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fasterthanlight

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Posts posted by fasterthanlight


  1. Searched: thread closed.

    http://forums.bistudio.com/showthread.php?168069-Triple-Screen-quot-Warping-quot-with-Nvidia-Triple-Screen-Aspect-Ratio-maybe

    I have a 3: 1920x1080 set up showing 5784(?)x1080 in the Windows resolution configuration.

    I am seeing the described warping on the side panels and I have selected the 24:5 ratio.

    Is there a solution to the warping that I can apply or even change the depth of field config file to address it?

    Thanks!


  2. If I remember correctly, when the Alpha first came out, rain was a selectable feature. After a release or so, I think it was removed.

    I thought that I would wait for the BETA to be set before I asked about this feature not being there.

    I have tried to select rain for a mission, but it is not available, even if you select the overcast storm icon before trying.

    If it was removed, I don't remember seeing a post on it.

    Is this feature not available again yet?


  3. I am still a little confused here...

    I am running the .61 on my client. I have the dev build selected on my server. I have created the 3 virtual servers and their own paths.

    I see my server version is .59.

    I have added "+app_update 107410 -beta development" to the steam_appid.txt file in each server instance to try to get them to run the dev build. It does not seem to bump them.

    What am I missing here?

    After troubleshooting, I found that my "core" install is running .61. What files exactly do I need to copy to update the virtuals to the right version?


  4. Thanks Fully. Here is what happened...

    I add the above to the script and it deletes the 343 and does not put in the 148 in the same spot, it does not add the 148 at all.

    So it's close, halfway there ;)

    I am not sure what the spots are called for the map, compass, radio. I may have to remove all of them, and add them back with the right pieces in the script.

    *edit*

    I got it working by trial and error:

    _target removeweapon "ItemRadio";

    _target addweapon "acre_prc148_uhf";

    added to bottom of script.


  5. quick addition...

    I would like to remove the PRC-343 and add a PRC-148UHF.

    The adding part I can do but it seems the 343 is not a weapon or an item. (removedallweapons this; and removeallitems this;) does not remove it.

    What can I add right under removeAllWeapons target; in this script to accomplish this?


  6. I am trying to use this info text for a mission and I am encountering the sound counter error when this trigger gets activated.

    Is this sound not available in A3 yet?

    Is there a way for me to remove the instruction to not use the sound (to not get the error), to add the sound from somewhere in A2, or to use a different BIS command to achieve the scrolling text without the call for the sound?


  7. Thanks for the reply iOGC. I wanted to turn off the auto spotting and the clock indicator in Veteran. When I loaded up the server and selected Veteran, the OPFOR AI was still being called out.

    For testing, after this code post, I also turned off 3rd person in Veteran to see if my previous changes were the wrong ones, but, 3rd person was still available.

    Eventually, I will make Veteran the same as Elite with the exception of 3rd person, but I wanted to take baby steps in the event that a simple change did not go the direction that I wanted.

    The server's profile is the administrator and I placed this file (which I copied from an A2 server) but changed the classes.

    The argument for the file is -profiles="C:\Users\Administrator\Documents\Arma 3 Alpha"


  8. Hi all,

    I am trying to configure my server's difficulty and I am not seeing the changes that I applied take affect in the Veteran section.

    Here is what I have for the settings.

    version=1;

    blood=1;

    singleVoice=0;

    gamma=1;

    brightness=1;

    maxSamplesPlayed=32;

    class Difficulties

    {

    class recruit

    {

    class Flags

    {

    Armor=1;

    FriendlyTag=1;

    EnemyTag=1;

    MineTag=1;

    HUD=1;

    HUDPerm=1;

    HUDWp=1;

    HUDWpPerm=1;

    HUDGroupInfo=1;

    AutoSpot=1;

    Map=1;

    WeaponCursor=1;

    AutoGuideAT=1;

    ClockIndicator=1;

    3rdPersonView=1;

    UltraAI=0;

    CameraShake=0;

    UnlimitedSaves=1;

    DeathMessages=1;

    NetStats=1;

    VonID=1;

    ExtendetInfoType=1;

    };

    skillFriendly=0.64999998;

    skillEnemy=0.40000001;

    precisionFriendly=0.36999995;

    precisionEnemy=0.1;

    };

    class regular

    {

    class Flags

    {

    Armor=1;

    FriendlyTag=1;

    EnemyTag=0;

    MineTag=1;

    HUD=1;

    HUDPerm=1;

    HUDWp=1;

    HUDWpPerm=1;

    HUDGroupInfo=1;

    AutoSpot=1;

    Map=1;

    WeaponCursor=1;

    AutoGuideAT=1;

    ClockIndicator=1;

    3rdPersonView=1;

    UltraAI=0;

    CameraShake=1;

    UnlimitedSaves=1;

    DeathMessages=1;

    NetStats=1;

    VonID=1;

    ExtendetInfoType=1;

    };

    skillFriendly=0.75;

    skillEnemy=0.60000002;

    precisionFriendly=0.54999989;

    precisionEnemy=0.28000003;

    };

    class veteran

    {

    class Flags

    {

    HUD=1;

    HUDWp=1;

    HUDWpPerm=1;

    HUDGroupInfo=1;

    AutoSpot=0;

    WeaponCursor=0;

    ClockIndicator=0;

    3rdPersonView=1;

    UltraAI=1;

    CameraShake=1;

    DeathMessages=1;

    NetStats=1;

    VonID=0;

    ExtendetInfoType=0;

    };

    skillFriendly=0.85000002;

    skillEnemy=0.85000002;

    precisionFriendly=0.72999996;

    precisionEnemy=0.79999996;

    };

    class elite

    {

    class Flags

    {

    HUD=1;

    AutoSpot=0;

    WeaponCursor=0;

    DeathMessages=1;

    NetStats=1;

    VonID=0;

    };

    skillFriendly=1;

    skillEnemy=0.85000002;

    precisionFriendly=0.99999994;

    precisionEnemy=0.79999996;

    };

    };

    sceneComplexity=1000000;

    shadowZDistance=100;

    viewDistance=3800;

    preferredObjectViewDistance=3200;

    terrainGrid=6.25;

    volumeCD=9;

    volumeFX=9;

    volumeSpeech=9;

    volumeVoN=9;

    vonRecThreshold=0.029999999;

    Does this look right for ARMA 3?


  9. This should be a simple request but I am having trouble finding the right way to make this work.

    I need a small team of opfor to infinitely respawn and enter an area. I have the area marked as "PP" that they need to patrol and reinforce to. Basically, when this squad dies, I need them to respawn about a half a kilometer away and run back to the same spot and rejoin the fight.

    nul=[this,"pp","respawn"] execVM "ups.sqf" is what I have in the init, but I don't see them respawning.

    Any help or ideas?


  10. I am looking to make a trigger that happens every 15 minutes. I am using the hint command in the trigger, but it will always play the beep noise when it comes up. Is there a way to make this quiet with no beep or us a different command to do this. My goal is only to show my team's Team Speak info on screen every so often.

    I have the mechanics down on how to make it recur and how often.

    TIA


  11. Before I put in a bug tracker, can anyone confirm this issue?

    I load up on blue and red smoke grenades and move them to my backpack. I also have 2 -3 in my main selection. I use the ones I have there, and then move the extras from my backpack to my main selection and I cannot "reload" them or use them. It does not present any blue smoke option, even in red indicating that they are there but have to be reloaded.

    If someone else can see this issue, I will put in a ticket.

    Thanks everyone.

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