50;
x=0.01; y=0.8; w=0.15; h=0.2;
text="pics\armysocom.paa";
sizeEx = 256;
};
class something : XD_RscPicture
{
idc=-1;
x=0.02; y=0.9; w=0.15; h=0.2;
text="pics\armysocom.paa";
sizeEx = 256;
};
};
};
the new pic name will be armysocom.paa
Will I need to change the xdomaward at all if I create a second "instance" of a picture to the right of the award.paa?