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fasterthanlight

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Posts posted by fasterthanlight


  1. class XDomAward

    {

    idd=-1;

    movingEnable=0;

    duration=9;

    fadein = 1;

    fadeout = 1;

    name="XDomAward";

    sizeEx = 256;

    class controls

    {

    class Picture : XD_RscPicture

    {

    idc=50;

    x=0.01; y=0.8; w=0.15; h=0.2;

    text="pics\armysocom.paa";

    sizeEx = 256;

    };

    class something : XD_RscPicture

    {

    idc=-1;

    x=0.02; y=0.9; w=0.15; h=0.2;

    text="pics\armysocom.paa";

    sizeEx = 256;

    };

    };

    };

    the new pic name will be armysocom.paa

    Will I need to change the xdomaward at all if I create a second "instance" of a picture to the right of the award.paa?


  2. I am trying to edit the Tropico map and I need a little help/advice.

    I need to make either the lower left or upper right airfields attach to the mainland so vehicles can be driven from the airfield to the cities. Does ACE have bridges?

    If not, am I able to depbo the map and use a bulldozer tool to raise the seabed to a drivable height?


  3. class XDomAward {

    idd=-1;

    movingEnable=0;

    duration=9;

    fadein = 1;

    fadeout = 1;

    name="XDomAward";

    sizeEx = 256;

    class controls {

    class Picture : XD_RscPicture {

    idc=50;

    x=0.01; y=0.8; w=0.15; h=0.2;

    text="pics\award.paa";

    sizeEx = 256;

    };

    };

    };

    class XDomAward {

    idd=-1;

    movingEnable=0;

    duration=9;

    fadein = 1;

    fadeout = 1;

    name="afsocom";

    sizeEx = 256;

    class controls {

    class Picture : XD_RscPicture {

    idc=50;

    x=0.01; y=0.8; w=0.15; h=0.2;

    text="pics\afsocom.paa";

    sizeEx = 256;

    };

    };

    };

    It does crash. I changed the classname (award.paa) and kept the class the same. The crash says it is already defined.

    Where am I going wrong?


  4. I found it.

    class XDomAward {

    idd=-1;

    movingEnable=0;

    duration=9;

    fadein = 1;

    fadeout = 1;

    name="XDomAward";

    sizeEx = 256;

    class controls {

    class Picture : XD_RscPicture {

    idc=50;

    x=0.01; y=0.8; w=0.15; h=0.2;

    text="pics\award.paa";

    sizeEx = 256;

    };

    };

    };

    I am totally new at this, so please help a little more. If I wanted to add another picture to that screen, what do I edit to make the new pic shot to the right of this award.paa pic?


  5. A while back I saw a script for making a ghillie suited sniper "disappear"

    from enemy sight unless they were right on top of him. I searched and could not find the name of that script again.

    It basically put you in a "donut" that made you invisible.

    Can any of you remember this script and where to get it was?


  6. I am converting a new map to Domination and I need a little help.

    I cannot get the usual ammocrate to spawn at the flagpole.

    Here is my i_client;

    // position of the player ammobox at base (created only on the players computer, refilled every 20 minutes)

    d_player_ammobox_pos =

    #ifdef __DEFAULT__

    if (isNil "d_with_carrier") then {

    if (__OAVer) then {

    [[1994.71,5096.96,0],152]

    } else {

    [[4707.69,10232,0],320]

    }

    } else {[[14490.3,365.406,15.9],180]};

    #endif

    #ifdef __EVERON__

    if (isNil "d_with_carrier") then {[[4875.74,11744.7,0],270]} else {[[14690.2,544.483,15.9],180]};

    #endif

    #ifdef __TT__

    [

    [[8286.27,2106.76,0],152], // West

    [[5918.01,11294,0],189] // East

    ];

    #endif

    #ifdef __ACE__

    if !(__TTVer) then {

    if (__OAVer) then {

    d_ace_boxes = [

    ["ACE_RuckBox_West",[1994.71,5096.96,0],331], // position, direction ACE_RuckBox

    ["ACE_HuntIRBox",[8283.08,2104.88,0],331] // position, direction ACE_HuntIRBox

    ];

    } else {

    d_ace_boxes = [

    ["ACE_RuckBox_West",[1994.71,5096.96,0],55], // position, direction ACE_RuckBox

    ["ACE_HuntIRBox",[4719.72,10233.3,0],55] // position, direction ACE_HuntIRBox

    ];

    }

    } else {

    d_ace_boxes = [

    ["ACE_RuckBox_West",[4759.9,2567.14,0],208], // position, direction ACE_RuckBox West

    ["ACE_RuckBox_East",[12045.2,12649.1,0],18] // position, direction ACE_RuckBox East

    ];

    Here are the new coords;

    ammocrate 1994.71, 5096.96

    I am running ACE Wounds CO

    I have been at this for hours, so forgive me if its an easy answer.


  7. The default save weapons in Domination works, but only if you don't disconnect. I really like the script you have made. It seems like it will work even if you disconnect and come back.

    This might be a good solution for us.

    Thanks Demonized.

    How about this....?

    How exactly can you swap the ACRE 343 radio for another without editing the init of each soldier? There must be a place where ACRE auto assigns it to each soldier that can be edited to another radio.

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