fasterthanlight
Member-
Content Count
255 -
Joined
-
Last visited
-
Medals
Everything posted by fasterthanlight
-
Disable auto discovery
fasterthanlight replied to Vasek7's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
You can change recruit or regular mode to not Auto Spot enemies. It is in you profile settings. -
I have the ALICE modules working, but I want to put a lot more civilians in the towns. Right now, I see about 10 per town. How can I make that ~100? http://community.bistudio.com/wiki/Ambient_Civilians
-
Ambient Civ count
fasterthanlight replied to fasterthanlight's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
yeah, that worked! It took a minute, but they came pouring out the doors. :) Thanks for all your hard work on this one! -
Ambient Civ count
fasterthanlight replied to fasterthanlight's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I only entered that info into the init line. The last one seems to have taken away people from the default level. I only saw one old lady with a bad back. -
Ambient Civ count
fasterthanlight replied to fasterthanlight's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks guys. BIS_alice_mainscope setVariable ["civilianCount", "round (%1)"]; adds quite a few civilians, but BIS_alice_mainscope setvariable ["civilianCount","100"]; seems to break it. I don't find anyone in town when I use this one. The first one is good, but I would like more people. It seemed to add about triple the amount of default people. -
Air Support Scripts
fasterthanlight replied to Draper's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I'm sorry, I am trying real hard here. :( I did both the first line and the line you recommended. The player has the code in his init. Both don't give him the option under actions. I can get you a copy of the map if you like? -
Trouble with script and Dom
fasterthanlight posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I am trying to combine the Draper AirSupport Script and Domination. I have put; ASfirstrun = true; nul = [unitname,"jadam","lgb","cbuap","cbuat","cbumine","cas","helo","trans"] execVM "airSup\airSupInit.sqf"; in the init.sqf of the mission and I have put; nul = [unitname,"jadam","lgb","cbuap","cbuat","cbumine","cas","helo","trans"] execVM "airSup\airSupInit.sqf"; in the init of the FAC soldier. When the map begins, I do not have the option for the Air Support from the action menu. Any ideas? -
Air Support Scripts
fasterthanlight replied to Draper's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
This is the beginning of the init.sqf for my Dom. I tried it before and the mission objectives don't come up after you get control of your soldier. Where exactly would you recommend putting it so it might work with it...? #include "x_setup.sqf" diag_log format ["############################# %1 #############################", missionName]; if (!isNil "d_init_started") exitWith {}; d_init_started = true; enableSaving [false,false]; enableTeamSwitch false; #ifdef __ACE__ if (isServer) then { ace_sys_aitalk_enabled = true; publicVariable "ace_sys_aitalk_enabled"; ace_sys_aitalk_radio_enabled = true; publicVariable "ace_sys_aitalk_radio_enabled"; ace_sys_tracking_markers_enabled = false; publicVariable "ace_sys_tracking_markers_enabled"; -
Making a fighter jet escort
fasterthanlight replied to Gigahertz's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
What is the scale of this rating? this addRating -2000; does the - just denote a value or is it a negative value? Would this addRating +2000; do anything or does the 2000 get added to the skill value when you create the object? -
Making a fighter jet escort
fasterthanlight replied to Gigahertz's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Holy Crap!!! Their aggressiveness went off the charts. They attacked Vybor and the armor there like they were on Steroids and drank a gallon of Jolt Cola!! They actually acted like I would expect them too. They were ahead of the LAV even during full speed, no one lagged behind. They used the main gun like they should instead of using the M2 against enemy armor. They used tactics...! Now I have to try it with the Norrin Taxi. I set that up and had 2 Cobras as escorts, but they wouldn't attack anyone. I'll add this and I bet they go crazy too. Nice! -
Air Support Scripts
fasterthanlight replied to Draper's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I literally just stuck that code in where it looked like it was "in between" things. I am very new to scripting so I don't claim to have that in the right spot. I tried to mimic your code, but just placing it in the DOM version. Do you think it should be in a better place or not after the #endif? -
Making a fighter jet escort
fasterthanlight replied to Gigahertz's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I am doing a similar thing where I have 3 tanks escort a LAV. Sometimes they won't engage enemies. What would I put in their fields to act the same as the OP wants with the jets? -
Air Support Scripts
fasterthanlight replied to Draper's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I am having trouble with this. I am trying to put; - In init.sqf put "ASfirstrun = true;" into the init.sqf. Here it is in the sqf. I don't know what I should be adding to make it work. [xvec1,0],[xvec2,1],[xmedvec,10],[xvec3,20],[xvec4,21],[xvec5,22],[xvec6,30],[xvec7,40], [xvecR1,100],[xvecR2,101],[xmedvecR,110],[xvecR3,120],[xvecR4,121],[xvecR5,122],[xvecR6,130],[xvecR7,140] ] execVM "x_server\x_vrespawn2.sqf"; #endif ASfirstrun = true; #ifdef __ACE__ if (!(__TTVer)) then { [HC130, 300] spawn x_vehirespawn; [towtrac1, 280] spawn x_vehirespawn2; [towtrac2, 280] spawn x_vehirespawn2; [towtrac3, 280] spawn x_vehirespawn2; [towtrac4, 280] spawn x_vehirespawn2; }; I copied your init.sqf file. It didn't have and # or " 's Help! It's a Dom map so that is the extra stuff. -
Integrate Support to MP Dom
fasterthanlight posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
This may seem elementary, but how would you get the Support to work in a Domination map? What I am referring to is maybe only available in SP? Once you hit the space bar and select communication, you have the icons on the right, bottom side of your screen, you can select Mortar, Air Strike, Reinforcements, etc. -
Making a fighter jet escort
fasterthanlight replied to Gigahertz's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
and for a 3 tank team? where tank team is named hammer _hammer setcombatMode "Red"; _hammer setbehaviour "Combat"; or would hammer be _tankgroup? -
Real quick question. If I have content not from the game installs, where would the content go in a mission folder to let a client download it automatically and have it work right away? For instance the B-52 mod.
-
DS and addons
fasterthanlight replied to fasterthanlight's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
okay, thanks Mike. -
Woodland Bradleys, how to?
fasterthanlight replied to Ulanthorn's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I came across this last night. Might save a lot of trouble. http://www.armaholic.com/page.php?id=8386 -
Dynamic Helo extractions
fasterthanlight posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
In my Domination map, I want to be able to call in a CH-47 for evac with 2 AH-1Z's for escort. I want the Chinook to land, and the Cobras to stay up in the air. I want to be able to call this on the fly or after clearing a town. (Capture) I want it to RTB after all the Bluefor are onboard. I will then be able to attack the next town on my own dismissing the Chinook. But I want it to remain on alert for the next radio call. I searched and saw a lot on helo extraction with Helipads. This won't apply I don't think since I am not sure where the radio call will come in from. TIA -
Script for this weather?
fasterthanlight replied to vinc3nt's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
sorry to ask this but where exactly would you put this in the init.sqf? I don't mess around with stuff inside the files so much. in between what is the best place to put it? -
Dynamic Helo extractions
fasterthanlight replied to fasterthanlight's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Yes. player setVariable ["NORRN_taxiHeli", slick1, true]; added to the player init alerts the script to run and I do see it in the uppper right as activated, but, at least I didn't get it to come up as an action menu like it does in the field after you take the chopper in to an LZ first. Also, it does not come up in the comm menu, or as a unit that you can order around. (F keys). -
Dynamic Helo extractions
fasterthanlight replied to fasterthanlight's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Well the aerial taxi scripts worked okay to start. It all came crashing down after a while. You can't start the taxi service in the field as is. You have to start with a drop from the chopper to activate the menus. Then, sometimes when you tell it to RTB, it won't. :) I did try the RUM Assets and it worked as far as the assets taking flight. However, they do not drop a JDAM on the control tower like I told it to. I guess the A-10 pilot is gonna get a court marshall. I tried to combine my DOM map and the RUM pieces, but I got in too far and it messed up my DOM map. I have to set up the previous version now. :( -
Dynamic Helo extractions
fasterthanlight replied to fasterthanlight's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I'll give it a go. Thanks WallyJas. -
AH-64D Apache targeting Not working
fasterthanlight replied to SpecterM's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I came across this too. It seems if you are in manual fire with no AI copilot, if you have aimed okay, sometimes it will fire the Hellfire to the targeted armor. Sometimes it will just fire downtown for no reason too. I can't seem to get a beat on it. I looked in the Game Options before you go to MP and I tried to tweak the Auto Spot and Auto Aim options for Recruit and Regular. I turned them all on and then all off and this also did not help. I can't see rhyme or reason to it. Try to use the tophe's TA2DST tool and turn on the options there. Maybe it acts differently if it is DS and not hosted. Maybe we can figure this out. -
Dynamic Helo extractions
fasterthanlight replied to fasterthanlight's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
It didn't seem to work. That would have been nice to have it be that easy. It still just showed up as CH-47, nothing else.